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chosen [2020/03/25 12:35]
kyle
chosen [2020/11/19 09:18] (current)
kyle
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 //You'd have to be pretty naive to want to be given a special purpose by the gods. Those poor doomed bastards are in for the ride of their lives, and they can never get off it.// //You'd have to be pretty naive to want to be given a special purpose by the gods. Those poor doomed bastards are in for the ride of their lives, and they can never get off it.//
  
-Chosen is a class for those players who either want a more monomythic play experience or who wish to drastically change their campaign world by loading a plot-gun with a powerful adventurer-bullet. It requires a fair amount of back-and-forth cooperation between player and referee in order to work properly and thus might not be a good fit for every group dynamic. If everyone agrees it seems pretty fun, though, then knock yourselves out.+Chosen is an archetype for those players who either want a more monomythic play experience or who wish to drastically change their campaign world by loading a plot-gun with a powerful adventurer-bullet. It requires a fair amount of back-and-forth cooperation between player and referee in order to work properly and thus might not be a good fit for every group dynamic. If everyone agrees it seems pretty fun, though, then knock yourselves out.
  
 ^[[#Chosen]] ^^You have a destiny to fulfill. | ^[[#Chosen]] ^^You have a destiny to fulfill. |
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 |{{fa>caret-right?24}} |[[#Secret Origins]] |Your past holds a secret. | |{{fa>caret-right?24}} |[[#Secret Origins]] |Your past holds a secret. |
 |{{fa>caret-right?24}} |[[#Sidequester]] |Your fate's less rigid. | |{{fa>caret-right?24}} |[[#Sidequester]] |Your fate's less rigid. |
-^[[#Enterprises]] ||Chosen School |+^^^
  
 ====== Chosen ====== ====== Chosen ======
  
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Pawn of Fate:** Whether by prophecy, divine meddling, family inheritance, shadowy plotting or sheer bad luck you happen to be The Chosen One. You have a grand destiny to fulfill (whether you want to or not), and almost nothing can keep you from it. Pick a grand task to serve as your destiny, or if you're not sure you can use the Destiny Table below for inspiration. As usual, your referee has the ability to veto your proposed destiny. \\ \\ {{fa>plus-circle?24&align=left}}**Plot Armor:** Unless and until your destiny is fulfilled, you cannot die or be killed. If you would normally die as part of your normal adventuring, you somehow miraculously survive instead and show up alive with 1 Flesh as soon as the immediate danger is past. \\ \\ {{fa>minus-circle?24&align=left}}**Book of Tears:** Make a list of things your Chosen adventurer loves, like "my husband", "my secondhand furniture business", or "my ability to speak." Try to put down at least three or four things. Every time you survive something that should have killed you, you lose one of these things permanently and irreversibly (either directly as a result of your survival or as a seemingly cruel coincidence). The referee gets to choose what exactly you lose. If your list doesn't have anything impactful enough on it, the referee can come up with something else (and if nothing else comes to mind, the loss of all the Chosen's inventory items and worldly possessions might do the trick). \\ \\ {{fa>plus-circle?24&align=left}}**No Cascade Tragedies:** No matter how many times you cheat death, you need only pay the sacrificial price a maximum of once per session. \\ \\ {{fa>minus-circle?24&align=left}}**Tragic End:** Fate is uncaring and exploitative. When the Chosen manages to finally succeed in fulfilling their destiny, they die (either as part of their success or immediately afterwards). Dead Chosen cannot be returned to life by any means. \\ \\ {{fa>minus-circle?24&align=left}}**Fate is Calling:** You can only gain XP during/after a session if you did something during that session directly related to fulfilling your destiny. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Pawn of Fate:** Whether by prophecy, divine meddling, family inheritance, shadowy plotting or sheer bad luck you happen to be The Chosen One. You have a grand destiny to fulfill (whether you want to or not), and almost nothing can keep you from it. Pick a grand task to serve as your destiny, or if you're not sure you can use the Destiny Table below for inspiration. As usual, your referee has the ability to veto your proposed destiny. \\ \\ {{fa>plus-circle?24&align=left}}**Plot Armor:** Unless and until your destiny is fulfilled, you cannot die or be killed. If you would normally die as part of your normal adventuring, you somehow miraculously survive instead and show up alive with 1 Flesh as soon as the immediate danger is past. \\ \\ {{fa>minus-circle?24&align=left}}**Book of Tears:** Make a list of things your Chosen adventurer loves, like "my husband", "my secondhand furniture business", or "my ability to speak." Try to put down at least three or four things. Every time you survive something that should have killed you, you lose one of these things permanently and irreversibly (either directly as a result of your survival or as a seemingly cruel coincidence). The referee gets to choose what exactly you lose. If your list doesn't have anything impactful enough on it (or you've burned through everything on it already), the referee can come up with something else up to and including more abstract valuables like "being recognizably human" or "my ability to feel love". \\ \\ {{fa>plus-circle?24&align=left}}**No Cascade Tragedies:** No matter how many times you cheat death, you need only pay the sacrificial price a maximum of once per session. \\ \\ {{fa>minus-circle?24&align=left}}**Tragic End:** Fate is uncaring and exploitative. When the Chosen manages to finally succeed in fulfilling their destiny, they die (either as part of their success or immediately afterwards). Dead Chosen cannot be returned to life by any means. \\ \\ {{fa>minus-circle?24&align=left}}**Fate is Calling:** You can only gain XP during/after a session if you did something during that session directly related to fulfilling your destiny. |
 ^ ^^^ ^ ^^^
  
