User Tools

Site Tools


conditions

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
conditions [2020/01/17 14:05]
kyle [Elemental]
conditions [2021/02/09 09:46] (current)
kyle
Line 1: Line 1:
 +~~NOTOC~~
 +
 ====== Conditions ====== ====== Conditions ======
  
-There is one universal condition that anybody can apply (Grabbed), plus 12 standard conditions that can be caused by weapon attacks, plus an additional 12(?) elemental conditions applied by specific elemental classes or environmental conditions for a total of 25 potential maladies.+^Type ^Explanation ^Total ^ 
 +|[[#Universal]] |Conditions anyone can apply. |1 | 
 +|[[#Standard]] |Conditions caused by weapon attacks. |12 
 +|[[#Elemental]] |Conditions from elemental archetypes|12 |
  
 ===== Universal ===== ===== Universal =====
Line 9: Line 14:
 ^Condition ^^Explanation ^ ^Condition ^^Explanation ^
 |{{ra>tentacle?32&align=left}} ^Grabbed |{{fa>minus-circle?18&align=left}} Grabber and grabbed are connected in some way; neither of them can move without dragging the other along for the ride. The distance between grabber and grabbed is always at maximum the same as the range of whatever ability caused the grab in the first place. \\ \\ {{fa>minus-circle?18&align=left}} If grabber or grabbed are small enough for the other to carry, they can be dragged. This causes encumbrance if both are the same size. \\ \\ {{fa>minus-circle?18&align=left}} The grabber can choose to end the effect as a free action during their turn. \\ \\ {{fa>minus-circle?18&align=left}} The grabber ignores the effects of cover and concealment in regards to the target they've grabbed. \\ \\ {{fa>plus-circle?18&align=left}} Unlike other conditions, the target can choose to skip the automatic recovery roll at the end of their turn for Grabbed if desired. \\ \\ {{fa>minus-circle?18&align=left}} Unlike other conditions, the Grabbed condition stacks. A single creature can be grabbed by multiple different other creatures and thus have multiple versions of the Grabbed condition in place on them at once, all of which are recovered from separately. Everybody in an interconnected grab-pile has to carry the weight of everybody else. \\ \\ {{fa>minus-circle?18&align=left}} Although a single creature can be grabbed by multiple other creatures at once, they can only grab up to one other target at a time. | |{{ra>tentacle?32&align=left}} ^Grabbed |{{fa>minus-circle?18&align=left}} Grabber and grabbed are connected in some way; neither of them can move without dragging the other along for the ride. The distance between grabber and grabbed is always at maximum the same as the range of whatever ability caused the grab in the first place. \\ \\ {{fa>minus-circle?18&align=left}} If grabber or grabbed are small enough for the other to carry, they can be dragged. This causes encumbrance if both are the same size. \\ \\ {{fa>minus-circle?18&align=left}} The grabber can choose to end the effect as a free action during their turn. \\ \\ {{fa>minus-circle?18&align=left}} The grabber ignores the effects of cover and concealment in regards to the target they've grabbed. \\ \\ {{fa>plus-circle?18&align=left}} Unlike other conditions, the target can choose to skip the automatic recovery roll at the end of their turn for Grabbed if desired. \\ \\ {{fa>minus-circle?18&align=left}} Unlike other conditions, the Grabbed condition stacks. A single creature can be grabbed by multiple different other creatures and thus have multiple versions of the Grabbed condition in place on them at once, all of which are recovered from separately. Everybody in an interconnected grab-pile has to carry the weight of everybody else. \\ \\ {{fa>minus-circle?18&align=left}} Although a single creature can be grabbed by multiple other creatures at once, they can only grab up to one other target at a time. |
-|::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Elusive]]: Escape Artist |+|::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Escapist]]: Unbound |
  
