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amuseum [2020/09/29 10:40] kyle [Fishing Spot] |
amuseum [2020/11/19 12:14] (current) kyle |
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | //.// | + | //Once you've risked life and sanity to get your hands on treasure, don't forget to spend it on frivolous bullshit afterwards. That's my favorite part of this whole business.// |
- | . | + | A basic Amuseum is useful for mid-session Stress reduction on demand, but its advanced facilities offer a wide variety of weirder services. The Carousing, Casino, and Fortuneteller facilities in particular all involve lots of randomness and dice-rolling, |
- | ^[[# | + | ^[[# |
- | |{{fa> | + | |{{fa> |
- | |{{fa> | + | |{{fa> |
- | |{{fa> | + | |{{fa> |
- | |{{fa> | + | |{{fa> |
- | ^ ^^^ | + | |{{fa> |
- | + | ^ ^^^^ | |
- | * fishing minigame? | + | |
====== Amuseum ====== | ====== Amuseum ====== | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra>eye-shield?48|Protection}} ||{{fa> | + | ^{{ra>leaf?48|Vitality}} ||{{fa> |
+ | ^ ^^^ | ||
+ | |||
+ | ====== Arena ====== | ||
+ | |||
+ | ^ ^^^ | ||
+ | ^{{ra> | ||
+ | |{{fa> | ||
^ ^^^ | ^ ^^^ | ||
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^ ^^^ | ^ ^^^ | ||
- | ^{{ra>gear-hammer?48|Utility}} ||{{fa> | + | ^{{ra>leaf?48|Vitality}} ||{{fa> |
|{{fa> | |{{fa> | ||
^ ^^^ | ^ ^^^ | ||
^Result ^Consequence ^Explanation ^ | ^Result ^Consequence ^Explanation ^ | ||
- | |1 ^Destruction |**1-6: Establishments.** You dumbass. A random establishment is damaged and requires repairs before it can be used again. [1-4] completely destroyed, [5-8] 5/10 progress, [9+] 9/10 progress. Referee picks the establishment, | + | |1 ^Destruction |**1-6: Establishments.** You dumbass. A random establishment is damaged and requires repairs before it can be used again. [1-4] completely destroyed, [5-8] half progress |
|2 ^Trouble |**1-4: Kidnapped.** Shanghaied, press-ganged, | |2 ^Trouble |**1-4: Kidnapped.** Shanghaied, press-ganged, | ||
|3 ^Loss |**1-6: Money.** Lose an additional [1-6] 10 Dosh, [7+] 5 Dosh. If you don't have enough to lose the listed amount, you have a debt to somebody unsavory for the remainder. \\ **7-9: Item.** The referee chooses an inventory item from among those you possess. It's gone now- if it was something unique or essential, you can go on a quest to get it back if you want. \\ **10+: Clothes.** Who knows where you left them. | | |3 ^Loss |**1-6: Money.** Lose an additional [1-6] 10 Dosh, [7+] 5 Dosh. If you don't have enough to lose the listed amount, you have a debt to somebody unsavory for the remainder. \\ **7-9: Item.** The referee chooses an inventory item from among those you possess. It's gone now- if it was something unique or essential, you can go on a quest to get it back if you want. \\ **10+: Clothes.** Who knows where you left them. | | ||
- | |4 ^Grifted |**1-4: Framed.** You actually weren' | + | |4 ^Grifted |**1-4: Framed.** You actually weren' |
- | |5 ^Malady |**1-3: Infected.** Afflicted with a random disease (roll a random disease under the Inviolable ability from the [[Adamant]] | + | |5 ^Malady |**1-3: Infected.** Afflicted with a random disease (roll a random disease under the Inviolable ability from the [[Adamant]] |
|6 ^Wakeup |**1-4: This is Awkward.** You wake up somewhere undesirable. [1-3] a holding cell, [4-6] an animal pen, [7-9] a coffin (open and unburied), [10+] a barrel (half full). \\ **5-8: Slept Rough.** You wake up outside on the ground. [1-4] somewhere unfamiliar, [5-8] a good distance away, [9+] nearby. \\ **9+: Not My Bed.** You wake up in an unfamiliar bed. [1-4] you're alone, [5-8] with somebody gross, [9-10] with somebody average, [11+] with somebody attractive. If somebody else is in bed with them, player decides if anything actually happened or if they just happen to be spooning when they wake up. | | |6 ^Wakeup |**1-4: This is Awkward.** You wake up somewhere undesirable. [1-3] a holding cell, [4-6] an animal pen, [7-9] a coffin (open and unburied), [10+] a barrel (half full). \\ **5-8: Slept Rough.** You wake up outside on the ground. [1-4] somewhere unfamiliar, [5-8] a good distance away, [9+] nearby. \\ **9+: Not My Bed.** You wake up in an unfamiliar bed. [1-4] you're alone, [5-8] with somebody gross, [9-10] with somebody average, [11+] with somebody attractive. If somebody else is in bed with them, player decides if anything actually happened or if they just happen to be spooning when they wake up. | | ||
