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commander [2020/10/13 13:13]
kyle
commander [2020/11/19 13:48] (current)
kyle
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 ~~NOTOC~~ ~~NOTOC~~
  
-//.//+//A useless coward always runs, but a clever coward knows exactly when to risk it all. I'd follow a clever coward anywhere.//
  
-.+A Commander's skillset relates to squad-level combat, which might not come up often (if ever) during the course of most games. In campaigns where mass combat between clashing armies is a regular staple, however, Commander becomes a very useful archetype indeed.
  
 ^[[#Commander]] ^^Lead a squad. | ^[[#Commander]] ^^Lead a squad. |
 +|{{fa>caret-right?24}} |[[#Exemplar]] |Bolster their combat ratings. |
 |{{fa>caret-right?24}} |[[#Exhort]] |Grant free recoveries. | |{{fa>caret-right?24}} |[[#Exhort]] |Grant free recoveries. |
 |{{fa>caret-right?24}} |[[#Headstriker]] |Target other commanders. | |{{fa>caret-right?24}} |[[#Headstriker]] |Target other commanders. |
 |{{fa>caret-right?24}} |[[#Management]] |Better damage breakpoints. | |{{fa>caret-right?24}} |[[#Management]] |Better damage breakpoints. |
-|{{fa>caret-right?24}} |[[#Maneuvers]] |Dis/engage freely. | +|{{fa>caret-right?24}} |[[#Maneuvers]] |Dis/engage freely, move along. |
-|{{fa>caret-right?24}} |[[#Sally]] |Move with your squad. |+
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Embed:** You can use an action to embed yourself inside any adjacent allied squad (see the [[Barracks]] establishment for more on squads). This allows you to share a space with a full squad, which is normally impossible. You may take actions independently of whatever your squad does while embedded. \\ \\ {{fa>plus-circle?24&align=left}}**Squad Shield:** You cannot be targeted by any harmful effect while embedded with a squad. Any incoming attacks or misfortunes are redirected to the squad you're embedded inside instead of to yourself. If your squad is wiped out, you lose this protection and can be targeted normally. \\ \\ {{fa>minus-circle?24&align=left}}**Gotta Keep Up:** If the squad moves, you have to either move along with it (spending your own actions and using your own movement capabilities) or be left behind by it. \\ \\ {{fa>minus-circle?24&align=left}}**Single Slot:** A given squad can only embed a maximum of one Commander at a time. Allied Commanders will have to find their own squads to embed with. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Embed:** You can use an action to embed yourself inside any adjacent allied squad (see the [[Barracks]] establishment for more on squads). This allows you to share a space with a full squad, which is normally impossible. You may take actions independently of whatever your squad does while embedded. \\ \\ {{fa>plus-circle?24&align=left}}**Squad Shield:** You cannot be targeted by any harmful effect while embedded with a squad. Any incoming attacks or misfortunes are redirected to the squad you're embedded inside instead of to yourself. If your squad is wiped out, you lose this protection and can be targeted normally. \\ \\ {{fa>minus-circle?24&align=left}}**Gotta Keep Up:** If the squad moves, you have to either move along with it (spending your own actions and using your own movement capabilities) or be left behind by it. \\ \\ {{fa>minus-circle?24&align=left}}**Single Slot:** A given squad can only embed a maximum of one Commander at a time. Allied Commanders will have to find their own squads to embed with. |
 +^ ^^^
 +
 +====== Exemplar ======
 +
 +^ ^^^
 +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Standard-Bearer:** Your squad can treat any single combat statistic (Melee, Remote, Whelm) of your choice as having your rating instead of their normal rating. For example, if you have a Remote rating of 5 but are currently leading a squad of sappers with a Remote rating of 1, you can choose to grant them a temporary rating of 5 instead. \\ \\ {{fa>minus-circle?24&align=left}}**Single-Use:** The improved rating granted from Exemplar lasts only for an instant- long enough for the squad to either make or suffer from a single attack. You can choose for Exemplar to come into effect as a free action anytime it would be relevant. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Every time you use Exemplar to bolster your squad's combat ratings, roll a trigger die. If the result is 1-6, then doing so costs 1 Mojo. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**On Yer Feet, Maggots:** By taking an action to shout a command, you may grant your squad a free recovery action (the squad recovers 1 Energy per living member it has, and removes 1 condition of your choice if a trigger die roll is 9+). \\ \\ {{fa>minus-circle?24&align=left}}**Provisions:** Using Exhort to grant a free recovery to your squad costs 1 point of Provisions (from you, not from them). |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**On Yer Feet, Maggots:** By taking an action to shout a command, you may grant your squad a free recovery action (the squad recovers 1 Energy per living member it has, and removes 1 condition of your choice if a trigger die roll is 9+). \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Roll a trigger die when using Exhort to grant a free recovery to your squad. If the result is 1-6, then doing so costs 1 point of Mojo (from you, not from them). |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
 ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Hut-hut-hut-hut:** By taking an action to shout a command, you may grant your squad the ability to either engage or disengage as a free action. | ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Hut-hut-hut-hut:** By taking an action to shout a command, you may grant your squad the ability to either engage or disengage as a free action. |
-^ ^^^ 
- 
-====== Sally ====== 
- 
 ^ ^^^ ^ ^^^
 ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**LET'S FUCKING GOOOOOOO:** Every time your squad moves, they carry you with them automatically. You do not need to spend any actions of your own keeping up with your squad, even if your squad has methods of movement you lack (such as mounts, vehicles, or even simply the ability to swim). | ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**LET'S FUCKING GOOOOOOO:** Every time your squad moves, they carry you with them automatically. You do not need to spend any actions of your own keeping up with your squad, even if your squad has methods of movement you lack (such as mounts, vehicles, or even simply the ability to swim). |
 ^ ^^^ ^ ^^^
  
commander.1602616393.txt.gz · Last modified: 2020/10/13 13:13 by kyle