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doubleheader [2020/07/01 20:10]
kyle
doubleheader [2021/02/09 08:15] (current)
kyle [Cerberus]
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-Two creatures, one body. Separate health pools, mrw, etc. Shared resources and inventory. Mrw split between heads? Might be a decent way to make each weaker. Can take 3 actions a turn, no more than 2 per head. Move actions move both, obviously.+~~NOTOC~~
  
-  * Mrw to be split is 75 percent level? +//Jameson works just as hard as anybody else on the crewso I don't care one bit that he's actually two dwarfs in trenchcoat.//
-  * Hydra: healing one head heals the other as wellcan pass flesh to each other, recovering removes condition from bothMaybe something more hydra-like? Like losing a head doesnt reduce actions per round at all +
-  * kuato: choose which head takes any given blow, max one head can be targeted by sny given attack (actually that parts standard) +
-  * scylla+ghidorah+
  
-could this go another way? like treat extra heads as special resources instead of split creatures. might be simpleralso gives more thematic hydra implementationmaybe just for that ACTUALLY NO Overgrowth in Regenerator is fine hydra simulator conceptually speaking+Doubleheaders enjoy an incredibly powerful edge in the form of additional actions per roundbut suffer from noticeably increased fragility as trade-offDespite the name, you don't necessarily need to have two heads to take a level in the Doubleheader archetype- it can be used to represent any creature with two semi-independent parts that work in tandem. If you're interested in playing large number of ridiculously weak individuals working together, check out the [[Swarm]] archetype instead.
  
-how to simplify maybe: base ability just gives +1 action per round, cannot be attack or movementlosing some amount of health also removes this benefit.+^[[#Doubleheader]] ^^Multiple heads
 +|{{fa>caret-right?24}} |[[#Cerberus]] |Three heads
 +|{{fa>caret-right?24}} |[[#Ghidorah]] |Deadly double attacks. | 
 +|{{fa>caret-right?24}} |[[#Hydra]] |Heal faster. | 
 +|{{fa>caret-right?24}} |[[#Kuato]] |Choose which head gets hit. | 
 +|{{fa>caret-right?24}} |[[#Zaphod]] |Don't lose actions. | 
 +^ ^^^
  
-or: keep 2 different health pools but give 3 FEA each instead of 5. at least simpler than 2 different mrw stats.+====== Doubleheader ======
  
-~~NOTOC~~+^ ^^^ 
 +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Polycephaly:** You have two heads, effectively making you two creatures that share a single body. \\ \\ {{fa>plus-circle?24&align=left}}**Extra Actions:** Having two heads means a lot more processing power. You may take three actions per round instead of the normal limit of two, split as you prefer between your two different selves. \\ \\ {{fa>minus-circle?24&align=left}}**Action Restrictions:** You cannot take more than two movement actions in a single round total. Since both heads always occupy the same location, a single movement action moves both. Attacking a second (or third) time during a single round still incurs the normal double-attack penalty regardless of which heads are doing it. \\ \\ {{fa>minus-circle?24&align=left}}**Split Health:** Each of your two selves has its own health pool of Flesh, Energy, and Attention. Unlike a full regular creature, however, a head has a maximum of 3 Flesh instead of the normal 5. When you get attacked, the attacker can choose which of your selves to target. When you receive any effect that restores lost Flesh or Energy, it gets restored to just one head at a time. \\ \\ {{fa>plus-circle?24&align=left}}**The Perks of Being Single:** Both heads have access to all the abilities you know, share the same inventory, have the same combat ratings (Melee/Remote/Whelm) and draw from a shared pool of resources (Provisions/Supplies/Mojo). Any attack capable of hitting multiple targets (such as most Whelm-type attacks) treat you as just a single creature and damage only one of your selves instead of both (the attacker chooses which one as usual). \\ \\ {{fa>plus-circle?24&align=left}}**Half Dead:** If one of your two selves is reduced to 0 Flesh, they are knocked unconscious and you can only take 2 actions per round until they wake up. Any effect that restores Flesh to an unconscious head will revive it. You do not die until both heads have been reduced to 0 Flesh. | 
 +^ ^^^
  
