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berserker [2020/10/07 08:54]
kyle
berserker [2020/11/19 13:36] (current)
kyle
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**RAAAAAUUUUGH:** You can choose to fly into an impressive rage as a free action at any time, even when it's not your turn. While raging, your combat ratings (Melee, Remote, and Whelm) are all effectively doubled for purposes of damage dealt. \\ \\ {{fa>minus-circle?24&align=left}}**OOOOWWWWWW:** Raging is reckless. While in rage mode, your combat ratings (Melee, Remote, and Whelm) are all effectively reduced to 0 for purposes of damage taken. \\ \\ {{fa>minus-circle?24&align=left}}**HUMMANA HUMMANA HUMMANA:** You cannot end your rage until every enemy in the current conflict has been defeated (whether that be killed, routed, surrendered or knocked out). \\ \\ {{ra>doubled?24&align=left}}**Armored Berserker:** If you also have levels in the Tank class, your combat ratings are treated as normal (not doubled, not zero) for as long as your armor remains active. As soon as your armor stops being active during a round, your effective defense drops to 0 again. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**RAAAAAUUUUGH:** You can choose to fly into an impressive rage as a free action at any time, even when it's not your turn. While raging, your combat ratings (Melee, Remote, and Whelm) are all effectively doubled for purposes of damage dealt. \\ \\ {{fa>minus-circle?24&align=left}}**OOOOWWWWWW:** Raging is reckless. While in rage mode, your combat ratings (Melee, Remote, and Whelm) are all effectively reduced to 0 for purposes of damage taken. \\ \\ {{fa>minus-circle?24&align=left}}**HUMMANA HUMMANA HUMMANA:** You cannot end your rage until every enemy in the current conflict has been defeated (whether that be killed, routed, surrendered or knocked out). \\ \\ {{ra>doubled?24&align=left}}**Armored Berserker:** If you also have levels in the [[Tank]] archetype, your combat ratings are treated as normal (not doubled, not zero) for as long as your armor remains active. As soon as your armor stops being active during a round, your effective defense drops to 0 again. |
 |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Come Down Off It:** You can choose to end your rage early as an action. \\ \\ {{fa>minus-circle?24&align=left}}**Provisions:** Ending your rage while enemies still remain before you costs 1 Provisions. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Come Down Off It:** You can choose to end your rage early as an action. \\ \\ {{fa>minus-circle?24&align=left}}**Provisions:** Ending your rage while enemies still remain before you costs 1 Provisions. |
 ^ ^^^ ^ ^^^
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 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Literally Too Angry To Die:** When you hit 0 Flesh while berserking and you get an injury, you do not pass out. You instead immediately regain all lost Flesh and may carry on fighting as normal if desired. \\ \\ {{ra>doubled?24&align=left}}**Adamant Synergy:** If you have a level in the Adamant class, it becomes possible for you to simply pass out without being injured when you hit 0 Flesh. If this happens while berserking, you still avoid passing out and restore all lost Flesh. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Literally Too Angry To Die:** When you hit 0 Flesh while berserking and you get an injury, you do not pass out. You instead immediately regain all lost Flesh and may carry on fighting as normal if desired. \\ \\ {{ra>doubled?24&align=left}}**Adamant Synergy:** If you have a level in the [[Adamant]] archetype, it becomes possible for you to simply pass out without being injured when you hit 0 Flesh. If this happens while berserking, you still avoid passing out and restore all lost Flesh. |
 ^ ^^^ ^ ^^^
 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Swan Song:** When you hit 0 Flesh while berserking and you die, your death is delayed until the end of your next turn (giving you one more round to attack with). \\ \\ {{fa>plus-circle?24&align=left}}**WITNESS ME:** You immediately recover from any and all conditions you are suffering from and become immune to having any more inflicted on you. You are immune to any and all damage you take. No abilities require or consume resources (Provisions, Supplies, Mojo). You deal +5 damage with all attacks. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Swan Song:** When you hit 0 Flesh while berserking and you die, your death is delayed until the end of your next turn (giving you one more round to attack with). \\ \\ {{fa>plus-circle?24&align=left}}**WITNESS ME:** You immediately recover from any and all conditions you are suffering from and become immune to having any more inflicted on you. You are immune to any and all damage you take. No abilities require or consume resources (Provisions, Supplies, Mojo). You deal +5 damage with all attacks. |
berserker.1602082441.txt.gz · Last modified: 2020/10/07 08:54 by kyle