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abomination [2020/09/01 17:47]
kyle
abomination [2020/11/19 12:23] (current)
kyle
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 //You're talking about bears, right? For once in my life, I really hope you're talking about bears.// //You're talking about bears, right? For once in my life, I really hope you're talking about bears.//
  
-Abominations are deeply, horribly wrong. Other monsters might be gross or weird or alien and get called abominable as a result, but something with actual levels in Abomination is some next level Lovecraftian shit. There are a lot of dark or monstrous-themed classes that are still available as options for player-controlled adventurers, but this one is probably as close as any class comes to simply being off the table (at least thematically- unless you're playing in a comedy game, it's probably a bit inappropriate for sanity-shattering eldritch horrors to join adventuring parties, drink beer, make jokes and worry about their rent).+Abominations are deeply, horribly wrong. Other monsters might be gross or weird or alien and get called abominable as a result, but something with actual levels in Abomination is some next level Lovecraftian shit. There are a lot of dark or monstrous-themed archetypes that are still available as options for player-controlled adventurers, but this one is probably as close as any archetype comes to simply being off the table (at least thematically- unless you're playing in a comedy game, it's probably a bit inappropriate for sanity-shattering eldritch horrors to join adventuring parties, drink beer, make jokes and worry about their rent).
  
 ^[[#Abomination]] ^^You should not be. | ^[[#Abomination]] ^^You should not be. |
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 |{{fa>caret-right?24}} |[[#Nilbog]] |Invert entropy. | |{{fa>caret-right?24}} |[[#Nilbog]] |Invert entropy. |
 |{{fa>caret-right?24}} |[[#Travailer]] |Early fight protection. | |{{fa>caret-right?24}} |[[#Travailer]] |Early fight protection. |
-^[[#Enterprises]] ||Abomination School |+^^^
  
 ====== Abomination ====== ====== Abomination ======
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Terrorcide:** You're awful to look at, and even more awful to face. Every time you make an attack and the trigger die is 10+, the target of the attack immediately gains +1 Stress. \\ \\ {{fa>minus-circle?24&align=left}}**It Tickles:** Creatures with levels in the Fool class are immune to Stress from this ability. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Terrorcide:** You're awful to look at, and even more awful to face. Every time you make an attack and the trigger die is 10+, the target of the attack immediately gains +1 Stress. \\ \\ {{fa>minus-circle?24&align=left}}**It Tickles:** Creatures with levels in the [[Fool]] archetype are immune to Stress from this ability. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Call To Madness:** As an action, you can inflict +1 Stress on any single target of your choice within 20 meters. \\ \\ {{fa>minus-circle?24&align=left}}**Haha, Gross:** Creatures with levels in the Fool class are also immune to Stress from this ability. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Call To Madness:** As an action, you can inflict +1 Stress on any single target of your choice within 20 meters. \\ \\ {{fa>minus-circle?24&align=left}}**Haha, Gross:** Creatures with levels in the [[Fool]] archetype are also immune to Stress from this ability. |
 ^ ^^^ ^ ^^^
 ^{{ra>cancel?48|Limitation}} ||{{fa>minus-circle?24&align=left}}**Vile:** You are an enemy of all that exists. It is utterly impossible for you to create relationships or meaningfully communicate in any way. Even if you're intelligent enough to be capable of language, your mind and form are so alien that it just doesn't work. | ^{{ra>cancel?48|Limitation}} ||{{fa>minus-circle?24&align=left}}**Vile:** You are an enemy of all that exists. It is utterly impossible for you to create relationships or meaningfully communicate in any way. Even if you're intelligent enough to be capable of language, your mind and form are so alien that it just doesn't work. |
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 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**What The Fuck Is That Thing:** You are utterly alien in appearance and movement, such that you seriously throw off the perceptions of those looking at you. All attacks made against you have a special failure chance of 12. \\ \\ {{fa>minus-circle?24&align=left}}**Dawning Comprehension:** As time wears on and things get more dangerous, onlookers begin to understand you a little bit better (at least in the moment; long-term memories are just as distorted as first impressions). Every additional point of total Escalation reduces the special failure chance against you by 3, i.e. when total Escalation is 2 attacks have a failure chance of 9 against you, when Escalation is 3 attacks have a failure chance of 6, when Escalation is 4 attacks have a failure chance of 3, and when Escalation is 5+ you have no special protection from attacks at all. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**What The Fuck Is That Thing:** You are utterly alien in appearance and movement, such that you seriously throw off the perceptions of those looking at you. All attacks made against you have a special failure chance of 12. \\ \\ {{fa>minus-circle?24&align=left}}**Dawning Comprehension:** As time wears on and things get more dangerous, onlookers begin to understand you a little bit better (at least in the moment; long-term memories are just as distorted as first impressions). Every additional point of total Escalation reduces the special failure chance against you by 3, i.e. when total Escalation is 2 attacks have a failure chance of 9 against you, when Escalation is 3 attacks have a failure chance of 6, when Escalation is 4 attacks have a failure chance of 3, and when Escalation is 5+ you have no special protection from attacks at all. |
 ^ ^^^ ^ ^^^
- 
-====== Enterprises ====== 
- 
-^Abomination School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
  
abomination.1599004057.txt.gz · Last modified: 2020/09/01 17:47 by kyle