|7 ^Party Animal |**1-3: Amnesia.** Many carousers don't remember their night, but you //really// don't remember. You learn nothing from the experience and do not gain the usual XP. \\ **4-6: Do Not Serve.** You're banned from carousing again in the current location until you can cough up 5 Dosh for repairs/ | |7 ^Party Animal |**1-3: Amnesia.** Many carousers don't remember their night, but you //really// don't remember. You learn nothing from the experience and do not gain the usual XP. \\ **4-6: Do Not Serve.** You're banned from carousing again in the current location until you can cough up 5 Dosh for repairs/ | ||
|8 ^Obligation |**1-3: Debts.** Your own or someone else's that you promised to cover for some reason (player decides). You're the one on the hook either way. [1-4] 10 Dosh, [5-8] 5 Dosh, [9+] 1 Dosh. \\ **4-6: Duel.** You've agreed to fight somebody for some reason. Player describes circumstances. [1-4] powerful opponent, [5-8] even match, [9+] total chump. \\ **7-9: Engaged.** Wait, what? Player describes circumstances and if it's mutual or not. \\ **10+: Fetch Quest.** You've agreed to go get a thing for somebody- player and referee collaborate on details. You can always break your promise, though. [1-4] epic journey, [5-8] dungeon delve, [9+] just across town. | | |8 ^Obligation |**1-3: Debts.** Your own or someone else's that you promised to cover for some reason (player decides). You're the one on the hook either way. [1-4] 10 Dosh, [5-8] 5 Dosh, [9+] 1 Dosh. \\ **4-6: Duel.** You've agreed to fight somebody for some reason. Player describes circumstances. [1-4] powerful opponent, [5-8] even match, [9+] total chump. \\ **7-9: Engaged.** Wait, what? Player describes circumstances and if it's mutual or not. \\ **10+: Fetch Quest.** You've agreed to go get a thing for somebody- player and referee collaborate on details. You can always break your promise, though. [1-4] epic journey, [5-8] dungeon delve, [9+] just across town. | | ||
|9 ^Reputation |**1-8: Laughingstock.** You did something stupid/ | |9 ^Reputation |**1-8: Laughingstock.** You did something stupid/ | ||
- | |10 ^Relations |**1-4: Local Organization.** [1-4] you're on their shit list now, [5-8] you're now a member, [9+] they owe you a favor. Referee and player determine organization collaboratively based on adventurer personality. \\ **5-8: Named/ | + | |10 ^Relations |**1-4: Local Organization.** [1-4] you're on their shit list now, [5-8] you're now a member, [9+] they owe you a favor. Referee and player determine organization collaboratively based on adventurer personality. \\ **5-8: Named/ |
|11 ^Knowledge |**1-2: Well, That's Not Good.** You've learned something that's only going to cause trouble for you. Referee decides details, can choose to wait until a later point to reveal. [1-4] something grim (archbishop is a vampire, best friend has been replaced with a robot, soylent green is people), [5-8] something weird/ | |11 ^Knowledge |**1-2: Well, That's Not Good.** You've learned something that's only going to cause trouble for you. Referee decides details, can choose to wait until a later point to reveal. [1-4] something grim (archbishop is a vampire, best friend has been replaced with a robot, soylent green is people), [5-8] something weird/ | ||
