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archetypes [2021/02/09 08:36] kyle [Melee Weapons] |
archetypes [2021/08/03 23:39] (current) kyle |
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| For an adventurer, violence is both interesting and (probably) inevitable. Taking at least one level in a weapon-using archetype is recommended but not strictly required. Do what you want. | For an adventurer, violence is both interesting and (probably) inevitable. Taking at least one level in a weapon-using archetype is recommended but not strictly required. Do what you want. | ||
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| ^# ^Archetype ^^Summary ^Inflicts ^Gonzo ^ | ^# ^Archetype ^^Summary ^Inflicts ^Gonzo ^ | ||
| - | |1 | |[[Basher]] |Wield a blunt instrument. |{{ra> | + | |1 |r |[[Basher]] |Wield a blunt instrument. |{{ra> |
| |2 |r |[[Blade]] |Wield a sharp instrument. |{{ra> | |2 |r |[[Blade]] |Wield a sharp instrument. |{{ra> | ||
| |3 |r |[[Brawler]] |Kicks and punches. |{{ra> | |3 |r |[[Brawler]] |Kicks and punches. |{{ra> | ||