 ===== Standard ===== ===== Standard =====
Line 24: Line 29:
 |4 |{{ra>noose?32&align=left}} ^Choking |{{fa>minus-circle?18&align=left}} Lose 1 Energy at the end of each round. If no Energy remains, lose Flesh instead. Successfully throwing off the condition prevents damage for that round. \\ \\ {{fa>minus-circle?18&align=left}} Making a recovery action no longer restores 1 Energy (but still allows a check to remove a condition as normal). | |4 |{{ra>noose?32&align=left}} ^Choking |{{fa>minus-circle?18&align=left}} Lose 1 Energy at the end of each round. If no Energy remains, lose Flesh instead. Successfully throwing off the condition prevents damage for that round. \\ \\ {{fa>minus-circle?18&align=left}} Making a recovery action no longer restores 1 Energy (but still allows a check to remove a condition as normal). |
 |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Adamant]]: Mechanical | |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Adamant]]: Mechanical |
-|5 |{{ra>cracked-helm?32&align=left}} ^Cracked |{{fa>minus-circle?18&align=left}} Maximum Flesh is reduced to 4. Lose any excess Flesh when gaining the condition. Regain any Flesh lost to the condition when it is removed. When inflicted by weapon attack, Cracked is applied to the subject immediately after damage is dealt. |+|5 |{{ra>cracked-helm?32&align=left}} ^Cracked |{{fa>minus-circle?18&align=left}} Incoming attacks critically hit on trigger die result of 10+. |
 |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Adamant]]: Self-Repair | |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Adamant]]: Self-Repair |
 |6 |{{ra>snail?32&align=left}} ^Crippled |{{fa>minus-circle?18&align=left}} The maximum distances of all movement and abilities that grant movement are reduced by one step on the standard distance scale (10 -> 5 -> 2 -> 1 -> 0). | |6 |{{ra>snail?32&align=left}} ^Crippled |{{fa>minus-circle?18&align=left}} The maximum distances of all movement and abilities that grant movement are reduced by one step on the standard distance scale (10 -> 5 -> 2 -> 1 -> 0). |
 |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Sprinter]]: Energized | |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Sprinter]]: Energized |
-|7 |{{ra>broken-bottle?32&align=left}} ^Deprived |{{fa>minus-circle?18&align=left}} Cannot use/spend Supply or Supply-substituting items in any way. \\ \\ {{fa>minus-circle?18&align=left}} Cannot use any ability that requires Supply in inventory. | +|7 |{{ra>ringing-bell?32&align=left}} ^Dizzy |{{fa>minus-circle?18&align=left}} Every time a movement action is taken, lose 1 Energy. \\ \\ {{fa>minus-circle?18&align=left}} Cannot dash (travel further in exchange for Energy) during a movement action. \\ \\ {{fa>plus-circle?18&align=left}} Movement made for free (without spending any actions) is unaffected. |
-|::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Merchant]] | +
-|8 |{{ra>ringing-bell?32&align=left}} ^Dizzy |{{fa>minus-circle?18&align=left}} Every time a movement action is taken, lose 1 Energy. \\ \\ {{fa>minus-circle?18&align=left}} Cannot dash (travel further in exchange for Energy) during a movement action. \\ \\ {{fa>plus-circle?18&align=left}} Movement made for free (without spending any actions) is unaffected. |+
 |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Acrobat]]: Steady | |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Acrobat]]: Steady |
 +|8 |{{ra>broken-bottle?32&align=left}} ^Leaking |{{fa>minus-circle?18&align=left}} When consuming any resource (Provisions/Supplies/Mojo), consume +1 additional point if possible. |
 +|::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Merchant]] |
 |9 |{{ra>turd?32&align=left}} ^Nauseous |{{fa>minus-circle?18&align=left}} All weapon attacks cost 1 Energy in addition to any normal costs they may have. \\ \\ {{fa>minus-circle?18&align=left}} Cannot double attack during a round. \\ \\ {{fa>plus-circle?18&align=left}} Weapon attacks made for free (without spending any actions) are unaffected. | |9 |{{ra>turd?32&align=left}} ^Nauseous |{{fa>minus-circle?18&align=left}} All weapon attacks cost 1 Energy in addition to any normal costs they may have. \\ \\ {{fa>minus-circle?18&align=left}} Cannot double attack during a round. \\ \\ {{fa>plus-circle?18&align=left}} Weapon attacks made for free (without spending any actions) are unaffected. |
 |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Berserker]]: Aggressor | |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Berserker]]: Aggressor |
Line 43: Line 48:
 ===== Elemental ===== ===== Elemental =====
  