- | |12 ^Souvenir |**1-3: New Tattoo.** [1-4] it sucks (terrible subject matter and/or quality), [5-8] it's bizarre and confusing, [9+] it's actually pretty badass. Player describes what/where it is. \\ **4-6: Random Object.** Clutched in your hands when you wake up. Roll on the random junk table under the Packrat ability in the [[Outfitter]] | + | |12 ^Souvenir |**1-3: New Tattoo.** [1-4] it sucks (terrible subject matter and/or quality), [5-8] it's bizarre and confusing, [9+] it's actually pretty badass. Player describes what/where it is. \\ **4-6: Random Object.** Clutched in your hands when you wake up. Roll on the random junk table under the Packrat ability in the [[Outfitter]] |
====== Casino ====== | ====== Casino ====== | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra>gear-hammer?48|Utility}} ||{{fa> | + | ^{{ra>cancel?48|None}} ||{{fa> |
^ ^^^ | ^ ^^^ | ||
- | ^{{ra>gear-hammer?48|Utility}} ||{{fa> | + | ^{{ra>cancel?48|None}} ||{{fa> |
^ ^^^ | ^ ^^^ | ||
- | ^{{ra>gear-hammer?48|Utility}} ||{{fa> | + | ^{{ra>diamond?48|Economy}} ||{{fa> |
^ ^^^ | ^ ^^^ | ||
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|12 |Scuzzy |Velvet |Shepardoodle |Abed | | |12 |Scuzzy |Velvet |Shepardoodle |Abed | | ||
- | ====== | + | ====== |
- | + | ||
- | 3 emotions: tranquility, | + | |
^ ^^^ | ^ ^^^ | ||
- | ^{{ra>gear-hammer?48|Utility}} ||{{fa> | + | ^{{ra>leaf?48|Vitality}} ||{{fa> |
^ ^^^ | ^ ^^^ | ||
- | ^Catch Tier ^Explanation ^ | ||
- | |I (Junk) |Trash, weeds, detritus, and other non-fish. Easy to catch, occasionally worthwhile. \\ **1-6: Worthless.** The object has no uses whatsoever. \\ **7-9: Intact.** The object is still useable. Roll on the random junk table under the Packrat ability in the [[Outfitter]] class to find out what it is. \\ **10-11: Artifact.** The object is an Artifact possessing weird maybe-useful properties. Roll on the Artifacts table in the [[Artificer]] class to find out what it is. \\ **12: Treasure.** The object is a valuable treasure. Finders keepers. | | ||
- | |II (Roughs) |Fish that, for whatever reason, are considered less than ideal or desirable. \\ **: Bait.** Too small to eat, but not for other fish. If you have Bait in your inventory, you can use it to treat one fishing trigger die result of 1 as a result of 2-3 instead (allowing you to keep fishing in the current spot in the future). \\ **: Sickly.** The fish can be consumed in place of Provisions to feed oneself for a day, but doing so exposes the eater to a random disease. | | ||
- | |||
- | ^# ^Catch ^Explanation ^ | ||
- | | |Rubbish |Absolutely worthless. | | ||
- | | |Intact Object |Roll on the random junk table under the Packrat ability in the [[Outfitter]] class to find out what it is. | | ||
- | | |Artifact |Roll on the Artifacts table in the [[Artificer]] class to find out what it is. | | ||
- | | |Valuable |Minor loot. Worth 1 Dosh when sold. | | ||
- | | |Treasure |Valuable loot. Worth 1-3 Dosh when sold. | | ||
- | | |Prize |Rare loot. Worth 3-6 Dosh when sold. | | ||
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- | | |Keeper |**Edible.** A tasty meal, nothing more or less. | | ||
- | | |Sickly |**Edible.** Whoever eats this is exposed to a random disease. | | ||
- | | |Biggun |**Edible.** Feeds up to 2. | | ||
- | | |Lunker |**Edible.** Feeds up to 5. | | ||
- | | |Transcendent |**Edible.** Eating this confers +1 XP. | | ||
- | | |Delicious |**Edible.** Whoever eats this removes 1 Stress. | | ||
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- | | |Lucky |**Edible.** Throw it back instead of eating it and you'll gain 1 Mojo. | | ||
- | | |Wish |**Edible.** Talking fish! Spare its life and it will grant you one wish (as the [[Wishmaster]] class). | | ||
- | | |Bait |Can be used to treat one fishing trigger die result of 1 as a 2-3 instead (allowing you to continue fishing here if you want). | | ||
- | | |Quality Bait |Can be used to treat one fishing trigger die result of 1-3 as a 4-6 instead (allowing you to catch whatever you've got on the line instead of letting it get away). | | ||
