User Tools

Site Tools


artificer

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
artificer [2020/06/13 19:47]
kyle
artificer [2021/05/13 20:44] (current)
kyle [Artifacts]
Line 1: Line 1:
 ~~NOTOC~~ ~~NOTOC~~
  
-//.//+//I consider myself an inventor first, then explorer second. Warrior is actually pretty far down the list, right above exotic dancer. Ahh, those were the days.//
  
-.+Artificers concern themselves with the inner workings of the world of inanimate objects, transcending mere tool use to attain tool creation, tool innovation, and tool destruction. The archetype itself is medium-gonzo, but several of its advanced abilities (such as Artifacts and Psychometry) push the archetype squarely into high-gonzo territory. Referees can feel free to disallow certain parts of the archetype if they feel it's necessary, though as always having fun should be the top priority of everyone at the table.
  
 ^[[#Artificer]] ^^Know how things work. | ^[[#Artificer]] ^^Know how things work. |
 |{{fa>caret-right?24}} |[[#Artifacts]] |Find artifacts. | |{{fa>caret-right?24}} |[[#Artifacts]] |Find artifacts. |
-|{{fa>caret-right?24}} |[[#Panoply]] |Carry more artifacts. | +|{{fa>caret-right?24}} |[[#Constructor]] |Build establishments better. | 
-^[[#Enterprises]] ||Artificer School |+|{{fa>caret-right?24}} |[[#Gremlin]] |Slay machines. | 
 +|{{fa>caret-right?24}} |[[#Imprinter]] |Convert keystones to imprinters. | 
 +|{{fa>caret-right?24}} |[[#Psychometry]] |Learn an object's secrets. | 
 +^ ^^^
  
 ====== Artificer ====== ====== Artificer ======
Line 21: Line 24:
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Student of Oddities:** You have studied artifacts. For an explanation of what artifacts are and a list of examples, see the bottom of this page. When you find an artifact, you immediately know what its powers are and how to use it. \\ \\ {{fa>plus-circle?24&align=left}}**Hidden Treasures:** Artifacts are often overlooked by others who don't recognize their value. At the end of each session, you find one random artifact for free (in a rubbish heap, on sale for a pittance, in a forgotten drawer, or in a similar overlooked place). |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Student of Oddities:** You have studied artifacts. For an explanation of what artifacts are and a list of examples, see the bottom of this page. When you find an artifact, you immediately know what its powers are and how to use it. \\ \\ {{fa>plus-circle?24&align=left}}**Hidden Treasures:** Artifacts are often overlooked by others who don't recognize their value. At the beginning of each session, you find one random artifact for free (in a rubbish heap, on sale for a pittance, in a forgotten drawer, or in a similar overlooked place). |
 ^ ^^^ ^ ^^^
  
-====== Panoply ======+====== Constructor ======
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Integrated Gear:** You may carry two artifacts in a single inventory slot. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Yes We Can:** When engaged in an operation challenge to add point of progress to the construction of a new establishment in a base, you treat all Artificer levels (including this one) as being relevant to the challenge regardless of what sort of establishment you're trying to make. | 
 +^ ^^^ 
 +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Lower Overhead:** It only costs you 4 Dosh to attempt to make construction progress instead of the normal 5. This benefit does not stack with the presence of multiple Artificers who know this ability. |
 ^ ^^^ ^ ^^^
  
-====== Enterprises ======+====== Gremlin ======
  
-^Artificer School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. |+^^^ 
 +^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Expert Saboteur:** You deal +2 damage with all weapon attacks against vehicles (from the [[Vehiclist]] archetype), turrets (from the [[Turreteer]] archetype), and artillery pieces (from the [[Artillerist]] archetype). \\ \\ {{fa>plus-circle?24&align=left}}**Rip Out Components:** You also deal +2 damage with all weapon attacks against any creature that has the Synthetic weakness (this might include any sort of constructed or artificial creature as well as those with non-organic anatomies). | 
 +^ ^^^
  
 +====== Imprinter ======
  
-  make list of magical oddities? minor magical items with very specificunusual powers. artificer can study oddities to learn how to duplicate them. Actually, make replication an enterprise thing +^ ^^^ 
-    * Turn a keystone into an imprinter: grants root class for as long as you carry it +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Crystal Shard:** By spending procedureyou can turn a keystone into an imprinter. Imprinters grant their associated archetype to whoever carries them for as long as they are carried, and can still be used for any purpose that a keystone can be used (leveling upresearch, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Imprinter Limits:** Imprinters can only grant the entry point of their archetype to their bearer- if their bearer already has a level in the associated archetype, then an imprinter is useless to them. \\ \\ {{fa>minus-circle?24&align=left}}**Fiddly:** Imprinters require constant low-level maintenance to keep working properly. Only yourself or another creature that knows the Imprinter ability can make use of them; to anyone else, they're just regular keystones. \\ \\ {{fa>minus-circle?24&align=left}}**Dosh:** Converting a keystone into an imprinter costs 1 Dosh. This is a one-time cost; once converted, you can keep the imprinter forever. | 
-    * Fix something that's brokensabotage something to break under given conditions +^ ^^^
-    sometimes find random oddities lying around or for sale by those who don't know their true worth/value +
-    object reading +
-    panoplycarry three oddities of choice without needing inventory slots+
  
