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artificer [2020/10/15 12:59]
kyle [Constructor]
artificer [2021/05/13 20:44] (current)
kyle [Artifacts]
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 ~~NOTOC~~ ~~NOTOC~~
  
-//I consider myself an inventor first, then explorer second. Warrior is actually pretty far down the list, right behind exotic dancer. Ahh, those were the days.//+//I consider myself an inventor first, then explorer second. Warrior is actually pretty far down the list, right above exotic dancer. Ahh, those were the days.//
  
-Artificers concern themselves with the inner workings of the world of inanimate objects, transcending mere tool use to attain tool creation, tool innovation, and tool destruction. The class itself is medium-gonzo, but several of its advanced abilities (such as Artifacts and Psychometry) push the class squarely into high-gonzo territory. Referees can feel free to disallow certain parts of the class if they feel it's necessary, though as always having fun should be the top priority of everyone at the table.+Artificers concern themselves with the inner workings of the world of inanimate objects, transcending mere tool use to attain tool creation, tool innovation, and tool destruction. The archetype itself is medium-gonzo, but several of its advanced abilities (such as Artifacts and Psychometry) push the archetype squarely into high-gonzo territory. Referees can feel free to disallow certain parts of the archetype if they feel it's necessary, though as always having fun should be the top priority of everyone at the table.
  
 ^[[#Artificer]] ^^Know how things work. | ^[[#Artificer]] ^^Know how things work. |
 |{{fa>caret-right?24}} |[[#Artifacts]] |Find artifacts. | |{{fa>caret-right?24}} |[[#Artifacts]] |Find artifacts. |
-|{{fa>caret-right?24}} |[[#Constructor]] |Create Capital better. |+|{{fa>caret-right?24}} |[[#Constructor]] |Build establishments better. |
 |{{fa>caret-right?24}} |[[#Gremlin]] |Slay machines. | |{{fa>caret-right?24}} |[[#Gremlin]] |Slay machines. |
 |{{fa>caret-right?24}} |[[#Imprinter]] |Convert keystones to imprinters. | |{{fa>caret-right?24}} |[[#Imprinter]] |Convert keystones to imprinters. |
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Student of Oddities:** You have studied artifacts. For an explanation of what artifacts are and a list of examples, see the bottom of this page. When you find an artifact, you immediately know what its powers are and how to use it. \\ \\ {{fa>plus-circle?24&align=left}}**Hidden Treasures:** Artifacts are often overlooked by others who don't recognize their value. At the end of each session, you find one random artifact for free (in a rubbish heap, on sale for a pittance, in a forgotten drawer, or in a similar overlooked place). |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Student of Oddities:** You have studied artifacts. For an explanation of what artifacts are and a list of examples, see the bottom of this page. When you find an artifact, you immediately know what its powers are and how to use it. \\ \\ {{fa>plus-circle?24&align=left}}**Hidden Treasures:** Artifacts are often overlooked by others who don't recognize their value. At the beginning of each session, you find one random artifact for free (in a rubbish heap, on sale for a pittance, in a forgotten drawer, or in a similar overlooked place). |
 ^ ^^^ ^ ^^^
  