- | | |Wonder Bait |Can be used to treat one fishing trigger die result of 1-6 as a 7+ instead (allowing you to roll again for a potentially better catch when you normally wouldn' | ||
- | | |Trophy |**Edible.** Can be sold for 1 Dosh instead of eaten if preferred. | | ||
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- | | |Cache |Gives +1 Supplies. | | ||
- | | |Ender |**Edible.** You cannot catch anything else here for the rest of the session after catching this one. | | ||
- | | |Nutritious |**Edible.** Can be turned into 1 point of Provisions directly instead of being eaten. | | ||
- | | |Cash |1 Dosh. | | ||
- | | |Heavy |**Edible.** Occupies two inventory slots instead of only one. | | ||
- | | |Reveal |Some junk or weeds were moved, and you can see the fishies underneath now. The next time you fish here, you may treat a fishing trigger die result of 1-6 as a 7+ on the first round only. | | ||
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- | | |Junk Catcher |**Edible.** Also has a random object in its belly/ | ||
- | | |Legendary |**Edible.** Has a name and everything. Local fisherfolk have an attitude +2 steps better than normal towards you from now on. | | ||
- | | |Hazardous |**Edible.** Roll a trigger die when eating; 1-6 and eater loses 1 point of Flesh. | | ||
- | | |Deadly Delicacy |**Edible.** Roll a trigger die when eating; 1-6 and eater is reduced to 0 Flesh. Eater always gains +1 XP from the experience regardless. | | ||
- | | |Keystone |From a random unlocked class. | | ||
- | | |Esoterica |Keystone from a random locked class. | | ||
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- | Or maybe it would be better to give catches random traits. Random d12 trait list for each tier? Or have multiple lists: bad, mixed, good, wondrous traits. Different tiers of catch give different numbers of rolls on each list. | ||
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- | default: edible. can be consumed as a meal for a day, avoid spending Provisions | ||
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- | Bad traits | ||
- | | ^Inedible |This isn't even a fish, it's just garbage. You can't eat it. Totally worthless. | | ||
- | | ^Sickly |Eating this fish exposes the eater to a random disease. | | ||
- | | ^Awkward |This fish takes up two inventory slots instead of the normal one. | | ||
- | | ^Unlucky |After catching this fish, you cannot catch any more here until the end of the session. | | ||
- | | ^Vile |Eating this fish causes the eater to lose 1 Flesh. | | ||
- | | ^Ordinary |If the fish has any good or wondrous traits, it loses them. Only bad traits are retained. | | ||
- | | ^Mutagenic |Roll a trigger die after eating this fish. If the result is 1-3, eater gains a random mutation. | | ||
- | | ^Ugly |This fish cannot be eaten unless you have literally no other food available. | | ||
- | | ^Unfilling |Roll a trigger die after eating this fish. If 1-6, you're still hungry and it didn't actually help you at all. | | ||
- | | ^Pathetic |Roll a trigger die after catching this fish. If 1-6, you can't help but immediately throw it back. | | ||
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- | Mixed traits | ||
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- | Wondrous traits | ||
- | | ^Wish Granter |The fish can talk! Spare its life and it grants you one wish (as the [[Wishmaster]] class ability). You have to make your wish right away. | | ||
- | | ^Transcendent |Eating this fish grants +1 XP. | | ||
- | | ^Legendary |This fish has a name and reputation. All local fisherfolk have a starting attitude +3 steps greater towards you from now on. | | ||
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====== Fortuneteller ====== | ====== Fortuneteller ====== | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra>gear-hammer?48|Utility}} ||{{fa> | + | ^{{ra>queen-crown?48|Influence}} ||{{fa> |
^ ^^^ | ^ ^^^ | ||
- | ====== Trainer ====== | ||
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- | ^ ^^^ | ||
- | ^{{ra> | ||
- | ^ ^^^ |