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caltropper [2020/11/16 11:18]
kyle
caltropper [2020/11/19 13:39] (current)
kyle
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-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Welcome to Sharp Painful Object Land:** As an action, you may scatter caltrops in a space of your choice in throwing range (0-10 meters) plus all adjacent spaces. Scattering caltrops counts as an attack action for purposes of double-attacks and all game mechanics that affect attacks (such as the Nauseous condition). \\ \\ {{fa>plus-circle?24&align=left}}**Attack:** Every time a creature travels 1 meter into one (or more) spaces that you've caltropped (including allies or even yourself) you automatically attack them with the effect. This does not require you to spend any actions or even for it to be your turn. Creatures that travel through multiple meters worth of caltropped spaces are attacked multiple times by the effect, causing damage to stack up extremely quickly. Creatures of size 6 or higher that occupy multiple spaces at once are still attacked by this effect just once per meter traveled regardless of how many caltropped spaces they are actually occupying. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Crippled, Dizzy, or Sore conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Pain From Below:** This weapon does not suffer failure chances from concealment, cover, or shields (from the [[Shieldbearer]] class). \\ \\ {{fa>minus-circle?24&align=left}}**Clearable:** Any creature can clear the caltrops out of an adjacent space by spending an action to sweep them aside and move into the newly-swept space. Larger creatures that occupy multiple spaces can clear all adjacent spaces they will be moving into simultaneously as a single action. If a creature dies while in a caltropped space, the caltrops are all automatically removed from that space. \\ \\ {{fa>minus-circle?24&align=left}}**Ammunition:** Roll a trigger die when setting up the effect. When the result is a 1, mark off 1 Supplies. This weapon cannot be used if you have no Supplies remaining. Note that attacking with the caltrops does not consume or require any resources, only the initial setup does. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Welcome to Sharp Painful Object Land:** As an action, you may scatter caltrops in a space of your choice in throwing range (0-10 meters) plus all adjacent spaces. Scattering caltrops counts as an attack action for purposes of double-attacks and all game mechanics that affect attacks (such as the Nauseous condition). \\ \\ {{fa>plus-circle?24&align=left}}**Attack:** Every time a creature travels 1 meter into one (or more) spaces that you've caltropped (including allies or even yourself) you automatically attack them with the effect. This does not require you to spend any actions or even for it to be your turn. Creatures that travel through multiple meters worth of caltropped spaces are attacked multiple times by the effect, causing damage to stack up extremely quickly. Creatures of size 6 or higher that occupy multiple spaces at once are still attacked by this effect just once per meter traveled regardless of how many caltropped spaces they are actually occupying. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Crippled, Dizzy, or Sore conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Pain From Below:** This weapon does not suffer failure chances from concealment, cover, or shields (from the [[Shieldbearer]] archetype). \\ \\ {{fa>minus-circle?24&align=left}}**Clearable:** Any creature can clear the caltrops out of an adjacent space by spending an action to sweep them aside and move into the newly-swept space. Larger creatures that occupy multiple spaces can clear all adjacent spaces they will be moving into simultaneously as a single action. If a creature dies while in a caltropped space, the caltrops are all automatically removed from that space. \\ \\ {{fa>minus-circle?24&align=left}}**Ammunition:** Roll a trigger die when setting up the effect. When the result is a 1, mark off 1 Supplies. This weapon cannot be used if you have no Supplies remaining. Note that attacking with the caltrops does not consume or require any resources, only the initial setup does. |
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-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Springy Bastards:** Your caltrops are networked, or perhaps semi-alive. They occasionally bounce into the air, preventing any creature from avoiding them by jumping/floating/flying over them or using the Aerialist ability from the Acrobat class. Passing more than a meter above the surface where the caltrops are is still enough to avoid them, but any less is not. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Springy Bastards:** Your caltrops are networked, or perhaps semi-alive. They occasionally bounce into the air, preventing any creature from avoiding them by jumping/floating/flying over them or using the Aerialist ability from the [[Acrobat]] archetype. Passing more than a meter above the surface where the caltrops are is still enough to avoid them, but any less is not. |
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 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Cloudtrops:** The caltrops can adjust their own buoyancy until they achieve equilibirum. When used underwater, they function normally as a loose cloud. When used on the surface of water, they float on the surface and affect anything else that floats through or breaks the surface in their area. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Cloudtrops:** The caltrops can adjust their own buoyancy until they achieve equilibirum. When used underwater, they function normally as a loose cloud. When used on the surface of water, they float on the surface and affect anything else that floats through or breaks the surface in their area. |
caltropper.1605550707.txt.gz ยท Last modified: 2020/11/16 11:18 by kyle