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boss [2019/11/15 10:17] kyle [Bullet Sponge] |
boss [2020/11/19 10:51] (current) kyle |
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//What are you looking surprised for? Of COURSE there' | //What are you looking surprised for? Of COURSE there' | ||
- | There are a lot of classes | + | There are a lot of archetypes |
- | Note for referees: The Boss class makes a creature | + | Note for referees: The Boss archetype |
^[[#Boss]] ^^Break the rules when fighting solo. | | ^[[#Boss]] ^^Break the rules when fighting solo. | | ||
- | |{{fa> | + | |{{fa> |
- | |{{fa> | + | |{{fa> |
- | |{{fa> | + | |{{fa> |
- | |{{fa> | + | |{{fa> |
- | |{{fa> | + | |{{fa> |
- | ^[[# | + | ^ ^^^ |
====== Boss ====== | ====== Boss ====== | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
- | |{{fa> | + | |
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
^ ^^^ | ^ ^^^ | ||
- | ====== | + | |
+ | ====== | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra>eye-shield?48|Protection}} ||{{fa> | + | ^{{ra>gear-hammer?48|Utility}} ||{{fa> |
^ ^^^ | ^ ^^^ | ||
- | ====== | + | ^Arena Feature ^Boss Action ^ |
+ | ^Elemental |**Energy Flash.** Every combatant in the arena (including yourself) immediately gains a chosen elemental condition (such as Burning, Confused, or Irradiated). Choose which condition your arena inflicts ahead of time; you can't change it later. | | ||
+ | ^Floodable |**Fill.** Your arena has 3-5 different elevation levels. Every time you take this action, you cover the lowest uncovered one in shallow water (counts as difficult terrain) and any lower ones completely in deep water (requires swimming). \\ \\ **Drain.** You can also take an action to drain the water in your arena, completely uncovering a shallow-water layer and making the highest deep-water layer into shallows instead. | | ||
+ | ^::: |**Special.** You can replace water with something much more dangerous, such as lava or acid. Chose one elemental archetype, such as [[Firebug]] (for fire) or [[Mordant]] (for acid). Wading or swimming in the substance automatically inflicts the relevant elemental condition and removes 1 point of Flesh per round from the poor bastards who get caught in it (including yourself). Creatures that are immune to the chosen elemental condition lose Energy instead of Vitality when exposed to the substance. This counts as two of your three arena abilities. | | ||
+ | ^Recall |**Get Back There.** Specify a single location in your arena. You return to it instantly no matter where you happened to be in the arena before regardless of distance or barriers in your path. | | ||
+ | ^Sealable |**Lockdown.** All the entrances and exits to your arena close on their own, preventing escape. They automatically open again if you are defeated. There might also be a clever way of getting them to open again while you're still alive (such as via an operation), but anybody trying will have to deal with you attacking them at the same time. \\ \\ **Open Up.** If you already put your arena on lockdown, you can open it up as an action instead. | | ||
+ | ^Sensors |**Reveal.** You learn the locations of all hidden enemies. Until the end of your next turn, you may completely ignore the effects of both partial and total concealment. | | ||
+ | ^Shortcut |**Open The Gate.** Your arena is divided into two or more distinct areas that require a bit of work to travel between. You can create a shortcut that greatly eases travel between them (such as by opening a gate, lowering a drawbridge, activating a teleporter, or similar). Once the shortcut is active, both you and your foes can make use of it. The shortcut cannot be the only way to get around your arena, just by far the most convenient one. \\ \\ **Actually, No.** You can also use an action to close off the shortcut again. If the shortcut involved has a creature currently standing on/in it when you remove it, they are harmlessly shunted off to the nearest available space. | | ||
+ | ^Spawn |**Local Lackey.** Your arena provides its own servitor creatures, and you can summon a new one with an arena action. The arena' | ||
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+ | ====== | ||
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+ | ^{{ra> | ||
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- | ^{{ra> | + | ^{{ra> |
- | |{{fa>caret-right?24}} ^{{fa> | + | ^ ^^^ |
+ | ^{{ra>gear-hammer?48|Utility}} ||{{fa> | ||
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- | ====== Enterprises ====== | ||
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- | ^Boss School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. | | ||