 +====== Psychometry ======
 +
 +^ ^^^
 +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Object Reading:** As a procedure, you can handle an interesting object and learn things about it that aren't readily apparent. Ask your choice of any of the questions below and the referee will tell you the answer (you can ask multiple different questions with multiple uses of this ability): \\ - What did the last owner of this object look like? \\ - How old is this object? \\ - What has been done to or with this object recently? \\ - Who made this object? \\ - What strong emotions has this object been close to? \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when using Psychometry to find out information about an object. If the result is 1-3, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies remaining. |
 +^ ^^^
  
 ^  Sidebar: Example Artifacts  ^^^ ^  Sidebar: Example Artifacts  ^^^
-|Artifacts are weird items of unknown provenance with unusual powers. Some are directly and obviously useful, but many will require a bit of imagination to be leveraged to their true full potential. To get a random artifact from this list, roll two dice in sequence and look up the entry matching the same values //and order// of the two numbers you generated. Artifacts all take up a single inventory slot. |||+|Artifacts are weird items of unknown provenance with unusual powers. Some are directly and obviously useful, but many will require a bit of imagination to be leveraged to their true full potential. To get a random artifact from this list, roll two dice in sequence and look up the entry matching the same values //and order// of the two numbers you generated. Artifacts all take up a single inventory slot. The referee can feel free to add new artifacts of their own creation to the game world if they want; this list is just for example/inspiration. |||
 |1/1 ^Abrasive Diary |Anyone who reads this journal will find it full of vicious and uncannily personal insults directed towards themselves, including being called out by name. The insults are different for everyone who reads it, but the handwriting in the journal is always the same. | |1/1 ^Abrasive Diary |Anyone who reads this journal will find it full of vicious and uncannily personal insults directed towards themselves, including being called out by name. The insults are different for everyone who reads it, but the handwriting in the journal is always the same. |
 |1/2 ^Adamantine Codpiece |Maybe not actually adamantine, but definitely sturdy. Negates one critical hit on wearer per session (treated as a regular hit). | |1/2 ^Adamantine Codpiece |Maybe not actually adamantine, but definitely sturdy. Negates one critical hit on wearer per session (treated as a regular hit). |
Line 166: Line 176:
 |10/12 ^Seasounds Conch |A regular looking seashell. You don't have to put it to your ear to hear the ocean, everybody nearby it hears the ocean: waves crashing, seabirds calling, an occasional gust of wind. | |10/12 ^Seasounds Conch |A regular looking seashell. You don't have to put it to your ear to hear the ocean, everybody nearby it hears the ocean: waves crashing, seabirds calling, an occasional gust of wind. |
 |11/1 ^Self-Burying Chest |Give the command word and this chest will bury itself under the earth as a procedure, along with whatever's inside. Go back to the same spot and give the word again, and it'll surface itself as another procedure. | |11/1 ^Self-Burying Chest |Give the command word and this chest will bury itself under the earth as a procedure, along with whatever's inside. Go back to the same spot and give the word again, and it'll surface itself as another procedure. |
-|11/2 ^Sexchange Belt |Put this on and your sex changes- most of the time this is a simple opposite-sex swap but if preferred it can also make its wearer intersex or remove all sexual characteristics entirely. Works one time per session. |+|11/2 ^Sexchange Belt |Put this on, twist the buckle just so, and your sex changes- most of the time this is a simple opposite-sex swap but if preferred it can also make its wearer intersex or remove all sexual characteristics entirely. Works one time per session. |
 |11/3 ^Shiftdress |A dress that can change form to look like any other (mundane) dress you can imagine. Takes an action to change. Regardless of appearance, this dress does not grant any special defensive effects (other than defense against being unfashionable). | |11/3 ^Shiftdress |A dress that can change form to look like any other (mundane) dress you can imagine. Takes an action to change. Regardless of appearance, this dress does not grant any special defensive effects (other than defense against being unfashionable). |
 |11/4 ^Shipping Box |Write somebody's name on something and put it in this box, then pay the fee of 1 Supplies. It'll disappear from the box and appear somewhere nearby the person whose name it bears at the end of the session, no matter how far away they are. | |11/4 ^Shipping Box |Write somebody's name on something and put it in this box, then pay the fee of 1 Supplies. It'll disappear from the box and appear somewhere nearby the person whose name it bears at the end of the session, no matter how far away they are. |
artificer.1592099256.txt.gz · Last modified: 2020/06/13 19:47 by kyle