User Tools

Site Tools


conditions

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
conditions [2020/10/29 08:53]
kyle
conditions [2021/02/09 09:46] (current)
kyle
Line 1: Line 1:
 +~~NOTOC~~
 +
 ====== Conditions ====== ====== Conditions ======
  
Line 4: Line 6:
 |[[#Universal]] |Conditions anyone can apply. |1 | |[[#Universal]] |Conditions anyone can apply. |1 |
 |[[#Standard]] |Conditions caused by weapon attacks. |12 | |[[#Standard]] |Conditions caused by weapon attacks. |12 |
-|[[#Elemental]] |Conditions from elemental classes. |12 |+|[[#Elemental]] |Conditions from elemental archetypes. |12 |
  
 ===== Universal ===== ===== Universal =====
Line 12: Line 14:
 ^Condition ^^Explanation ^ ^Condition ^^Explanation ^
 |{{ra>tentacle?32&align=left}} ^Grabbed |{{fa>minus-circle?18&align=left}} Grabber and grabbed are connected in some way; neither of them can move without dragging the other along for the ride. The distance between grabber and grabbed is always at maximum the same as the range of whatever ability caused the grab in the first place. \\ \\ {{fa>minus-circle?18&align=left}} If grabber or grabbed are small enough for the other to carry, they can be dragged. This causes encumbrance if both are the same size. \\ \\ {{fa>minus-circle?18&align=left}} The grabber can choose to end the effect as a free action during their turn. \\ \\ {{fa>minus-circle?18&align=left}} The grabber ignores the effects of cover and concealment in regards to the target they've grabbed. \\ \\ {{fa>plus-circle?18&align=left}} Unlike other conditions, the target can choose to skip the automatic recovery roll at the end of their turn for Grabbed if desired. \\ \\ {{fa>minus-circle?18&align=left}} Unlike other conditions, the Grabbed condition stacks. A single creature can be grabbed by multiple different other creatures and thus have multiple versions of the Grabbed condition in place on them at once, all of which are recovered from separately. Everybody in an interconnected grab-pile has to carry the weight of everybody else. \\ \\ {{fa>minus-circle?18&align=left}} Although a single creature can be grabbed by multiple other creatures at once, they can only grab up to one other target at a time. | |{{ra>tentacle?32&align=left}} ^Grabbed |{{fa>minus-circle?18&align=left}} Grabber and grabbed are connected in some way; neither of them can move without dragging the other along for the ride. The distance between grabber and grabbed is always at maximum the same as the range of whatever ability caused the grab in the first place. \\ \\ {{fa>minus-circle?18&align=left}} If grabber or grabbed are small enough for the other to carry, they can be dragged. This causes encumbrance if both are the same size. \\ \\ {{fa>minus-circle?18&align=left}} The grabber can choose to end the effect as a free action during their turn. \\ \\ {{fa>minus-circle?18&align=left}} The grabber ignores the effects of cover and concealment in regards to the target they've grabbed. \\ \\ {{fa>plus-circle?18&align=left}} Unlike other conditions, the target can choose to skip the automatic recovery roll at the end of their turn for Grabbed if desired. \\ \\ {{fa>minus-circle?18&align=left}} Unlike other conditions, the Grabbed condition stacks. A single creature can be grabbed by multiple different other creatures and thus have multiple versions of the Grabbed condition in place on them at once, all of which are recovered from separately. Everybody in an interconnected grab-pile has to carry the weight of everybody else. \\ \\ {{fa>minus-circle?18&align=left}} Although a single creature can be grabbed by multiple other creatures at once, they can only grab up to one other target at a time. |
-|::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Elusive]]: Escape Artist |+|::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Escapist]]: Unbound |
  
