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doper [2020/07/26 00:41] kyle [Kickstarters] |
doper [2021/04/15 11:16] (current) kyle [Vitalizers] |
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| |{{fa> | |{{fa> | ||
| |{{fa> | |{{fa> | ||
| - | ^[[# | + | ^ ^^^ |
| ====== Doper ====== | ====== Doper ====== | ||
| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra> | + | ^{{ra> |
| - | |{{fa> | + | |{{fa> |
| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra> | + | ^{{ra> |
| ^ ^^^ | ^ ^^^ | ||
| ^{{ra> | ^{{ra> | ||
| ^ ^^^ | ^ ^^^ | ||
| - | |||
| - | * Immunity to stress death | ||
| - | * take an allys stress point for them | ||
| - | * cant crack the same way twice while high | ||
| - | * total relaxation: gross involuntary bodily functions | ||
| - | * dungeon stress immunity | ||
| - | * All stress taken during current eturn is inverted, removing stress instead | ||
| ====== Inhibitors ====== | ====== Inhibitors ====== | ||
| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra> | + | ^{{ra> |
| ^ ^^^ | ^ ^^^ | ||
| - | |||
| - | * Slowed metabolism: ignore one damage-causing condition? Or multiple conditions from a list, ignore max 1/round | ||
| - | * can hold totally still, hold breath for hella long? | ||
| - | * delay damage 1/turn | ||
| - | * torpor: cannot regain energy this e.turn | ||
| - | * don't need to eat | ||
| - | * | ||
| ====== Kickstarters ====== | ====== Kickstarters ====== | ||
| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra> | + | ^{{ra> |
| ^ ^^^ | ^ ^^^ | ||
| - | |||
| - | * Spurred: when you take damage, roll next attack die twice and take better result | ||
| - | * Move 2m at beginning of each turn for free, cannot abstain from such | ||
| - | * must always act first in every round before any ally | ||
| - | * reattacking a target when the last attempt failed reduces failure chance by 3 | ||
| ====== Mindspins ====== | ====== Mindspins ====== | ||
| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra> | + | ^{{ra> |
| ^ ^^^ | ^ ^^^ | ||
| - | |||
| - | * Gain xp | ||
| - | * bypass one door or mechanism | ||
| - | * ignore concealment for one creature at a time, pick at beginning of each turn | ||
| - | * can undo a single action/ | ||
| - | * go totally nonverbal- cannot use or understand language | ||
| - | * when gain a standard or elemental condition, roll up another random one of the same type. You can choose to be inflicted with the original or the random reroll, whichever you prefer | ||
| ====== Prosocials ====== | ====== Prosocials ====== | ||
| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra> | + | ^{{ra> |
| ^ ^^^ | ^ ^^^ | ||
| - | |||
| - | * Soothing voice- can put others to sleep if they dont feel threatened | ||
| - | * new friend- become friends with somebody nonhostile random you meet | ||
| - | * get invited into anybodys home by showing up | ||
| - | * cannot make attacks or offensive actions at all | ||
| - | * attention grabber- target must face you+interruptor, | ||
| - | * swap places with any adjacent creature as free action 1/turn | ||
| ====== Vitalizers ====== | ====== Vitalizers ====== | ||
| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra> | + | ^{{ra> |
| ^ ^^^ | ^ ^^^ | ||
| - | |||
| - | * Recovery free action 1/explturn | ||
| - | * can ignore 1 drug effect of choice per dose | ||
| - | * Remove nonpermanent injury | ||
| - | * primed: can regain lost flesh as action, not procedure | ||
| - | * remove disease | ||
| - | * Can take no actions other than recovery if energy is not currently full | ||
| - | |||
| - | ====== Enterprises ====== | ||
| - | |||
| - | ^Doper School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | | ||