User Tools

Site Tools


calamitist

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

calamitist [2020/11/10 13:15]
kyle created
calamitist [2020/11/19 14:05] (current)
kyle
Line 18: Line 18:
 ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**That Damn Kid is Back on the Escalator Again:** You have a way of making everything more dangerous just through your mere presence. Whenever Escalation increases during battle, you have the option of causing it to increase by an additional +1 point. This effect is optional, but stacks when multiple Calamitists are present. | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**That Damn Kid is Back on the Escalator Again:** You have a way of making everything more dangerous just through your mere presence. Whenever Escalation increases during battle, you have the option of causing it to increase by an additional +1 point. This effect is optional, but stacks when multiple Calamitists are present. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Calamity:** At any time during your turn as a free action, you may request a calamity to happen. Calamities deal unreduceable damage to every single creature in the same node as you are (including you and your allies) equal to the current Escalation. Escalation is always considered to be 1 if you're not actively engaged in anything dangerous. \\ \\ {{fa>minus-circle?24&align=left}}**Level-Gated:** Creatures whose levels are higher than your own take half damage from calamities you invoke (round fractions down). Creatures whose levels are at least double yours are completely immune to your calamities. \\ \\ {{fa>plus-circle?24&align=left}}**Conditioning:** Every time you invoke a calamity, roll a random standard condition. Every creature who took damage from the calamity also gains that condition. \\ \\ {{fa>minus-circle?24&align=left}}**Cooldown:** Calamities happen much more frequently around you than they would of their own accord, but still not absolutely all the time. You may invoke a calamity a maximum of once per exploration turn. \\ \\ {{ra>doubled?24&align=left}}**Elemental Calamity:** If you also have levels in an Elemental-type class, you can choose to infuse any calamities you invoke with matching elemental energy. Such calamities inflict the matching elemental condition instead of a random standard condition. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Calamity:** At any time during your turn as a free action, you may request a calamity to happen. Calamities deal unreduceable damage to every single creature in the same node as you are (including you and your allies) equal to the current Escalation. Escalation is always considered to be 1 if you're not actively engaged in anything dangerous. \\ \\ {{fa>minus-circle?24&align=left}}**Level-Gated:** Creatures whose levels are higher than your own take half damage from calamities you invoke (round fractions down). Creatures whose levels are at least double yours are completely immune to your calamities. \\ \\ {{fa>plus-circle?24&align=left}}**Conditioning:** Every time you invoke a calamity, roll a random standard condition. Every creature who took damage from the calamity also gains that condition. \\ \\ {{fa>minus-circle?24&align=left}}**Cooldown:** Calamities happen much more frequently around you than they would of their own accord, but still not absolutely all the time. You may invoke a calamity a maximum of once per exploration turn. \\ \\ {{ra>doubled?24&align=left}}**Elemental Calamity:** If you also have levels in an elemental-type archetype, you can choose to infuse any calamities you invoke with matching elemental energy. Such calamities inflict the matching elemental condition instead of a random standard condition. |
 ^ ^^^ ^ ^^^
  
calamitist.1605039315.txt.gz ยท Last modified: 2020/11/10 13:15 by kyle