 ===== Standard ===== ===== Standard =====
Line 27: Line 29:
 |4 |{{ra>noose?32&align=left}} ^Choking |{{fa>minus-circle?18&align=left}} Lose 1 Energy at the end of each round. If no Energy remains, lose Flesh instead. Successfully throwing off the condition prevents damage for that round. \\ \\ {{fa>minus-circle?18&align=left}} Making a recovery action no longer restores 1 Energy (but still allows a check to remove a condition as normal). | |4 |{{ra>noose?32&align=left}} ^Choking |{{fa>minus-circle?18&align=left}} Lose 1 Energy at the end of each round. If no Energy remains, lose Flesh instead. Successfully throwing off the condition prevents damage for that round. \\ \\ {{fa>minus-circle?18&align=left}} Making a recovery action no longer restores 1 Energy (but still allows a check to remove a condition as normal). |
 |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Adamant]]: Mechanical | |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Adamant]]: Mechanical |
-|5 |{{ra>cracked-helm?32&align=left}} ^Cracked |{{fa>minus-circle?18&align=left}} Maximum Flesh is reduced to 4. Lose any excess Flesh when gaining the condition. Regain any Flesh lost to the condition when it is removed. When inflicted by weapon attack, Cracked is applied to the subject immediately after damage is dealt. |+|5 |{{ra>cracked-helm?32&align=left}} ^Cracked |{{fa>minus-circle?18&align=left}} Incoming attacks critically hit on trigger die result of 10+. |
 |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Adamant]]: Self-Repair | |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Adamant]]: Self-Repair |
 |6 |{{ra>snail?32&align=left}} ^Crippled |{{fa>minus-circle?18&align=left}} The maximum distances of all movement and abilities that grant movement are reduced by one step on the standard distance scale (10 -> 5 -> 2 -> 1 -> 0). | |6 |{{ra>snail?32&align=left}} ^Crippled |{{fa>minus-circle?18&align=left}} The maximum distances of all movement and abilities that grant movement are reduced by one step on the standard distance scale (10 -> 5 -> 2 -> 1 -> 0). |
 |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Sprinter]]: Energized | |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Sprinter]]: Energized |
-|7 |{{ra>broken-bottle?32&align=left}} ^Deprived |{{fa>minus-circle?18&align=left}} Cannot use/spend Supply or Supply-substituting items in any way. \\ \\ {{fa>minus-circle?18&align=left}} Cannot use any ability that requires Supply in inventory. | +|7 |{{ra>ringing-bell?32&align=left}} ^Dizzy |{{fa>minus-circle?18&align=left}} Every time a movement action is taken, lose 1 Energy. \\ \\ {{fa>minus-circle?18&align=left}} Cannot dash (travel further in exchange for Energy) during a movement action. \\ \\ {{fa>plus-circle?18&align=left}} Movement made for free (without spending any actions) is unaffected. |
-|::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Merchant]] | +
-|8 |{{ra>ringing-bell?32&align=left}} ^Dizzy |{{fa>minus-circle?18&align=left}} Every time a movement action is taken, lose 1 Energy. \\ \\ {{fa>minus-circle?18&align=left}} Cannot dash (travel further in exchange for Energy) during a movement action. \\ \\ {{fa>plus-circle?18&align=left}} Movement made for free (without spending any actions) is unaffected. |+
 |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Acrobat]]: Steady | |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Acrobat]]: Steady |
 +|8 |{{ra>broken-bottle?32&align=left}} ^Leaking |{{fa>minus-circle?18&align=left}} When consuming any resource (Provisions/Supplies/Mojo), consume +1 additional point if possible. |
 +|::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Merchant]] |
 |9 |{{ra>turd?32&align=left}} ^Nauseous |{{fa>minus-circle?18&align=left}} All weapon attacks cost 1 Energy in addition to any normal costs they may have. \\ \\ {{fa>minus-circle?18&align=left}} Cannot double attack during a round. \\ \\ {{fa>plus-circle?18&align=left}} Weapon attacks made for free (without spending any actions) are unaffected. | |9 |{{ra>turd?32&align=left}} ^Nauseous |{{fa>minus-circle?18&align=left}} All weapon attacks cost 1 Energy in addition to any normal costs they may have. \\ \\ {{fa>minus-circle?18&align=left}} Cannot double attack during a round. \\ \\ {{fa>plus-circle?18&align=left}} Weapon attacks made for free (without spending any actions) are unaffected. |
 |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Berserker]]: Aggressor | |::: |::: |::: |{{fa>ban?18&align=left}}**Negated By:** [[Berserker]]: Aggressor |
Line 46: Line 48:
 ===== Elemental ===== ===== Elemental =====
  
-Each elemental condition is inflicted by and closely associated with a corresponding elemental class. Many elemental conditions can be directly upgraded by knowing the right abilities, making their effects more variable than standard conditions. Effects listed here are the basic versions.+Each elemental condition is inflicted by and closely associated with a corresponding elemental archetype. Many elemental conditions can be directly upgraded by knowing the right abilities, making their effects more variable than standard conditions. Effects listed here are the basic versions.
  
 ^Condition ^^^Explanation ^ ^Condition ^^^Explanation ^
conditions.1603983191.txt.gz · Last modified: 2020/10/29 08:53 by kyle