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concoctionist [2020/11/19 14:05]
kyle
concoctionist [2021/02/24 13:55] (current)
kyle
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 //Well, we really screwed up this moonshining scheme. Nobody is ever going to drink that... whatever that stuff is we made, but I have another idea how we might make use of it.// //Well, we really screwed up this moonshining scheme. Nobody is ever going to drink that... whatever that stuff is we made, but I have another idea how we might make use of it.//
  
-Most adventurer Concoctionists are alchemists of some kind who toss around flasks of chemicals of unknown provenance, but the archetype can also easily be reskinned to represent a monster spitting globs of disgusting bileIf desired, the exact nature of the substance being tossed can be further defined and empowered by taking levels in various other archetypes such as [[Firebug]] (napalm), [[Mordant]] (acid), [[Cryophile]] (liquid nitrogen) or [[Helsing]] (holy water)+^{{ra>key?48|Possible Keystones}} |1. Beginner's chemistry set. \\ 2. Box of stoppered glassware\\ 3. Jar of mystery liquid, has an eye floating in it. \\ 4. Cocktails exam for bartenders. \\ 5. Various unlabeled cleaning chemicals. \\ 6. Witch's cauldron|
  
 This is a weapon and subject to [[UWR|universal weapon rules]]. This is a weapon and subject to [[UWR|universal weapon rules]].
  
 ^[[#Concoctionist]] ^^Toss some nasty liquid. | ^[[#Concoctionist]] ^^Toss some nasty liquid. |
 +|{{fa>caret-right?24}} |[[#Deluge]] |Leave behind splashy puddles. |
 |{{fa>caret-right?24}} |[[#Immiscible]] |Add elemental conditions. | |{{fa>caret-right?24}} |[[#Immiscible]] |Add elemental conditions. |
 |{{fa>caret-right?24}} |[[#Potency]] |Crits give multiple conditions. | |{{fa>caret-right?24}} |[[#Potency]] |Crits give multiple conditions. |
-|{{fa>caret-right?24}} |[[#Puddler]] |Leave behind splashy puddles. | 
 |{{fa>caret-right?24}} |[[#Unstable]] |Increased power and danger. | |{{fa>caret-right?24}} |[[#Unstable]] |Increased power and danger. |
 |{{fa>caret-right?24}} |[[#Splatter]] |Splash wider and harder. | |{{fa>caret-right?24}} |[[#Splatter]] |Splash wider and harder. |
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Attack:** As an action, you may make a Remote attack against any target within throwing range (0-10 meters). \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Bleary, Choking, or Nauseous conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Backstab:** If you attack a target that cannot see you, you deal +2 damage. \\ \\ {{fa>plus-circle?24&align=left}}**Carpet Bomb:** Size-based failure chances to attacks against smaller targets with this weapon are reduced by 12. \\ \\ {{fa>plus-circle?24&align=left}}**Splash Damage:** Your weapons tend to splash and spill everywhere, dealing lesser splash damage to an area. When the trigger die is 7+, every creature adjacent to the impact location of the attack takes half damage (round fractions down). For example, if your attack would normally deal 7 damage (from a combination of your Remote rating, current Escalation, and any other bonuses that might apply) then splash damage is 3. \\ \\ {{fa>minus-circle?24&align=left}}**Splashes Are Weak:** Targets of splash damage can subtract their Remote combat rating from the total damage taken just like any other attack, meaning that it's much easier to negate or ignore. \\ \\ {{fa>minus-circle?24&align=left}}**Splashes Are Static:** Splash damage is not doubled on a critical hit and cannot inflict any conditions regardless of the trigger die result. It's always just half normal damage and that's it. \\ \\ {{fa>minus-circle?24&align=left}}**Ammunition:** When the trigger die rolled with the attack is 1-3, the attack uses 1 point of Supplies. This weapon cannot be used if you have no Supplies remaining. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Drinks Service:** As an action, you may make a Remote attack against any target within throwing range (0-10 meters). \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Bleary, Choking, or Nauseous conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Backstab:** If you attack a target that cannot see you, you deal +2 damage. \\ \\ {{fa>plus-circle?24&align=left}}**Carpet Bomb:** Size-based failure chances to attacks against smaller targets with this weapon are reduced by 12. \\ \\ {{fa>plus-circle?24&align=left}}**Splash Damage:** Your weapons tend to splash and spill everywhere, dealing lesser splash damage to an area. When the trigger die is 7+, every creature adjacent to the impact location of the attack takes half damage (round fractions down). \\ \\ {{fa>minus-circle?24&align=left}}**Splashy Downsides:** Targets of splash damage can subtract their Remote combat rating from the total damage taken just like any other attack, meaning that it's much easier to negate or ignore. Splash damage cannot inflict any conditions regardless of the trigger die result. It's always just half damage and that's it. \\ \\ {{fa>minus-circle?24&align=left}}**Ammunition:** When the trigger die rolled with the attack is 1-3, the attack uses 1 point of Supplies. This weapon cannot be used if you have no Supplies remaining. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**What Do You Even Put In There:** Your concoctions are full of weird ingredients that interact in ways that can surprise even you. When the trigger die is 10+, the target is inflicted with a random elemental condition from the chart below. This random condition is in addition to the normal condition inflicted on a trigger die result of 10+. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**What Do You Even Put In There:** Your concoctions are full of weird ingredients that interact in ways that can surprise even you. When the trigger die is 10+, the target is inflicted with a random elemental condition from the chart below. This random condition is in addition to the normal condition inflicted on a trigger die result of 10+. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Wild Cocktail:** If you hit with the attack but the trigger die is not 10+, you can choose to inflict a random elemental condition to your target anyway. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Every time you inflict a random elemental condition when one normally wouldn't be, you must spend 1 Supplies. | 
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Oh, That's Nasty:** When you critically hit with this weapon, you inflict all three standard conditions associated with it (Blind, Choking, and Nauseous) to your target instead of only one. +^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Oh, That's Nasty:** When you critically hit with this weapon, you inflict all three standard conditions associated with it (Bleary, Choking, and Nauseous) to your target instead of only one. \\ \\ {{fa>plus-circle?24&align=left}}**Conditioner:** Whenever you would inflict the Bleary, Choking or Nauseous condition to a subject with this weapon that already has that condition (and thus wouldn't normally do anything) your attack deals +2 damage instead. |
-^ ^^^ +
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Conditioner:** Whenever you would inflict the Blind, Choking or Nauseous condition to a subject with this weapon that already has that condition (and thus wouldn't normally do anything) your attack deals +2 damage instead. \\ \\ {{fa>minus-circle?24&align=left}}**Additive:** This bonus damage is not multiplied when you critically hit. |+
 ^ ^^^ ^ ^^^
  
