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archer [2021/02/24 10:51]
kyle
archer [2021/03/05 11:22] (current)
kyle
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 ~~NOTOC~~ ~~NOTOC~~
  
-//Getting this done wasn't easy; let's just say I had to pull a few strings.//+//Getting this done wasn't easy; let's just say I had to pull a few strings. Haha, get it? Oh, my true talents are wasted here.//
  
 ^{{ra>key?48|Possible Keystones}} |1. Fine waxed bowstrings, 12-pack. \\ 2. Novelty hat with fake apple on top. \\ 3. Bracer with attached fingerguard. \\ 4. Embroidered quiver. \\ 5. Green tights. \\ 6. Centaur pendant. | ^{{ra>key?48|Possible Keystones}} |1. Fine waxed bowstrings, 12-pack. \\ 2. Novelty hat with fake apple on top. \\ 3. Bracer with attached fingerguard. \\ 4. Embroidered quiver. \\ 5. Green tights. \\ 6. Centaur pendant. |
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-The Archer archetype wields a bow or similar arrow-shooting device. In settings without guns archers tend to dominate ranged combat, but even in more technologically advanced settings the archetype offers several interesting features and advantages. 
  
 This is a weapon and subject to [[UWR|universal weapon rules]]. This is a weapon and subject to [[UWR|universal weapon rules]].
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 |{{ra>cut-palm?32&align=left}} ^Bleeding |{{fa>minus-circle?18&align=left}} When rolling to remove condition at the end of the round, lose 1 Flesh if result is 1-4 and lose nothing if result is 5-8. Rolling to remove as an action during the round does not cause damage regardless of trigger die result. | |{{ra>cut-palm?32&align=left}} ^Bleeding |{{fa>minus-circle?18&align=left}} When rolling to remove condition at the end of the round, lose 1 Flesh if result is 1-4 and lose nothing if result is 5-8. Rolling to remove as an action during the round does not cause damage regardless of trigger die result. |
 |{{ra>snail?32&align=left}} ^Crippled |{{fa>minus-circle?18&align=left}} The maximum distances of all movement and abilities that grant movement are reduced by one step on the standard distance scale (10 -> 5 -> 2 -> 1 -> 0). | |{{ra>snail?32&align=left}} ^Crippled |{{fa>minus-circle?18&align=left}} The maximum distances of all movement and abilities that grant movement are reduced by one step on the standard distance scale (10 -> 5 -> 2 -> 1 -> 0). |
-|{{ra>broken-bottle?32&align=left}} ^Deprived |{{fa>minus-circle?18&align=left}} Cannot use/spend resources in any way. \\ \\ {{fa>minus-circle?18&align=left}} Cannot use any ability that requires unspent resources. |+|{{ra>broken-bottle?32&align=left}} ^Leaking |{{fa>minus-circle?18&align=left}} When consuming any resource (Provisions/Supplies/Mojo), consume +1 additional point if possible. |
  
 ====== Equilibrium ====== ====== Equilibrium ======
archer.1614189073.txt.gz · Last modified: 2021/02/24 10:51 by kyle