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aviator [2019/01/25 15:53]
kyle [Powerlifted]
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-~~NOTOC~~ 
  
-//Taking to the sky on mechanical wings has been described as the realization of man's greatest dream. That, and getting together enough spaghetti to take a bath in. Hard choice.// 
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-An Aviator is the proud owner of one or more flying vehicles. The existence of such flying machines invariably and drastically changes the nature of a campaign world, so be sure to ask the game's referee if you can even choose to take the Aviator class at all before you get your heart set on it. 
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-^[[#Aviator]] ^^You own/understand aircraft. | 
-|{{fa>caret-right?24}} |[[#Airship]] |Combine the best qualities of winged and floating. | 
-|{{fa>caret-right?24}} |[[#Hangarbout]] |Your vehicles' levels are higher and new ones are cheaper. | 
-|{{fa>caret-right?24}} |[[#Jet Power]] |Travel faster. | 
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-====== Aviator ====== 
- 
-^ ^^^ 
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Vehicle:** Aircraft follow all vehicle rules outlined in the Vehicles section on the Game Concepts page. \\ \\ {{fa>plus-circle?24&align=left}}**Your Choice:** Aircraft come in two basic forms: winged and floating. Every aircraft you purchase must be one type or the other (your choice). \\ - **Winged** aircraft must be moved at least twice per turn or they immediately begin to fall. \\ - **Floating** aircraft are slow (base speed of 5 instead of 10 like most other vehicles, travel speed 5 regions per day) and not very strong (they carry weight as a craft one size smaller than their actual size) but don't require constant movement to stay aloft and can even hover in place if desired. \\ \\ {{fa>minus-circle?24&align=left}}**Terrain Limits:** Aircraft can only be used in the open air. If there's no atmosphere, aircraft cannot function. \\ \\ {{fa>minus-circle?24&align=left}}**Purchaseable:** You can own as many different vehicles as you want, but must purchase each one separately using Supply. A vehicle's Supply cost is determined by its size. Once you've purchased a wheeled vehicle, it immediately gains the benefits of all Aviator class abilities you know. You can only make active use of any one of your vehicles at a time. \\ \\ {{fa>minus-circle?24&align=left}}**Fuel Costs:** Flying requires a lot of energy, and all aircraft have some form of engine or power source that consumes fuel the same way that creatures consume food. Every day in which the vehicle was used requires you to either test a Fuel item or spend one Supply. \\ \\ {{fa>minus-circle?24&align=left}}**Airfields:** Aircraft cannot take off or land unless they have a large amount of flat terrain to do so in. \\ \\ {{fa>minus-circle?24&align=left}}**Tatter:** Flight is a delicate thing, and it's entirely possible you can lose the ability to fly effectively from cumulative damage long before you die from it. Every time the aircraft is the subject of a critical hit from an attack while flying, it gains one “Tatter Point”. If an aircraft's tatter points ever exceed its current Vitality, it cannot fly anymore (and if this happens while it is actively flying, it immediately falls). Accumulated tatter points all go away automatically at the end of a session, or can be removed on a 1-for-1 basis by spending 1 Supply and a few minutes of work. \\ \\ {{fa>minus-circle?24&align=left}}**Conspicuous:** Winged aircraft are noisy, and floating aircraft tend to be disproportionately large. Using any sort of aircraft draws the attention of everything in the area. \\ \\ {{fa>minus-circle?24&align=left}}**Lightweight:** Flight requires a very low weight ratio to succeed. If the aircraft is carrying anything more than a light load, it cannot fly. | 
-^ ^^^ 
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-^Vehicle Size ^Space ^Light Load ^Max Load ^Crew/Cost ^ 
-|5 |1 |1/5 |1 |1 | 
-|6 |+1 |1 |5 |2 | 
-|7 |+2 |5 |20 |5 | 
-|8 |+5 |20 |100 |10 | 
-|9 |+10 |100 |500 |20 | 
-|10 |+20 |500 |2k |50 | 
-|11 |+50 |2k |10k |100 | 
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-====== Airship ====== 
- 
-^ ^^^ 
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Best Of Both Worlds:** Your aircraft combine the best features of both winged and floating types and all become the "airship" type instead. \\ \\ {{fa>plus-circle?24&align=left}}**Winged Propulsion:** All airships have a movement speed of 10 as normal for vehicles, and carry weight as vehicles of their true size. \\ \\ {{fa>plus-circle?24&align=left}}**Floating Fortress:** All aircraft can stop moving or even hover in place at will and are not obligated to keep moving in order to stay aloft. | 
-^ ^^^ 
- 
-====== Hangarbout ====== 
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-^ ^^^ 
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Advanced Design:** You constantly improve your vehicles as your own understanding grows, making each one a masterful work of art. Your aircraft are treated as being your level instead of always being level 5, which increases their Vitality/Endurance/Flow as well as allowing more classes and abilities to be installed on them via somebody with the Mechanic class. | 
-^ ^^^ 
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**By My Own Hands:** Since you know how to do a lot of the work yourself, your Supply costs for purchasing a new aircraft are reduced. Every time you buy a new vehicle you may treat it as one size smaller than it actually is, effectively halving its price. | 
-^ ^^^ 
- 
-====== Jet Power ====== 
- 
-^ ^^^ 
-^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Jet Engine:** Your aircraft have an advanced engine. Every time a vehicle moves it can go up to 20 meters per action instead of 10 (10 meters for floating types), and its traveling speed is increased to 20 regions per day (10 for floating types). \\ \\ {{fa>plus-circle?24&align=left}}**High-Speed Smash:** Your vehicles deal damage equal to double the current Escalation when deliberately smashed into things. If this is enough to destroy the vehicle, it explodes and deals five times the current Escalation to all targets instead. \\ \\ {{fa>plus-circle?24&align=left}}**Fuel Costs:** More advanced engines require higher-grade fuel. For every day of use, you must test Fuel items twice or spend 2 Supply. | 
-^ ^^^ 
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Sky Screamer:** Your engine can be pushed further to really take advantage of the largely obstacle-free nature of sky travel. Movement speed is increased to 50 meters per action, and travel speed is increased to 50 regions per day. \\ \\ {{fa>minus-circle?24&align=left}}**Gas Guzzler:** For every day of use, you must test Fuel items three times or spend 3 Supply. \\ \\ {{fa>minus-circle?24&align=left}}**No Floaters:** Floating-type aircraft aren't built for such high speeds, and you cannot choose to push their limits in this way. | 
-^ ^^^ 
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-====== Powerlifted ====== 
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-^ ^^^ 
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Heavy Loads:** Your aircraft are capable of flying even when carrying more than a light load. A heavy load imposes an impairment on movement speed as normal. Carrying more than the aircraft's maximum load still causes it to fall. | 
-^ ^^^ 
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Feather Fall:** Falling velocity is counteracted. If the aircraft falls for any reason (Tatter exceeds current Vitality, it becomes unexpectedly over-encumbered, the pilot doesn't keep it moving fast enough, etc) it loses a maximum of 10 meters in elevation per round and neither it nor its passengers/cargo is further damaged/destroyed when it hits the ground. \\ \\ {{fa>minus-circle?24&align=left}}**That One's Beyond Me:** Aircraft that are destroyed midair via losing all their Vitality fall normally. | 
-^ ^^^ 
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**VTOL:** The aircraft requires very little space to take off or land and can do so practically anywhere. | 
-^ ^^^ 
aviator.1548456837.txt.gz · Last modified: 2019/01/25 15:53 by kyle