-Each elemental condition is inflicted by and closely associated with a corresponding elemental class. Many elemental conditions can be directly upgraded by knowing the right abilities, making their effects more variable than standard conditions.+Each elemental condition is inflicted by and closely associated with a corresponding elemental archetype. Many elemental conditions can be directly upgraded by knowing the right abilities, making their effects more variable than standard conditions. Effects listed here are the basic versions.
  
 ^Condition ^^^Explanation ^ ^Condition ^^^Explanation ^
-| |{{ra>burning-embers?32&align=left}} ^Burning |{{fa>minus-circle?18&align=left}} When rolling to remove condition at the end of the round, lose 1 Flesh if result is 1-4 and lose nothing if result is 5-8. Rolling to remove as an action during the round does not cause damage regardless of trigger die result. \\ \\ {{fa>minus-circle?18&align=left}} All spaces within 1 meter are fully lit, all within 2 meters are dim light (or fully lit if they were already dim light). \\ \\ {{fa>plus-circle?18&align=left}} This condition is automatically removed by getting wet or entering an airless environment. \\ \\ {{fa>plus-circle?18&align=left}} This condition is automatically spread at the beginning of each turn to any adjacent creature that is grabbing or being grabbed by a creature that already has it. |+|1 |{{ra>player-dodge?32&align=left}} ^Buffeted |{{fa>minus-circle?18&align=left}} Every time the subject takes damage from an attack, they are knocked directly away from the attacker a number of meters equal to the damage taken. Solid barriers or creatures in the way block movement made past them. | 
 +|::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Tempest]]: Capricious | 
 +|2 |{{ra>burning-embers?32&align=left}} ^Burning |{{fa>minus-circle?18&align=left}} When rolling to remove condition at the end of the round, lose 1 Flesh if result is 1-4 and lose nothing if result is 5-8. Rolling to remove as an action during the round does not cause damage regardless of trigger die result. \\ \\ {{fa>minus-circle?18&align=left}} All spaces within 1 meter are fully lit, all within 2 meters are dim light (or fully lit if they were already dim light). \\ \\ {{fa>plus-circle?18&align=left}} This condition is automatically removed by getting wet or entering an airless environment. \\ \\ {{fa>plus-circle?18&align=left}} This condition is automatically spread at the beginning of each turn to any adjacent creature that is grabbing or being grabbed by a creature that already has it. |
 |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Firebug]]: Fireproof | |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Firebug]]: Fireproof |
-| |{{ra>battery-black?32&align=left}} ^Charged |{{fa>minus-circle?18&align=left}} After each action taken, roll a trigger die. If 1-4, lose 1 Energy. \\ \\ {{fa>plus-circle?18&align=left}} Free actions are unaffected. \\ \\ {{fa>plus-circle?18&align=left}} Recovery actions are unaffected. |+||{{ra>battery-black?32&align=left}} ^Charged |{{fa>minus-circle?18&align=left}} After each action taken, roll a trigger die. If 1-4, lose 1 Energy. \\ \\ {{fa>plus-circle?18&align=left}} Free actions are unaffected. \\ \\ {{fa>plus-circle?18&align=left}} Recovery actions are unaffected. |
 |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Tesla]]: Battery | |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Tesla]]: Battery |
-| |{{ra>snowflake?32&align=left}} ^Chilled |{{fa>minus-circle?18&align=left}} Roll a trigger die at the beginning of each turn. If result is 1-6, take only one action that round instead of two. |+||{{ra>snowflake?32&align=left}} ^Chilled |{{fa>minus-circle?18&align=left}} Roll a trigger die at the beginning of each turn. If result is 1-6, take only one action that round instead of two. |
 |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Cryophile]]: Boreal | |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Cryophile]]: Boreal |
-| |{{ra>reverse?32&align=left}} ^Confused |{{fa>minus-circle?18&align=left}} Roll a trigger die at the beginning of each turn. If result is 1-3, the opposing team decides what actions you take that round. |+||{{ra>reverse?32&align=left}} ^Confused |{{fa>minus-circle?18&align=left}} Roll a trigger die at the beginning of each turn. If result is 1-3, the opposing team decides what actions you take that round. |
 |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Steadfast]]: Focused | |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Steadfast]]: Focused |
-| |{{ra>arcane-mask?32&align=left}} ^Cursed |{{fa>minus-circle?18&align=left}} Cannot recover from any other condition before recovering from this one. |+||{{ra>arcane-mask?32&align=left}} ^Cursed |{{fa>minus-circle?18&align=left}} Cannot recover from any other condition before recovering from this one. |
 |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Luckster]] | |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Luckster]] |
