This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
campaign_intro [2017/03/29 07:49] kyle created |
campaign_intro [2018/08/24 14:18] (current) kyle [Leadership] |
||
---|---|---|---|
Line 16: | Line 16: | ||
- If everybody in a given group is invested in continuing a given adventure instead of cutting it short at the end of a session, then maybe we can work something out. | - If everybody in a given group is invested in continuing a given adventure instead of cutting it short at the end of a session, then maybe we can work something out. | ||
- Otherwise, we'll probably just hand-wave the return trip if necessary, and roll dice to see if you made it back okay or not. | - Otherwise, we'll probably just hand-wave the return trip if necessary, and roll dice to see if you made it back okay or not. | ||
- | - **We'll try to avoid time-fuckery.** Let's say Alice and Bob both go on an adventure together that takes one week of game time. The next session, Alice' | + | - **You can have multiple characters.** The game isn' |
- | - To avoid this kind of temporal inconsistency, the passage | + | - Characters can be retired after they' |
- | - Related: any places you visit with a locked-out adventurer will also be locked out for the specified time (no other adventurers | + | - Characters can also die. Death is on a pretty high shelf, but it can happen. If it does, your dead character |
- | - Having | + | - If you master |
====== World Lore ====== | ====== World Lore ====== | ||
Line 65: | Line 65: | ||
====== Leadership ====== | ====== Leadership ====== | ||
- | Because of the nature of an open game, the colony will not be under the direct control of any given player. Instead, there are three NPC leaders who are in charge. Each leader will offer different missions to the players, and completing a mission for a leader | + | Because of the nature of an open game, the colony will not be under the direct control of any given player. Instead, there are three NPC leaders who are in charge. Each leader will offer different missions to the players, and completing a mission for a leader |
The unique circumstances at play mean that I'm going to set a rare metagame-level boundary/ | The unique circumstances at play mean that I'm going to set a rare metagame-level boundary/ | ||
===== Duchess Sarah Lavian ===== | ===== Duchess Sarah Lavian ===== | ||
+ | |||
+ | * **Mission Style:** Fighter (confront the problem head-on). | ||
+ | * **Governing Priority:** Security | ||
The daughter of a provincial baroness with many enemies, Sarah survived her first assassination attempt at the age of twelve by putting a bullet from her father' | The daughter of a provincial baroness with many enemies, Sarah survived her first assassination attempt at the age of twelve by putting a bullet from her father' | ||
Sarah attained the rank of Duchess through a combination of managerial skills and unorthodox tactics that won her the support of the common folk, but made her fellow nobles distinctly uneasy. It's no surprise that she was selected by the Empress for a posting far away from the imperial court... and the imperial seat. | Sarah attained the rank of Duchess through a combination of managerial skills and unorthodox tactics that won her the support of the common folk, but made her fellow nobles distinctly uneasy. It's no surprise that she was selected by the Empress for a posting far away from the imperial court... and the imperial seat. | ||
- | |||
- | === Agenda === | ||
- | |||
- | ^Homeland |"The last thing we need are a bunch of bungling idiots telling us how to run our colony from across the ocean. The most useful thing the Empress can do for the colony is keep her mouth shut and hands off." | | ||
- | ^Locals |"We should work to make alliances and defensive pacts with local demihuman tribes if possible. Any that insist on being unfriendly should be dealt with before they become a problem." | ||
- | ^Development |"It is important to occupy as much territory as we can reasonably defend. Charting and claiming territory along with fielding a sizable force are priorities. We cannot provide anything for our people if we are too weak to keep them safe." | | ||
===== Hierophant Alan Stoneveil ===== | ===== Hierophant Alan Stoneveil ===== | ||
+ | |||
+ | * **Mission Style:** Mage (carefully study the problem). | ||
+ | * **Governing Priority:** Authority | ||
Alan Stoneveil is problematic to the Church. He has several ideas that are troublesome to the existing social order (such as the abolition of forced indentured servitude or the use of tithing funds to build more orphanages instead of grander temples) and several others that border on outright heresy (such as the notions that demihumans may have souls or that certain clerical arts should be available for women to learn). | Alan Stoneveil is problematic to the Church. He has several ideas that are troublesome to the existing social order (such as the abolition of forced indentured servitude or the use of tithing funds to build more orphanages instead of grander temples) and several others that border on outright heresy (such as the notions that demihumans may have souls or that certain clerical arts should be available for women to learn). | ||
Only two things have kept him from being stripped of his title and expelled from the order: the first being that he clearly carries the Goddess' | Only two things have kept him from being stripped of his title and expelled from the order: the first being that he clearly carries the Goddess' | ||
- | |||
- | ^Homeland |" | ||
- | ^Locals |" | ||
- | ^Development |"We should build high, not wide. Our cities should be grand but few so as to avoid incursion into land already claimed by locals. The highest priority is to provide happy, healthy lives to our people- all other concerns are secondary." | ||
===== Magister Bernard Osborn ===== | ===== Magister Bernard Osborn ===== | ||
+ | |||
+ | * **Mission Style:** Rogue (go around the problem). | ||
+ | * **Governing Priority:** Prosperity | ||
Bernard came to power not through noble birth or privilege, but through hard work and unflagging enthusiasm. Born to a peasant family and gifted with a head for numbers and a rare knack for the Web, he built his first business around repairing Legacy artifacts and putting them to use in his local community. His experiences of life in poverty have made him both highly sympathetic to the common folk and a shrewd negotiator, despite the fact that his mumbled speech style makes him difficult to understand. | Bernard came to power not through noble birth or privilege, but through hard work and unflagging enthusiasm. Born to a peasant family and gifted with a head for numbers and a rare knack for the Web, he built his first business around repairing Legacy artifacts and putting them to use in his local community. His experiences of life in poverty have made him both highly sympathetic to the common folk and a shrewd negotiator, despite the fact that his mumbled speech style makes him difficult to understand. | ||
Line 97: | Line 96: | ||
Nobody ordered Bernard to cross the sea. He came on his own in search of new opportunities in a new land, and he is determined to find them. | Nobody ordered Bernard to cross the sea. He came on his own in search of new opportunities in a new land, and he is determined to find them. | ||
- | ^Homeland |"The key to our relationship with Torquetum | + | Also, the commonly held story above is a complete fabrication. Magister Osborn is actually a psychic grizzly bear masquerading as a human. Yes, really. |
- | ^Locals |"We should open up active lines of trade with anybody who's willing. War is bad for business, unless it's between other groups than ourselves. Then war can be good for business." | + | |
- | ^Development |" | + | |