 ^  Sidebar: Destiny Table  ^ ^  Sidebar: Destiny Table  ^
-|1. Become ruler of the land. \\ 2. Avert a catastrophe. \\ 3. Defeat a great evil. \\ 4. End an ancient conflict. \\ 5. Bring about a new era. \\ 6. Recover a long-lost artifact. \\ 7. Set right a great injustice. \\ 8. Reveal an ancient secret. \\ 9. Topple an empire. \\ 10. Awaken a slumbering force. \\ 11. Lead your people to victory. \\ 12. Do something long thought impossible. \\ \\ If you need more inspiration, roll twice. You have to do the first thing in order to cause the second. |+|1. Become ruler of the land. \\ 2. Avert a catastrophe. \\ 3. Defeat a great evil. \\ 4. End an ancient conflict. \\ 5. Bring about a new era. \\ 6. Recover a long-lost artifact. \\ 7. Set right a great injustice. \\ 8. Reveal an ancient secret. \\ 9. Topple an empire. \\ 10. Awaken a slumbering force. \\ 11. Lead your people to victory. \\ 12. Do something long thought impossible. \\ \\ If you need more inspiration (or don't want a destiny you can accomplish too quickly), roll twice. You have to do the first thing in order to cause the second. |
  
 ====== Guide ====== ====== Guide ======
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 ^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**No-So-Humble Beginnings:** At any time after taking the Secret Origins ability, you can declare something hidden in your backstory that becomes 100% canon and undeniable to all (such as being the true lost heir to the throne, being the only living student of the ancient master to survive, being a clone of the space tyrant grown by his enemies in secret, or some other similar kind of thing). The referee can veto anything that's absolutely strictly impossible, but is encouraged not to. \\ \\ {{fa>minus-circle?24&align=left}}**Mo Money Mo Problems:** If your backstory carries any kind of potential complications, then they will inevitably show up. If you're the King's bastard son, expect assassination attempts from your scheming half-siblings. If your mother was a dragon, she might come calling later. Stuff like that. \\ \\ {{fa>minus-circle?24&align=left}}**One Twist Per Customer:** You can only use Secret Origins to add an unusual fact to your backstory once, ever. You are not required to do so immediately upon getting the ability and can freely wait as long as you want to reveal your big secret. You are also not obligated to decide exactly what your big secret is right away and can wait until you come up with something you like/would be helpful. | ^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**No-So-Humble Beginnings:** At any time after taking the Secret Origins ability, you can declare something hidden in your backstory that becomes 100% canon and undeniable to all (such as being the true lost heir to the throne, being the only living student of the ancient master to survive, being a clone of the space tyrant grown by his enemies in secret, or some other similar kind of thing). The referee can veto anything that's absolutely strictly impossible, but is encouraged not to. \\ \\ {{fa>minus-circle?24&align=left}}**Mo Money Mo Problems:** If your backstory carries any kind of potential complications, then they will inevitably show up. If you're the King's bastard son, expect assassination attempts from your scheming half-siblings. If your mother was a dragon, she might come calling later. Stuff like that. \\ \\ {{fa>minus-circle?24&align=left}}**One Twist Per Customer:** You can only use Secret Origins to add an unusual fact to your backstory once, ever. You are not required to do so immediately upon getting the ability and can freely wait as long as you want to reveal your big secret. You are also not obligated to decide exactly what your big secret is right away and can wait until you come up with something you like/would be helpful. |
