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acrobat [2020/11/19 11:23]
kyle
acrobat [2020/12/02 12:10] (current)
kyle
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 ^[[#Acrobat]] ^^Move with skill and grace. | ^[[#Acrobat]] ^^Move with skill and grace. |
 |{{fa>caret-right?24}} |[[#Aerialist]] |Reduce falling damage, redirect force, skip over hazards. | |{{fa>caret-right?24}} |[[#Aerialist]] |Reduce falling damage, redirect force, skip over hazards. |
-|{{fa>caret-right?24}} |[[#Skate]] |Get free moves in slippery spots. |+|{{fa>caret-right?24}} |[[#Dodge]] |Avoid incoming attacks. |
 |{{fa>caret-right?24}} |[[#Spider Climb]] |Climb as easy as walking. | |{{fa>caret-right?24}} |[[#Spider Climb]] |Climb as easy as walking. |
 |{{fa>caret-right?24}} |[[#Steady]] |Ignore difficult terrain, immunity to Dizzy. | |{{fa>caret-right?24}} |[[#Steady]] |Ignore difficult terrain, immunity to Dizzy. |
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 ^ ^^^ ^ ^^^
 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Redirection:** When you are moved against your will by any effect, you can choose to be moved in a slightly different direction (one hex deviation, your choice whether to the left or right) than what your attacker intended. You still move the entire proscribed distance if possible, only your direction (and destination) is changed. This might prevent an attacker from being able to do anything else bad to you (such as if they use the Sucking Maw ability from the [[Devourer]] archetype and you don't end up next to them, they can't actually eat you at the end of it). | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Redirection:** When you are moved against your will by any effect, you can choose to be moved in a slightly different direction (one hex deviation, your choice whether to the left or right) than what your attacker intended. You still move the entire proscribed distance if possible, only your direction (and destination) is changed. This might prevent an attacker from being able to do anything else bad to you (such as if they use the Sucking Maw ability from the [[Devourer]] archetype and you don't end up next to them, they can't actually eat you at the end of it). |
-^ ^^^ 
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Tippy-Toe:** You have an incredibly light tread, making you immune to [[Caltropper]] attacks and any floor-based traps or hazards you move over. | 
 ^ ^^^ ^ ^^^
  
-====== Skate ======+====== Dodge ======
  
 ^ ^^^ ^ ^^^
-^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Inertial Push:** You may take one movement action (optionally including sprintingper round as free action so long as the movement action in question happens completely within a slippery area (ice, soapy floor, oil slick, etc). Difficult terrain whose difficulty doesn't come from its slipperiness (such as rough or sticky areas) don't allow you to skate on them. | +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Jump Clear:** When you are targeted with an attack, you can choose to dodge it after seeing the dice result but before actually suffering the effect. Dodging lets you move up to 2 meters in any direction you like. The attack targets the place you were, not the place you are (and thus has no further effect). \\ \\ {{fa>minus-circle?24&align=left}}**Area Weakness:** Attacks that strike whole area (such as many Whelm-type attacks) cannot be successfully dodged unless you managed to move completely outside of the target area. \\ \\ {{fa>minus-circle?24&align=left}}**Gotta See It Coming:** You can only dodge attacks when you can clearly see the attacker (they must be within your visual arc and have no concealment/cover from you). If you also have the Whirl ability from this archetype, you totally can dodge attacks that you successfully spun around to face. \\ \\ {{fa>minus-circle?24&align=left}}**That One's Gonna Land:** You cannot dodge attacks whose trigger die is 10+. They're going to get you regardless. \\ \\ {{fa>minus-circle?24&align=left}}**Conservation of Action:** Every time you choose to dodge an attack, you get one less action on your next turn. You cannot dodge more than twice per round. | 
-^ ^^^ +|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Bullet Time:** You can choose to move up to 5 meters when dodging instead of only 2. \\ \\ {{fa>minus-circle?24&align=left}}**Exertion:** Every time you choose to move 5 meters as part of a dodge, you lose a point of Energy. |
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Roller Derby:** You have a pair of roller skates, a skateboard, or similar wheeled gear. You can put on or take off your skates as an action. While you have skates on, you can treat any relatively flat, smooth area as being slippery for purposes of using Skate to get around in it. \\ \\ {{fa>minus-circle?24&align=left}}**Awkward Walking:** While you have skates on, you take an impairment to move in any area that is not mostly smooth and flat (such as stairs). |+
 ^ ^^^ ^ ^^^
  
acrobat.1605810205.txt.gz · Last modified: 2020/11/19 11:23 by kyle