-====== Puddler ======+====== Deluge ======
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Soggy Socks:** Every time you make a Concoctionist attack, you can choose for the attack to make a puddle on the ground that fills the target space and all adjacent spaces. Every time a creature enters or ends their turn in any space with a puddle in it (including yourself and allies) they take splash damage (half normal damage). \\ \\ {{fa>minus-circle?24&align=left}}**Slow Exposure:** No matter how many puddles they come in contact with, a given creature can only be damaged by puddles a maximum of once per round (resetting at the beginning of their turn). \\ \\ {{fa>plus-circle?24&align=left}}**Escalating:** Splash damage against puddle-walkers is calculated using the current Escalation, not whatever the Escalation was when you made the puddle. They get progressively more dangerous as combat wears on. \\ \\ {{fa>minus-circle?24&align=left}}**Evaporation:** Puddles disappear on their own (or are otherwise rendered harmless) at the end of the current exploration turn. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Soggy Socks:** Every time you make a Concoctionist attack, you can choose for the attack to make a puddle on the ground that fills the target space and all adjacent spaces. Every time a creature enters or ends their turn in any space with a puddle in it (including yourself and allies) they take splash damage (half normal damage). Splash damage against puddle-walkers is calculated using the current Escalation, not whatever the Escalation was when you made the puddle. They get progressively more dangerous as combat wears on. \\ \\ {{fa>minus-circle?24&align=left}}**Slow Exposure:** No matter how many puddles they come in contact with, a given creature can only be damaged by puddles a maximum of once per round (resetting at the beginning of their turn). \\ \\ {{fa>minus-circle?24&align=left}}**Evaporation:** Puddles disappear on their own (or are otherwise rendered harmless) at the end of the current exploration turn. |
 ^ ^^^ ^ ^^^
  
concoctionist.1605819945.txt.gz · Last modified: 2020/11/19 14:05 by kyle