-| |{{ra>mass-driver?32&align=left}} ^Irradiated |{{fa>minus-circle?18&align=left}} Cannot restore lost Energy or Flesh by any means. \\ \\ {{fa>minus-circle?18&align=left}} When rolling to remove condition at the end of the round, lose 1 Energy if result is 1-4 and lose nothing if result is 5+. If no Energy remains, lose Flesh instead. Rolling to remove as an action during the round does not cause lost Energy regardless of trigger die result. \\ \\ {{fa>minus-circle?18&align=left}} When rolling to remove condition at the end of the round, gain a random mutation if result is 1 and do not mutate if result is 2+. Rolling to remove as an action during the round does not cause mutation regardless of trigger die result. |+|7 |{{ra>broken-skull?32&align=left}} ^Dissolving |{{fa>minus-circle?18&align=left}} At the end of each round, lose one point from a combat rating of your choice (Melee, Remote, or Whelm). If all combat ratings are 0, lose Flesh instead. Successfully throwing off the condition prevents combat rating decay/damage for that round. \\ \\ {{fa>minus-circle?18&align=left}} Combat ratings return to normal at end of current exploration turn. | 
 +|::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Mordant]]: Insoluble | 
 +|8 |{{ra>mass-driver?32&align=left}} ^Irradiated |{{fa>minus-circle?18&align=left}} Cannot restore lost Energy or Flesh by any means. \\ \\ {{fa>minus-circle?18&align=left}} When rolling to remove condition at the end of the round, lose 1 Energy if result is 1-4 and lose nothing if result is 5+. If no Energy remains, lose Flesh instead. Rolling to remove as an action during the round does not cause lost Energy regardless of trigger die result. \\ \\ {{fa>minus-circle?18&align=left}} When rolling to remove condition at the end of the round, gain a random mutation if result is 1 and do not mutate if result is 2+. Rolling to remove as an action during the round does not cause mutation regardless of trigger die result. |
 |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Adamant]]: Inviolable | |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Adamant]]: Inviolable |
-| |{{ra>brandy-bottle?32&align=left}} ^Poisoned |{{fa>minus-circle?18&align=left}} When rolling to remove condition at the end of the round, lose Energy if result is 1-4 and lose nothing if result is 5-8. If no Energy remains, lose Flesh instead. Rolling to remove as an action during the round does not cause damage regardless of trigger die result. |+|9 |{{ra>aware?32&align=left}} ^Migrained |{{fa>minus-circle?18&align=left}} Roll twice, take lower number for first trigger die check each round. Resets at beginning of turn. \\ \\ {{fa>plus-circle?18&align=left}} Second+ trigger die checks each round are unaffected. | 
 +|::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Thunderer]]: Muffle | 
 +|10 |{{ra>apple?32&align=left}} ^Overloaded |{{fa>minus-circle?18&align=left}} If Energy is equal to Flesh at the end of the round, lose 1 Flesh. If Energy is less than Flesh, no effect. Successfully throwing off the condition prevents its effects for that round. | 
 +|::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Fecundite]]: Biofeedback | 
 +|11 |{{ra>guarded-tower?32&align=left}} ^Petrifying |{{fa>minus-circle?18&align=left}} If Energy is 0 at end of turn, immediately and permanently turn to stone. Successfully throwing off the condition prevents its effects for that round. \\ \\ {{fa>minus-circle?18&align=left}} Stone creatures cannot take any actions at all, even free actions. \\ \\ {{fa>plus-circle?18&align=left}} The three combat statistics (Melee, Remote, Whelm) of a petrified subject are all treated as being equal to the subject's level for purposes of defense. \\ \\ {{fa>plus-circle?18&align=left}} Stone creatures are treated as being one size larger than their actual size for purposes of how hard it is to move or carry them. \\ \\ {{fa>plus-circle?18&align=left}} All conditions on petrified subjects are suspended and cannot be recovered from. Conditions that deal damage over time or otherwise carry potential negative consequences when the recovery roll is too low such as Choking or Bleeding are totally harmless for petrified subjects. | 
 +|::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Gaian]]: Pliancy | 
 +|12 |{{ra>brandy-bottle?32&align=left}} ^Poisoned |{{fa>minus-circle?18&align=left}} When rolling to remove condition at the end of the round, lose Energy if result is 1-4 and lose nothing if result is 5-8. If no Energy remains, lose Flesh instead. Rolling to remove as an action during the round does not cause damage regardless of trigger die result. \\ \\ {{fa>minus-circle?18&align=left}} Energy/Flesh lost via the Poisoned condition cannot be regained by any means until the end of the current exploration turn. |
 |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Adamant]]: Inviolable | |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Adamant]]: Inviolable |
  