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Inheritance:** Once you reveal your secret origin, you immediately learn the root ability in a new class of your choosing that is related to your origin somehow. For example, if you turn out to be the last surviving scion of an ancient line of demon hunters that was thought to be extinct, you could immediately learn the Helsing class. This class doesn't count against your normal limit of one known class/ability per level and does not need to be a class that has previously been unlocked in your campaign. \\ \\ {{fa>plus-circle?24&align=left}}**Free Growth:** You can freely learn advanced abilities from the class provided by Secret Origins when you level up as normal for learning new abilities. Unlike normal level-based ability learning, doing so does not require a keystone. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Inheritance:** Once you reveal your secret origin, you immediately learn the root ability in a new archetype of your choosing that is related to your origin somehow. For example, if you turn out to be the last surviving scion of an ancient line of demon hunters that was thought to be extinct, you could immediately learn the [[Helsing]] archetype. This archetype doesn't count against your normal limit of one known archetype/ability per level and does not need to be a archetype that has previously been unlocked in your campaign. \\ \\ {{fa>plus-circle?24&align=left}}**Free Growth:** You can freely learn advanced abilities from the archetype provided by Secret Origins when you level up as normal for learning new abilities. Unlike normal level-based ability learning, doing so does not require a keystone. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Vengeance:** Working to avenge the loss of something that was taken from you as a result of evading death in the past counts as working to fulfill your destiny for purposes of being eligible for XP rewards during a session. \\ \\ {{fa>plus-circle?24&align=left}}**Satisfaction Achieved:** If you manage to properly avenge something you've lost in a satisfying way, you immediately gain +5 XP. \\ \\ {{fa>plus-circle?24&align=left}}**Fraternity of Fate:** If another adventurer in your party also has levels in the Chosen class, then working to fulfill their destiny also counts as working to fulfill your own destiny for purposes of being eligible for XP rewards during a session. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Vengeance:** Working to avenge the loss of something that was taken from you as a result of evading death in the past counts as working to fulfill your destiny for purposes of being eligible for XP rewards during a session and using all Chosen archetype features. \\ \\ {{fa>plus-circle?24&align=left}}**Satisfaction Achieved:** If you manage to properly avenge something you've lost in a satisfying way, you immediately gain +5 XP. \\ \\ {{fa>plus-circle?24&align=left}}**Fraternity of Fate:** If another adventurer in your party also has levels in the Chosen archetype, then working to fulfill their destiny also counts as working to fulfill your own destiny for purposes of being eligible for XP rewards during a session and using all Chosen archetype features. |
 ^ ^^^ ^ ^^^
 ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Epilogue:** Your ultimate fate need not be terrible. If you successfully fulfill your destiny, you may choose to immediately retire (and reap all associated rewards/benefits) instead of dying. | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Epilogue:** Your ultimate fate need not be terrible. If you successfully fulfill your destiny, you may choose to immediately retire (and reap all associated rewards/benefits) instead of dying. |
 ^ ^^^ ^ ^^^
- 
-====== Enterprises ====== 
- 
-^Chosen School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
  
chosen.1585161345.txt.gz ยท Last modified: 2020/03/25 12:35 by kyle