This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
chosen [2019/08/19 14:48] kyle |
chosen [2020/11/19 09:18] (current) kyle |
||
---|---|---|---|
Line 1: | Line 1: | ||
~~NOTOC~~ | ~~NOTOC~~ | ||
- | //.// | + | //You'd have to be pretty naive to want to be given a special purpose by the gods. Those poor doomed bastards are in for the ride of their lives, and they can never get off it.// |
- | . | + | Chosen is an archetype for those players who either want a more monomythic play experience or who wish to drastically change their campaign world by loading a plot-gun with a powerful adventurer-bullet. It requires a fair amount of back-and-forth cooperation between player and referee in order to work properly and thus might not be a good fit for every group dynamic. If everyone agrees it seems pretty fun, though, then knock yourselves out. |
^[[# | ^[[# | ||
- | |{{fa> | + | |{{fa> |
- | ^[[#Enterprises]] || | | + | |{{fa> |
+ | |{{fa> | ||
+ | |{{fa> | ||
+ | |{{fa> | ||
+ | ^ ^^^ | ||
====== Chosen ====== | ====== Chosen ====== | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
^ ^^^ | ^ ^^^ | ||
^ Sidebar: Destiny Table ^ | ^ Sidebar: Destiny Table ^ | ||
- | |1. Become ruler of the land. \\ 2. Avert a catastrophe. \\ 3. Defeat a great evil. \\ 4. End an ancient conflict. \\ 5. Bring about a new era. \\ 6. Recover a long-lost artifact. \\ 7. Set right a great injustice. \\ 8. Reveal an ancient secret. \\ 9. Topple an empire. \\ 10. Activate | + | |1. Become ruler of the land. \\ 2. Avert a catastrophe. \\ 3. Defeat a great evil. \\ 4. End an ancient conflict. \\ 5. Bring about a new era. \\ 6. Recover a long-lost artifact. \\ 7. Set right a great injustice. \\ 8. Reveal an ancient secret. \\ 9. Topple an empire. \\ 10. Awaken |
- | + | ====== | |
- | ====== | + | |
^ ^^^ | ^ ^^^ | ||
- | ^{{ra>two-hearts?48|Social}} ||{{fa> | + | ^{{ra>gear-hammer?48|Utility}} ||{{fa> |
^ ^^^ | ^ ^^^ | ||
- | ====== | + | ====== |
^ ^^^ | ^ ^^^ | ||
- | ^{{ra>gear-hammer?48|Utility}} ||{{fa> | + | ^{{ra>two-hearts?48|Social}} ||{{fa> |
- | ^ ^^^ | + | |
- | ^{{ra> | + | |
- | ^ ^^^ | + | |
- | ^{{ra> | + | |
- | ^ ^^^ | + | |
- | ^{{ra> | + | |
^ ^^^ | ^ ^^^ | ||
- | ====== | + | ====== |
^ ^^^ | ^ ^^^ | ||
- | ^{{ra>two-hearts?48|Social}} ||{{fa> | + | ^{{ra>gear-hammer?48|Utility}} ||{{fa> |
- | |{{fa> | + | |
^ ^^^ | ^ ^^^ | ||
- | ====== | + | ====== |
^ ^^^ | ^ ^^^ | ||
- | ^{{ra>gear-hammer?48|Utility}} ||{{fa> | + | ^{{ra>two-hearts?48|Social}} ||{{fa> |
- | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa> | + | ^ ^^^ |
+ | ^{{ra>gear-hammer?48|Utility}} ||{{fa> | ||
^ ^^^ | ^ ^^^ | ||
- | ====== | + | ====== |
^ ^^^ | ^ ^^^ | ||
- | ^{{ra>two-hearts?48|Social}} ||{{fa> | + | ^{{ra>gear-hammer?48|Utility}} ||{{fa> |
+ | ^ ^^^ | ||
+ | ^{{ra> | ||
^ ^^^ | ^ ^^^ | ||
- | |||
- | ====== Enterprises ====== | ||
- | |||
- | ^Charlatan School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. | | ||
- | ^Entertainment |The settlement has interesting shows and distractions for adventurers to unwind with. Adventuring parties can spend 1 Supply per party member here to carouse together, resulting in +1 XP for all participants. Doing this a second time during a session costs 2 Supply per party member for +1 XP each, a third time costs 3 Supply per party member, and so on. | | ||
- | |||
- | ====== Weaknesses ====== | ||
- | |||
- | ^Pacifist |You cannot bring yourself to deal direct harm. You cannot ever learn, either permanently or temporarily, | ||