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captor [2019/04/16 08:47] kyle |
captor [2020/11/19 12:15] (current) kyle |
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//Thanks for the rescue I guess, but that wasn't a dungeon and I wasn't a prisoner. Not that kind of dungeon, anyway.// | //Thanks for the rescue I guess, but that wasn't a dungeon and I wasn't a prisoner. Not that kind of dungeon, anyway.// | ||
- | Captor is a class with a rather unusual flexibility of application: | + | Captor is a archetype |
^[[# | ^[[# | ||
|{{fa> | |{{fa> | ||
|{{fa> | |{{fa> | ||
- | |{{fa> | + | |{{fa> |
- | |{{fa> | + | |{{fa> |
|{{fa> | |{{fa> | ||
- | ^[[# | + | ^ ^^^ |
====== Captor ====== | ====== Captor ====== | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
^ ^^^ | ^ ^^^ | ||
- | |||
- | |{{ra> | ||
- | |::: |{{fa> | ||
====== Binder ====== | ====== Binder ====== | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
^ ^^^ | ^ ^^^ | ||
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^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
^ ^^^ | ^ ^^^ | ||
^{{ra> | ^{{ra> | ||
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^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
^ ^^^ | ^ ^^^ | ||
- | |||
- | |{{ra> | ||
- | |::: |{{fa> | ||
====== Disarm ====== | ====== Disarm ====== | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
^ ^^^ | ^ ^^^ | ||
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^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
- | |{{fa> | + | |{{fa> |
^ ^^^ | ^ ^^^ | ||
- | |||
- | ====== Enterprises ====== | ||
- | |||
- | ^Captor School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here: the first such keystone per session costs 1 Supply, the second 2, the third 3, and so on. | | ||