-| |{{ra>aware?32&align=left}} ^Migrained |{{fa>minus-circle?18&align=left}} Cannot use advanced abilities from any class. \\ \\ {{fa>plus-circle?18&align=left}} Core class abilities gained from taking the first level in a class are unaffected. | 
-|::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** | 
- 
-| |{{ra>guarded-tower?32&align=left}} ^Petrifying |{{fa>minus-circle?18&align=left}} If all Energy is lost for any reason, immediately and permanently turn to stone. | 
-|::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** | 
- 
-| |{{ra>broken-skull?32&align=left}} ^Dissolving |{{fa>minus-circle?18&align=left}} At the end of each round, lose one point from a combat rating of your choice (Melee, Remote, or Whelm). If all combat ratings are 0, lose Flesh instead. Successfully throwing off the condition prevents combat rating decay/damage for that round. \\ \\ {{fa>minus-circle?18&align=left}} Combat ratings return to normal at end of current exploration turn. | 
-|::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** | 
  
-| |{{ra>player-dodge?32&align=left}} ^Gusted |{{fa>minus-circle?18&align=left}} Every time the subject takes damage from an attack, they are knocked directly away from the attacker a number of meters equal to the damage taken. Solid barriers or creatures in the way block movement made past them. | 
-|::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** | 
  
-| |{{ra>apple?32&align=left}} ^Overloaded |{{fa>minus-circle?18&align=left}} If Energy is equal to Flesh at the end of the round, lose 1 Flesh. If Energy is less than Flesh, no effect. Successfully throwing off the condition prevents its effects for that round. | 
-|::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** | 
  
conditions.1579295155.txt.gz · Last modified: 2020/01/17 14:05 by kyle