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campaign_intro [2017/06/25 11:58] kyle |
campaign_intro [2018/08/24 14:18] (current) kyle [Leadership] |
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- If everybody in a given group is invested in continuing a given adventure instead of cutting it short at the end of a session, then maybe we can work something out. | - If everybody in a given group is invested in continuing a given adventure instead of cutting it short at the end of a session, then maybe we can work something out. | ||
- Otherwise, we'll probably just hand-wave the return trip if necessary, and roll dice to see if you made it back okay or not. | - Otherwise, we'll probably just hand-wave the return trip if necessary, and roll dice to see if you made it back okay or not. | ||
- | - **We'll try to avoid time-fuckery.** Let's say Alice and Bob both go on an adventure together that takes one week of game time. The next session, Alice' | + | - **You can have multiple characters.** The game isn' |
- | - To avoid this kind of temporal inconsistency, the passage | + | - Characters can be retired after they' |
- | - Related: any places you visit with a locked-out adventurer will also be locked out for the specified time (no other adventurers | + | - Characters can also die. Death is on a pretty high shelf, but it can happen. If it does, your dead character |
- | - Having | + | - If you master |
====== World Lore ====== | ====== World Lore ====== | ||
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====== Leadership ====== | ====== Leadership ====== | ||
- | Because of the nature of an open game, the colony will not be under the direct control of any given player. Instead, there are three NPC leaders who are in charge. Each leader will offer different missions to the players, and completing a mission for a leader | + | Because of the nature of an open game, the colony will not be under the direct control of any given player. Instead, there are three NPC leaders who are in charge. Each leader will offer different missions to the players, and completing a mission for a leader |
The unique circumstances at play mean that I'm going to set a rare metagame-level boundary/ | The unique circumstances at play mean that I'm going to set a rare metagame-level boundary/ |