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deathtouch [2021/02/02 14:52]
kyle
deathtouch [2021/02/17 09:18] (current)
kyle
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 //Not, under ANY circumstances, to be confused with "bad touch."// //Not, under ANY circumstances, to be confused with "bad touch."//
  
-^{{ra>doubled?48|Cocktails}} |[[Undead]]: Literally drain life. \\ [[Mordant]]: Dissolve at a touch. \\ [[Helsing]]: Anathema to the unclean. | 
 ^{{ra>key?48|Possible Keystones}} |1. Dim Mak instructional scroll. \\ 2. Skeletal human hand on silver chain. \\ 3. Plushie of an iconic, yet weak video game enemy. \\ 4. Cameo depicting the Grim Reaper. \\ 5. Antique ankh. \\ 6. Banned card from popular CCG. | ^{{ra>key?48|Possible Keystones}} |1. Dim Mak instructional scroll. \\ 2. Skeletal human hand on silver chain. \\ 3. Plushie of an iconic, yet weak video game enemy. \\ 4. Cameo depicting the Grim Reaper. \\ 5. Antique ankh. \\ 6. Banned card from popular CCG. |
  
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 ^ ^^^ ^ ^^^
-^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Attack:** As an action, you may make a Melee attack against any target within 1 meter. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Afraid, Dizzy, or Nauseous conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Skullduggery:** This weapon can be used to backstab (+2 damage to targets that cannot see you) and assassinate (instantly kill targets of equal or lower level who weren't expecting an attack). |+^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Life-Tearing:** As an action, you may make a Melee attack against any target within 1 meter. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Afraid, Dizzy, or Nauseous conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Skullduggery:** This weapon can be used to backstab (+2 damage to targets that cannot see you) and assassinate (instantly kill targets of equal or lower level who weren't expecting an attack). \\ \\ {{fa>plus-circle?24&align=left}}**Semi-Aquatic:** The weapon has a failure chance of 6 when used underwater instead of such use being impossible. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Thousand Miseries:** The weapon is much more versatile when it comes to debilitation. When the trigger die is 10+, you may choose to inflict the Bleary, Cracked, or Sore conditions to your target in addition to your normal choices of the Afraid, Dizzy, or Nauseous conditions. \\ \\ {{fa>plus-circle?24&align=left}}**Unique Suffering:** When the trigger die is 12, you may choose to inflict any of the 12 standard conditions of your choice to your target. |+^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Thousand Miseries:** The weapon is much more versatile when it comes to debilitation. When the trigger die is 10+, you may choose to inflict the Bleary, Cracked, or Leaking conditions to your target in addition to your normal choices of the Afraid, Dizzy, or Nauseous conditions. \\ \\ {{fa>plus-circle?24&align=left}}**Unique Suffering:** When the trigger die is 12, you may choose to inflict any of the 12 standard conditions of your choice to your target. |
 ^ ^^^ ^ ^^^
  
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 |{{ra>bleeding-eye?32&align=left}} ^Bleary |{{fa>minus-circle?18&align=left}} Treat all spaces as having partial concealment. Spaces that already have partial concealment are treated as having full concealment. | |{{ra>bleeding-eye?32&align=left}} ^Bleary |{{fa>minus-circle?18&align=left}} Treat all spaces as having partial concealment. Spaces that already have partial concealment are treated as having full concealment. |
 |{{ra>cracked-helm?32&align=left}} ^Cracked |{{fa>minus-circle?18&align=left}} Maximum Flesh is reduced to 4. Lose any excess Flesh when gaining the condition. Regain any Flesh lost to the condition when it is removed. When inflicted by a weapon attack, Cracked is applied to the subject immediately after damage is dealt. | |{{ra>cracked-helm?32&align=left}} ^Cracked |{{fa>minus-circle?18&align=left}} Maximum Flesh is reduced to 4. Lose any excess Flesh when gaining the condition. Regain any Flesh lost to the condition when it is removed. When inflicted by a weapon attack, Cracked is applied to the subject immediately after damage is dealt. |
-|{{ra>player-pain?32&align=left}} ^Sore |{{fa>minus-circle?18&align=left}} Do not automatically regain lost Attention at the beginning of each round. |+|{{ra>broken-bottle?32&align=left}} ^Leaking |{{fa>minus-circle?18&align=left}} When consuming any resource (Provisions/Supplies/Mojo), consume +1 additional point if possible. |
  
 ====== Culling ====== ====== Culling ======
deathtouch.1612302759.txt.gz ยท Last modified: 2021/02/02 14:52 by kyle