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 ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Yes We Can:** When engaged in an operation challenge to add a point of progress to the construction of a new establishment in a base, you treat all Artificer levels (including this one) as being relevant to the challenge regardless of what sort of establishment you're trying to make. | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Yes We Can:** When engaged in an operation challenge to add a point of progress to the construction of a new establishment in a base, you treat all Artificer levels (including this one) as being relevant to the challenge regardless of what sort of establishment you're trying to make. |
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Lower Overhead:** It only costs you 4 Dosh to attempt to make construction progress instead of the normal 5. This benefit does not stack with the presence of multiple Artificers. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Lower Overhead:** It only costs you 4 Dosh to attempt to make construction progress instead of the normal 5. This benefit does not stack with the presence of multiple Artificers who know this ability. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Expert Saboteur:** You deal +2 damage with all weapon attacks against vehicles (from the [[Vehiclist]] classand turrets (from the [[Turreteer]] class). \\ \\ {{fa>plus-circle?24&align=left}}**Rip Out Components:** You also deal +2 damage with all weapon attacks against any creature that has the Synthetic weakness (this might include any sort of constructed or artificial creature as well as those with non-organic anatomies). |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Expert Saboteur:** You deal +2 damage with all weapon attacks against vehicles (from the [[Vehiclist]] archetype)turrets (from the [[Turreteer]] archetype), and artillery pieces (from the [[Artillerist]] archetype). \\ \\ {{fa>plus-circle?24&align=left}}**Rip Out Components:** You also deal +2 damage with all weapon attacks against any creature that has the Synthetic weakness (this might include any sort of constructed or artificial creature as well as those with non-organic anatomies). |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Crystal Shard:** By spending a procedure, you can turn a keystone into an imprinter. Imprinters grant their associated class to whoever carries them for as long as they are carried, and can still be used for any purpose that a keystone can be used (leveling up, research, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Imprinter Limits:** Imprinters can only grant the entry point of their class to their bearer- if their bearer already has a level in the associated class, then an imprinter is useless to them. \\ \\ {{fa>minus-circle?24&align=left}}**Fiddly:** Imprinters require constant low-level maintenance to keep working properly. Only yourself or another creature that knows the Imprinter ability can make use of them; to anyone else, they're just regular keystones. \\ \\ {{fa>minus-circle?24&align=left}}**Dosh:** Converting a keystone into an imprinter costs 1 Dosh. This is a one-time cost; once converted, you can keep the imprinter forever. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Crystal Shard:** By spending a procedure, you can turn a keystone into an imprinter. Imprinters grant their associated archetype to whoever carries them for as long as they are carried, and can still be used for any purpose that a keystone can be used (leveling up, research, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Imprinter Limits:** Imprinters can only grant the entry point of their archetype to their bearer- if their bearer already has a level in the associated archetype, then an imprinter is useless to them. \\ \\ {{fa>minus-circle?24&align=left}}**Fiddly:** Imprinters require constant low-level maintenance to keep working properly. Only yourself or another creature that knows the Imprinter ability can make use of them; to anyone else, they're just regular keystones. \\ \\ {{fa>minus-circle?24&align=left}}**Dosh:** Converting a keystone into an imprinter costs 1 Dosh. This is a one-time cost; once converted, you can keep the imprinter forever. |
 ^ ^^^ ^ ^^^
  
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 |10/12 ^Seasounds Conch |A regular looking seashell. You don't have to put it to your ear to hear the ocean, everybody nearby it hears the ocean: waves crashing, seabirds calling, an occasional gust of wind. | |10/12 ^Seasounds Conch |A regular looking seashell. You don't have to put it to your ear to hear the ocean, everybody nearby it hears the ocean: waves crashing, seabirds calling, an occasional gust of wind. |
 |11/1 ^Self-Burying Chest |Give the command word and this chest will bury itself under the earth as a procedure, along with whatever's inside. Go back to the same spot and give the word again, and it'll surface itself as another procedure. | |11/1 ^Self-Burying Chest |Give the command word and this chest will bury itself under the earth as a procedure, along with whatever's inside. Go back to the same spot and give the word again, and it'll surface itself as another procedure. |
-|11/2 ^Sexchange Belt |Put this on and your sex changes- most of the time this is a simple opposite-sex swap but if preferred it can also make its wearer intersex or remove all sexual characteristics entirely. Works one time per session. |+|11/2 ^Sexchange Belt |Put this on, twist the buckle just so, and your sex changes- most of the time this is a simple opposite-sex swap but if preferred it can also make its wearer intersex or remove all sexual characteristics entirely. Works one time per session. |
 |11/3 ^Shiftdress |A dress that can change form to look like any other (mundane) dress you can imagine. Takes an action to change. Regardless of appearance, this dress does not grant any special defensive effects (other than defense against being unfashionable). | |11/3 ^Shiftdress |A dress that can change form to look like any other (mundane) dress you can imagine. Takes an action to change. Regardless of appearance, this dress does not grant any special defensive effects (other than defense against being unfashionable). |
 |11/4 ^Shipping Box |Write somebody's name on something and put it in this box, then pay the fee of 1 Supplies. It'll disappear from the box and appear somewhere nearby the person whose name it bears at the end of the session, no matter how far away they are. | |11/4 ^Shipping Box |Write somebody's name on something and put it in this box, then pay the fee of 1 Supplies. It'll disappear from the box and appear somewhere nearby the person whose name it bears at the end of the session, no matter how far away they are. |
artificer.1602788356.txt.gz ยท Last modified: 2020/10/15 12:59 by kyle