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darkseeker [2019/06/26 10:23]
kyle
darkseeker [2020/11/19 12:21] (current)
kyle
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 ~~NOTOC~~ ~~NOTOC~~
  
-//.//+//Rioters, comedians and terrorizers of horny teenagers all agree: you don't want to let them know who you really are.//
  
-.+Before you light a torch, there could be anything and nothing waiting for you in the darkness. This uncertainty is the stock-in-trade for a Darkseeker, who harnesses it in a supernatural and very primal way to do things that shouldn't be possible. But not, you know, if anybody can see them. The archetype synergizes extremely well with both [[Shadow]] (to turn partial concealment into complete concealment) and [[Smoker]] (to create concealment anywhere).
  
 ^[[#Darkseeker]] ^^Spooky powers in the dark. | ^[[#Darkseeker]] ^^Spooky powers in the dark. |
 +|{{fa>caret-right?24}} |[[#Blind Spot]] |Remove yourself from perception. |
 +|{{fa>caret-right?24}} |[[#Dark Reach]] |Quantum positioning. |
 |{{fa>caret-right?24}} |[[#Darkvision]] |See in the dark. | |{{fa>caret-right?24}} |[[#Darkvision]] |See in the dark. |
 |{{fa>caret-right?24}} |[[#Heisenberg]] |Teleport when unobserved. | |{{fa>caret-right?24}} |[[#Heisenberg]] |Teleport when unobserved. |
-|{{fa>caret-right?24}} |[[#Slasher]] |Spread fear and follow it. | +|{{fa>caret-right?24}} |[[#Shrouded]] |Universal concealment defense. | 
-^[[#Enterprises]] ||Darkseeker School |+^^^
  
 ====== Darkseeker ====== ====== Darkseeker ======
  
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Fade To Black:** When you have complete concealment, all failure chances on attacks made against you are 12 instead of 6. \\ \\ {{fa>minus-circle?24&align=left}}**The Unshrouded:** Darkseeker has no effect when you only have partial concealment (unless you also have the Shadow class and are using it to treat partial concealment as full). |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Fade To Black:** When you have complete concealment, all failure chances on attacks made against you are 12 instead of 6. \\ \\ {{fa>minus-circle?24&align=left}}**The Unshrouded:** Darkseeker has no effect when you only have partial concealment (unless you also have the [[Shadow]] archetype and are using it to treat partial concealment as full). | 
 +^ ^^^ 
 + 
 +====== Blind Spot ====== 
 + 
 +^ ^^^ 
 +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Outside Perception:** There are other ways of not being seen than cloaking yourself in darkness. As an action, you can make yourself completely invisible to any single creature of your choice within 20 meters. Their eyes simply slide right over you without registering that you're there. This grants you complete concealment, but only from your chosen target. \\ \\ {{fa>minus-circle?24&align=left}}**Blink and It's Over:** This effect disappears at the beginning of your next turn. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Roll a trigger die when using this ability. If the result is 1-3, then doing so costs 1 Mojo. You cannot use this ability if you have no Mojo remaining. | 
 +^ ^^^ 
 + 
 +====== Dark Reach ====== 
 + 
 +^ ^^^ 
 +^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Could Be Anywhere:** If nobody can see you, then your exact position is more flexible. So long as you are not currently being observed, you may treat your effective position as being anywhere within 5 meters of your actual position for purposes of using weapon attacks or other ability effects. This can be useful for shooting around cover while simultaneously hiding behind it, backstabbing targets from the front, or similar shenanigans. \\ \\ {{fa>minus-circle?24&align=left}}**Not There:** Both your actual and effective positions must be hidden for this trick to work. If somebody is actively observing any space within 5 meters of you, you cannot treat it as your effective position. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Uncertainty Principle:** As an action, you can teleport to any location within 20 meters that you're at least somewhat familiar with (being able to see it or having seen it before is enough). \\ \\ {{fa>minus-circle?24&align=left}}**Away, Prying Eyes:** You cannot use Heisenberg to teleport if either you or your target destination are being directly observed by anybody at the moment you do it. Except for yourself, obviously. Or, like, a random frog or something that has no investment or importance in anything you do anyway. |+^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Uncertainty Principle:** As an action, you can teleport to any location within 20 meters that you're at least somewhat familiar with (being able to see it or having seen it before is enough). \\ \\ {{fa>minus-circle?24&align=left}}**Away, Prying Eyes:** You cannot use Heisenberg to teleport if either you or your target destination are being directly observed by anybody at the moment you do it. Except for yourself, obviously. Or, like, a random frog or something that has no investment or importance in anything you do anyway. \\ \\ {{ra>doubled?24&align=left}}**Teleporter Synergy:** If you have at least one level in the [[Teleporter]] archetype, you may teleport up to 50 meters using the Heisenberg ability instead of the normal 20. | 
 +|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Unknowable:** Every time you are about to be seen, you can use this ability to teleport away as a free action right before you are revealed. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Every time you teleport away the instant before you would have been seen, you must spend one Mojo. |
 ^ ^^^ ^ ^^^
  
-====== Slasher ======+====== Shrouded ======
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Spread Terror:** When you attack a target that cannot see you using any weapon and the trigger die is 10+, that target immediately gains the Afraid condition. | +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Untouchable:** Attacks against you that normally suffer no failure chance from concealment (such as many Whelm-type attacks) now suffer failure chance of 3 from partial concealment and 6 from total. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Conditioner:** If you hit somebody that can't see you with an attack but the trigger die is not 10+, you can choose to apply the Afraid condition anyway. \\ \\ {{fa>minus-circle?24&align=left}}**Supply Cost:** Every time you force target to gain the Afraid condition when they normally wouldn't, you must spend 1 Supply or use of a Mojo Catcher item. |+
 ^ ^^^ ^ ^^^
-^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**No Escape:** As an action, you can teleport in order to appear nearby a target. You appear in any space that is not currently being observed (a dark corner, a just-searched closet, or right behind them) by anybody consequential within 5 meters of your chosen target. \\ \\ {{fa>plus-circle?24&align=left}}**No Restraints:** You can teleport using this ability even if you've never been to your target destination before. It has no range restriction. \\ \\ {{fa>minus-circle?24&align=left}}**Off-Screen Only:** If all spaces within 5 meters of your target are currently being observed, you cannot use this ability. If you are currently being observed, you cannot use this ability. \\ \\ {{fa>minus-circle?24&align=left}}**Scent of Fear:** You can only teleport to a target's side with this ability if the target is currently trying to escape from you. Any target you have inflicted the Afraid condition to is always trying to escape you by default, but this ability also works on anybody trying to escape you for more strategic reasons. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Close The Inner Eye:** Opponents cannot use the Blind-Fight ability from the [[Striker]] archetype to ignore concealment when attacking you. It just doesn't function at all when you're the intended target. |
 ^ ^^^ ^ ^^^
  
-|{{ra>help?24|Help}} |**Afraid** creatures are in a panic. | 
-|::: |{{fa>minus-circle?18&align=left}} The first action every round must be spent getting physically further away from the source of fear. If no avenues of escape are available, take actions as normal. \\ \\ {{fa>plus-circle?18&align=left}} Second (and beyond?) actions each round are unaffected. | 
- 
-====== Enterprises ====== 
- 
-^Darkseeker School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. | 
darkseeker.1561566211.txt.gz · Last modified: 2019/06/26 10:23 by kyle