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cryophile [2020/10/15 09:35]
kyle
cryophile [2020/11/19 13:55] (current)
kyle
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 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Chill Out:** As an action, you may inflict the Chilled condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when inflicting the Chilled condition this way. If the result is 1-3, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies remaining. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Chill Out:** As an action, you may inflict the Chilled condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when inflicting the Chilled condition this way. If the result is 1-3, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies remaining. |
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-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Coldest Iron:** You know how to enhance your weapons with frost. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Chilled condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). \\ \\ {{fa>plus-circle?24&align=left}}**Monoelemental:** Your weapon attacks can only inflict a single elemental condition on a 10+ at a time. If you have levels in multiple Elemental classes, you pick which condition your 10+ trigger die attacks inflict each time. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Coldest Iron:** You know how to enhance your weapons with frost. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Chilled condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Monoelemental:** Your weapon attacks can only inflict a single elemental condition on a 10+ at a time. If you have levels in multiple elemental archetypes, you pick which condition your 10+ trigger die attacks inflict each time. |
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-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Put You On Ice:** When you apply the Chilled condition to a target that either has no Attention/Energy remaining or is helpless/willing, they are flash-frozen completely in ice. Entombed subjects cannot take any actions and are totally helpless. \\ \\ {{fa>plus-circle?24&align=left}}**Slow Sap:** An entombed subject loses 1 Flesh at the end of every exploration turn. \\ \\ {{fa>minus-circle?24&align=left}}**Well-Protected:** Entombed subjects have complete cover from all attacks and effects. They also float in liquids if they didn't already, and are relatively easy to push across level surfaces. \\ \\ {{fa>minus-circle?24&align=left}}**Breakout:** The ice around an entombed subject can be broken and the entombed subject freed by targeting it with any weapon attack. This does not harm the entombed subject, just the ice that envelops them. If the weapon attack's trigger die result is 7+, this succeeds; if not, then it fails and the attack is wasted. Attackers with one or more levels in the Firebug class automatically succeed at freeing entombed subjects in this way regardless of the trigger die result (their fiery weapons are especially good at melting out entombed subjects). |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Put You On Ice:** When you apply the Chilled condition to a target that either has no Attention/Energy remaining or is helpless/willing, they are flash-frozen completely in ice. Entombed subjects cannot take any actions and are totally helpless. \\ \\ {{fa>plus-circle?24&align=left}}**Slow Sap:** An entombed subject loses 1 Flesh at the end of every exploration turn. \\ \\ {{fa>minus-circle?24&align=left}}**Well-Protected:** Entombed subjects have complete cover from all attacks and effects. They also float in liquids if they didn't already, and are relatively easy to push across level surfaces. \\ \\ {{fa>minus-circle?24&align=left}}**Breakout:** The ice around an entombed subject can be broken and the entombed subject freed by targeting it with any weapon attack. This does not harm the entombed subject, just the ice that envelops them. If the weapon attack's trigger die result is 7+, this succeeds; if not, then it fails and the attack is wasted. Attackers with one or more levels in the [[Firebug]] archetype automatically succeed at freeing entombed subjects in this way regardless of the trigger die result (their fiery weapons are especially good at melting out entombed subjects). |
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cryophile.1602776133.txt.gz ยท Last modified: 2020/10/15 09:35 by kyle