-//.//+====== Cerberus ======
  
-.+^ ^^^ 
 +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Triple Style:** You have three heads instead of two, further increasing your total processing powerYou may take four actions per round instead of three. \\ \\ {{fa>minus-circle?24&align=left}}**Ablative Actions:** If one of your heads is reduced to 0 Flesh, you can take only 3 actions per round. If two heads are reduced to 0 Flesh, you can take only 2 actions per round. \\ \\ {{fa>minus-circle?24&align=left}}**Further Split:** Your heads all have a maximum of 2 Flesh instead of 3. | 
 +^ ^^^
  
-^[[#Doubleheader]] ^^Multiple heads. | +====== Ghidorah ======
-|{{fa>caret-right?24}} |[[#Kuato]] |Choose which head gets hit. | +
-^[[#Enterprises]] ||Doubleheader School |+
  
-====== Doubleheader ======+^ ^^^ 
 +^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**King of Battle:** Your heads strike fast and furious in well-practiced coordination. When you double-attack during a round, your second attack deals +2 damage. \\ \\ {{fa>plus-circle?24&align=left}}**Triple Attack:** If you choose to attack a third (or fourth, or beyond) time during a single round, all such attacks deal +5 damage instead of +2. | 
 +^ ^^^ 
 + 
 +====== Hydra ======
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Polycephaly:** You have two heads, effectively making you two creatures that share a single body. \\ \\ {{fa>plus-circle?24&align=left}}**Extra Actions:** Having two heads means a lot more processing power. You may take three actions per round instead of the normal limit of two, split as you prefer between your two different selves. \\ \\ {{fa>minus-circle?24&align=left}}**Action Restrictions:** You cannot take more than two movement actions in a single round total. Since both heads always occupy the same location, a single movement action moves both. Attacking a second (or third) time during a single round still incurs the normal double-attack penalty regardless of which heads are doing it. \\ \\ {{fa>minus-circle?24&align=left}}**Split Health:** Each of your two selves has its own health pool of FleshEnergy, and Attention. Unlike a full regular creature, however, a head has a maximum of 3 Flesh instead of the normal 5. When you get attacked, the attacker can choose which of your selves to target. If you gain the Cracked conditionmaximum Flesh is reduced to 2 per head instead of 3. \\ \\ {{fa>plus-circle?24&align=left}}**The Perks of Being Single:** Both heads have access to all the abilities you know, share the same inventory, have the same combat ratings (Melee/Remote/Whelm) and draw from a shared pool of resources (Provisions/Supplies/Mojo). Any attack capable of hitting multiple targets (such as most Whelm-type attacks) treat you as just a single creature and damage only one of your selves instead of both (the attacker chooses which one as usual). \\ \\ {{fa>plus-circle?24&align=left}}**Half Dead:** If one of your two selves is reduced to 0 Flesh, they are knocked unconscious and you can only take 2 actions per round until they wake up. Any effect that restores Flesh to an unconscious head will revive it. You do not die until both heads have been reduced to 0 Flesh. \\ \\ {{ra>doubled?24&align=left}}**Vigor Synergy:** If you also have the Vigor ability from the [[Adamant]] class, each of your heads has 4 Flesh instead of 3. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Rapid Regrowth:** Any time Flesh or Energy is restored to one of your headsan equivalent amount is also restored to the other. \\ \\ {{fa>plus-circle?24&align=left}}**Auto-Resuscitate:** If one of your heads is reduced to 0 Flesh, it automatically regains 1 Flesh at the end of the current exploration turn at no cost to you so long as your other head survives. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
  
-====== Enterprises ======+====== Zaphod ======
  
-^Doubleheader School |The settlement hosts an institution that teaches the secrets of this class for a small feeKeystones of this class can be purchased here for 1 Dosh each. |+^^^ 
 +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Hyperenergetic:** You're always feverishly calculating and processing the world around you with whichever head's not active at the moment, helping you set up all sorts of contingency plansAt the beginning of each round in which one of your heads has been reduced to 0 Flesh, roll a trigger die. If the result is 7+, you may take three (or four, if you also know the Cerberus ability) actions that round as normal despite your temporarily reduced number of heads. | 
 +^ ^^^
  
doubleheader.1593655844.txt.gz · Last modified: 2020/07/01 20:10 by kyle