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deathtouch [2020/10/29 08:28]
kyle [Drain Touch]
deathtouch [2021/02/17 09:18] (current)
kyle
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 ~~NOTOC~~ ~~NOTOC~~
  
-//My new teacher met me outside the citysucker punched me in the stomachand stole my wallet. I never saw her again; the agreed-upon lesson had been taught. The Quivering Palm technique was a lot different than I expected, but I soon grew to master it as well.//+//Notunder ANY circumstances, to be confused with "bad touch."//
  
-Deathtouches fight in a close hand-to-hand style, but don't employ the same kind of powerful strikes assay, a [[Brawler]]They don't need to, because even their lightest touch can be deadlyThere are two popular ways to flavor a Deathtouch's abilities: either as the life-draining caress of the undead, or the forbidden techniques of a wuxia martial artistEither, both, or neither are fine; the end result is the same.+^{{ra>key?48|Possible Keystones}} |1. Dim Mak instructional scroll. \\ 2. Skeletal human hand on silver chain. \\ 3. Plushie of an iconicyet weak video game enemy\\ 4Cameo depicting the Grim Reaper\\ 5. Antique ankh. \\ 6. Banned card from popular CCG|
  
 This is a weapon and subject to [[UWR|universal weapon rules]]. This is a weapon and subject to [[UWR|universal weapon rules]].
  
 ^[[#Deathtouch]] ^^Kill with a touch. | ^[[#Deathtouch]] ^^Kill with a touch. |
 +|{{fa>caret-right?24}} |[[#Abjection]] |More condition choices. |
 |{{fa>caret-right?24}} |[[#Culling]] |Deal more damage to the suffering. | |{{fa>caret-right?24}} |[[#Culling]] |Deal more damage to the suffering. |
 |{{fa>caret-right?24}} |[[#Death Knell]] |Kills empower further strikes. | |{{fa>caret-right?24}} |[[#Death Knell]] |Kills empower further strikes. |
 |{{fa>caret-right?24}} |[[#Delayed Strike]] |Hits land when you want them to. | |{{fa>caret-right?24}} |[[#Delayed Strike]] |Hits land when you want them to. |
 |{{fa>caret-right?24}} |[[#Doom]] |Effective instant death. | |{{fa>caret-right?24}} |[[#Doom]] |Effective instant death. |
-|{{fa>caret-right?24}} |[[#Drain Touch]] |Sometimes heal yourself. | 
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Attack:** As an action, you may make a Melee attack against any target within 1 meter. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Afraid, Dizzy, or Nauseous conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Backstab:** If you attack a target that cannot see you, you deal +2 damage. \\ \\ {{fa>plus-circle?24&align=left}}**Assassinate:** If you attack creature of your own level or lower that wasn't expecting to be attacked, it instantly dies. Creatures that are higher-level than you are immune to assassination and your attack is resolved normally against them. Assassination strikes can fail just like normal strikes (due to concealment, size differences, etc). |+^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Life-Tearing:** As an action, you may make a Melee attack against any target within 1 meter. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Afraid, Dizzy, or Nauseous conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Skullduggery:** This weapon can be used to backstab (+2 damage to targets that cannot see you) and assassinate (instantly kill targets of equal or lower level who weren't expecting an attack). \\ \\ {{fa>plus-circle?24&align=left}}**Semi-Aquatic:** The weapon has failure chance of 6 when used underwater instead of such use being impossible. |
 ^ ^^^ ^ ^^^
  
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 |{{ra>ringing-bell?32&align=left}} ^Dizzy |{{fa>minus-circle?18&align=left}} Every time a movement action is taken, lose 1 Energy. \\ \\ {{fa>minus-circle?18&align=left}} Cannot dash (travel further in exchange for Energy) during a movement action. \\ \\ {{fa>plus-circle?18&align=left}} Movement made for free (without spending any actions) is unaffected. | |{{ra>ringing-bell?32&align=left}} ^Dizzy |{{fa>minus-circle?18&align=left}} Every time a movement action is taken, lose 1 Energy. \\ \\ {{fa>minus-circle?18&align=left}} Cannot dash (travel further in exchange for Energy) during a movement action. \\ \\ {{fa>plus-circle?18&align=left}} Movement made for free (without spending any actions) is unaffected. |
 |{{ra>turd?32&align=left}} ^Nauseous |{{fa>minus-circle?18&align=left}} All weapon attacks cost 1 Energy in addition to any normal costs they may have. \\ \\ {{fa>minus-circle?18&align=left}} Cannot double attack during a round. \\ \\ {{fa>plus-circle?18&align=left}} Weapon attacks made for free (without spending any actions) are unaffected. | |{{ra>turd?32&align=left}} ^Nauseous |{{fa>minus-circle?18&align=left}} All weapon attacks cost 1 Energy in addition to any normal costs they may have. \\ \\ {{fa>minus-circle?18&align=left}} Cannot double attack during a round. \\ \\ {{fa>plus-circle?18&align=left}} Weapon attacks made for free (without spending any actions) are unaffected. |
 +
 +====== Abjection ======
 +
 +^ ^^^
 +^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Thousand Miseries:** The weapon is much more versatile when it comes to debilitation. When the trigger die is 10+, you may choose to inflict the Bleary, Cracked, or Leaking conditions to your target in addition to your normal choices of the Afraid, Dizzy, or Nauseous conditions. \\ \\ {{fa>plus-circle?24&align=left}}**Unique Suffering:** When the trigger die is 12, you may choose to inflict any of the 12 standard conditions of your choice to your target. |
 +^ ^^^
 +
 +^Condition ^^Explanation ^
 +|{{ra>bleeding-eye?32&align=left}} ^Bleary |{{fa>minus-circle?18&align=left}} Treat all spaces as having partial concealment. Spaces that already have partial concealment are treated as having full concealment. |
 +|{{ra>cracked-helm?32&align=left}} ^Cracked |{{fa>minus-circle?18&align=left}} Maximum Flesh is reduced to 4. Lose any excess Flesh when gaining the condition. Regain any Flesh lost to the condition when it is removed. When inflicted by a weapon attack, Cracked is applied to the subject immediately after damage is dealt. |
 +|{{ra>broken-bottle?32&align=left}} ^Leaking |{{fa>minus-circle?18&align=left}} When consuming any resource (Provisions/Supplies/Mojo), consume +1 additional point if possible. |
  
 ====== Culling ====== ====== Culling ======
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Sacrifice The Crippled:** Whenever you successfully attack with this weapon, you deal +1 additional damage per condition the target is currently suffering from. |+^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Sacrifice The Crippled:** Whenever you successfully attack with this weapon, you deal +1 additional damage per condition the target is currently suffering from. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**I Am Inevitable:** When you strike the killing blow with this weapon on a creature that is at least level 5, you deal +1 damage with all further attacks made with this weapon until the end of the current exploration turn. Multiple kills give stacking bonuses. \\ \\ {{fa>plus-circle?24&align=left}}**Reaper of Souls:** Higher-level creatures grant proportionally bigger bonuses to damage of +1 per 5 levels possessed by the slain target (e.g. level 10 targets give +2 to damage, level 15 targets give +3, and so on). \\ \\ {{fa>minus-circle?24&align=left}}**Weaklings:** Killing a creature of less than level gives no bonus from Death Knell. |+^{{ra>helmet?48|Passive Combat}} ||{{fa>plus-circle?24&align=left}}**I Am Inevitable:** When you strike the killing blow with this weapon on a creature whose level is at least half your own, you deal +1 damage with all further attacks made with this weapon until the end of the current exploration turn. Multiple kills give stacking bonuses. \\ \\ {{fa>plus-circle?24&align=left}}**Reaper of Souls:** If you strike the killing blow on a creature whose level is equal to or higher than your own, bonus damage is +2 instead of +1. \\ \\ {{fa>minus-circle?24&align=left}}**Weaklings:** Killing a creature of less than half your level gives no bonus from Death Knell. \\ \\ {{fa>minus-circle?24&align=left}}**Fleeting Power:** All bonus damage from kills made with this ability is lost and resets to 0 at the end of each exploration turn. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Omae Wa Mou Shindeiru:** Every time you attack a target with this weapon, you can choose to delay the attack's effect. A delayed hit deals no damage and seemingly has no effect at all. At any later point during the battle on your turn that you desire, you can choose to unleash the delayed strike on its target as a free action. \\ \\ {{fa>plus-circle?24&align=left}}**Nani?!** If the initial attack critically hit or had any other beneficial effect from a high trigger die result, then the delayed version also gains those bonuses. The damage of a delayed strike is calculated based on the current Escalation when it is unleashed, not when it was originally set up. \\ \\ {{fa>minus-circle?24&align=left}}**Escaping Fate:** If a target you've set up delayed strike(s) on dies before you unleash them, the effect is wasted. If you die before you unleash your strikes, the effect is wasted. If the current exploration turn ends before you unleash your strikes, they are wasted. |+^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Omae Wa Mou Shindeiru:** Every time you attack a target with this weapon, you can choose to delay the attack's effect. A delayed hit deals no damage and seemingly has no effect at all. At any later point during the battle on your turn that you desire, you can choose to unleash the delayed strike on its target as a free action. \\ \\ {{fa>plus-circle?24&align=left}}**Nani?!** If the initial attack critically hit or had any other beneficial effect from a high trigger die result, then the delayed version also gains those bonuses. The damage of a delayed strike is calculated based on the current Escalation when it is unleashed, not when it was originally set up. \\ \\ {{fa>minus-circle?24&align=left}}**Escaping Fate:** If a target you've set up delayed strike(s) on dies before you unleash them, the effect is wasted. If you die before you unleash your strikes, the effect is wasted. If the current exploration turn ends before you unleash your strikes, they are wasted. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Fell The Mighty:** Your effective level for purposes of assassinating creatures with this weapon is increased by +1 per 2 levels you have (e.g. if you are level 6, you can use this weapon to assassinate targets of up to level 9). | +^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Fell The Mighty:** Your effective level for purposes of assassinating creatures with this weapon is increased by +1 per 2 levels you have (e.g. if you are level 6, you can use this weapon to assassinate targets of up to level 9). |
-^ ^^^ +
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Finger of Death:** When the trigger die is 10+ and your target's level is half your own or less, you instantly kill them regardless of how much Attention/Energy/Flesh they would normally be left with afterwards. | +
-^ ^^^ +
- +
-====== Drain Touch ====== +
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Life Siphoning:** When the trigger die is 10+, you regain up to 2 points of lost Energy. |+^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Finger of Death:** When the trigger die is 10+ and your target's level is half your own or less, you instantly kill them regardless of how much Attention/Energy/Flesh they would normally be left with afterwards. |
 ^ ^^^ ^ ^^^
  
deathtouch.1603981688.txt.gz · Last modified: 2020/10/29 08:28 by kyle