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doubleheader [2020/10/07 12:13]
kyle
doubleheader [2021/02/09 08:15] (current)
kyle [Cerberus]
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 //Jameson works just as hard as anybody else on the crew, so I don't care one bit that he's actually two dwarfs in a trenchcoat.// //Jameson works just as hard as anybody else on the crew, so I don't care one bit that he's actually two dwarfs in a trenchcoat.//
  
-Doubleheaders enjoy an incredibly powerful edge in the form of additional actions per round, but suffer from noticeably increased fragility as a trade-off. Despite the name, you don't necessarily need to have two heads to take a level in the Doubleheader class- it can be used to represent any creature with two semi-independent parts that work in tandem. If you're interested in playing a large number of ridiculously weak individuals working together, check out the [[Swarm]] class instead.+Doubleheaders enjoy an incredibly powerful edge in the form of additional actions per round, but suffer from noticeably increased fragility as a trade-off. Despite the name, you don't necessarily need to have two heads to take a level in the Doubleheader archetype- it can be used to represent any creature with two semi-independent parts that work in tandem. If you're interested in playing a large number of ridiculously weak individuals working together, check out the [[Swarm]] archetype instead.
  
 ^[[#Doubleheader]] ^^Multiple heads. | ^[[#Doubleheader]] ^^Multiple heads. |
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Polycephaly:** You have two heads, effectively making you two creatures that share a single body. \\ \\ {{fa>plus-circle?24&align=left}}**Extra Actions:** Having two heads means a lot more processing power. You may take three actions per round instead of the normal limit of two, split as you prefer between your two different selves. \\ \\ {{fa>minus-circle?24&align=left}}**Action Restrictions:** You cannot take more than two movement actions in a single round total. Since both heads always occupy the same location, a single movement action moves both. Attacking a second (or third) time during a single round still incurs the normal double-attack penalty regardless of which heads are doing it. \\ \\ {{fa>minus-circle?24&align=left}}**Split Health:** Each of your two selves has its own health pool of Flesh, Energy, and Attention. Unlike a full regular creature, however, a head has a maximum of 3 Flesh instead of the normal 5. When you get attacked, the attacker can choose which of your selves to target. If you gain the Cracked condition, maximum Flesh is reduced to 2 per head instead of 3. When you receive any effect that restores lost Flesh or Energy, it gets restored to just one head at a time. \\ \\ {{fa>plus-circle?24&align=left}}**The Perks of Being Single:** Both heads have access to all the abilities you know, share the same inventory, have the same combat ratings (Melee/Remote/Whelm) and draw from a shared pool of resources (Provisions/Supplies/Mojo). Any attack capable of hitting multiple targets (such as most Whelm-type attacks) treat you as just a single creature and damage only one of your selves instead of both (the attacker chooses which one as usual). \\ \\ {{fa>plus-circle?24&align=left}}**Half Dead:** If one of your two selves is reduced to 0 Flesh, they are knocked unconscious and you can only take 2 actions per round until they wake up. Any effect that restores Flesh to an unconscious head will revive it. You do not die until both heads have been reduced to 0 Flesh. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Polycephaly:** You have two heads, effectively making you two creatures that share a single body. \\ \\ {{fa>plus-circle?24&align=left}}**Extra Actions:** Having two heads means a lot more processing power. You may take three actions per round instead of the normal limit of two, split as you prefer between your two different selves. \\ \\ {{fa>minus-circle?24&align=left}}**Action Restrictions:** You cannot take more than two movement actions in a single round total. Since both heads always occupy the same location, a single movement action moves both. Attacking a second (or third) time during a single round still incurs the normal double-attack penalty regardless of which heads are doing it. \\ \\ {{fa>minus-circle?24&align=left}}**Split Health:** Each of your two selves has its own health pool of Flesh, Energy, and Attention. Unlike a full regular creature, however, a head has a maximum of 3 Flesh instead of the normal 5. When you get attacked, the attacker can choose which of your selves to target. When you receive any effect that restores lost Flesh or Energy, it gets restored to just one head at a time. \\ \\ {{fa>plus-circle?24&align=left}}**The Perks of Being Single:** Both heads have access to all the abilities you know, share the same inventory, have the same combat ratings (Melee/Remote/Whelm) and draw from a shared pool of resources (Provisions/Supplies/Mojo). Any attack capable of hitting multiple targets (such as most Whelm-type attacks) treat you as just a single creature and damage only one of your selves instead of both (the attacker chooses which one as usual). \\ \\ {{fa>plus-circle?24&align=left}}**Half Dead:** If one of your two selves is reduced to 0 Flesh, they are knocked unconscious and you can only take 2 actions per round until they wake up. Any effect that restores Flesh to an unconscious head will revive it. You do not die until both heads have been reduced to 0 Flesh. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Triple Style:** You have three heads instead of two, further increasing your total processing power. You may take four actions per round instead of three. \\ \\ {{fa>minus-circle?24&align=left}}**Ablative Actions:** If one of your heads is reduced to 0 Flesh, you can take only 3 actions per round. If two heads are reduced to 0 Flesh, you can take only 2 actions per round. \\ \\ {{fa>minus-circle?24&align=left}}**Further Split:** Your heads all have a maximum of 2 Flesh instead of 3. If you have the Cracked condition, maximum Flesh is reduced to just 1 each. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Triple Style:** You have three heads instead of two, further increasing your total processing power. You may take four actions per round instead of three. \\ \\ {{fa>minus-circle?24&align=left}}**Ablative Actions:** If one of your heads is reduced to 0 Flesh, you can take only 3 actions per round. If two heads are reduced to 0 Flesh, you can take only 2 actions per round. \\ \\ {{fa>minus-circle?24&align=left}}**Further Split:** Your heads all have a maximum of 2 Flesh instead of 3. |
 ^ ^^^ ^ ^^^
  
doubleheader.1602094439.txt.gz ยท Last modified: 2020/10/07 12:13 by kyle