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dragonslayer [2021/02/16 08:35]
kyle [Knockabout]
dragonslayer [2021/02/19 10:43] (current)
kyle [Dragonslayer]
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 |{{fa>caret-right?24}} |[[#Deflector]] |Front protection after attacks. | |{{fa>caret-right?24}} |[[#Deflector]] |Front protection after attacks. |
 |{{fa>caret-right?24}} |[[#Executioner]] |Instant kills. | |{{fa>caret-right?24}} |[[#Executioner]] |Instant kills. |
-|{{fa>caret-right?24}} |[[#Knockabout]] |Push targets away. |+|{{fa>caret-right?24}} |[[#Stagger]] |Targets get fewer actions. |
 |{{fa>caret-right?24}} |[[#Strongarm]] |Less tiring swings. | |{{fa>caret-right?24}} |[[#Strongarm]] |Less tiring swings. |
 |{{fa>caret-right?24}} |[[#Sweep]] |Sometimes hit an area. | |{{fa>caret-right?24}} |[[#Sweep]] |Sometimes hit an area. |
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 ^Condition ^^Explanation ^ ^Condition ^^Explanation ^
-|{{ra>cracked-helm?32&align=left}} ^Cracked |{{fa>minus-circle?18&align=left}} Maximum Flesh is reduced to 4. Lose any excess Flesh when gaining the condition. Regain any Flesh lost to the condition when it is removed. When inflicted by weapon attack, Cracked is applied to the subject immediately after damage is dealt. |+|{{ra>cracked-helm?32&align=left}} ^Cracked |{{fa>minus-circle?18&align=left}} Incoming attacks critically hit on trigger die result of 10+. |
 |{{ra>aura?32&align=left}} ^Numb |{{fa>minus-circle?18&align=left}} Treat Escalation as 1 for purposes of attack damage dealt regardless of its true level. | |{{ra>aura?32&align=left}} ^Numb |{{fa>minus-circle?18&align=left}} Treat Escalation as 1 for purposes of attack damage dealt regardless of its true level. |
 |{{ra>player-pain?32&align=left}} ^Sore |{{fa>minus-circle?18&align=left}} Do not automatically regain lost Attention at the beginning of each round. | |{{ra>player-pain?32&align=left}} ^Sore |{{fa>minus-circle?18&align=left}} Do not automatically regain lost Attention at the beginning of each round. |
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 ^ ^^^ ^ ^^^
-^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Swat Away:** When the trigger die displays a result of 10+, the attacked target is pushed 5 meters directly away from you. \\ \\ {{fa>minus-circle?24&align=left}}**I Can't Push Through That:** Other creatures or solid barriers in inconvenient locations can prevent you from pushing a target back as far as you normally might. \\ \\ {{fa>minus-circle?24&align=left}}**Weight Limit:** In order to shove a subjectyou must be capable of carrying the subject- this means that you are normally restricted to shoving only creatures of your own size or smaller. | +^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Sent For a Loop:** The sheer force and weight of your weapon staggers its targets. When the trigger die displays a result of 10+, the attacked target gets one less action on their next turn (minimum 0). \\ \\ {{fa>plus-circle?24&align=left}}**Blood Loss:** If your attack removed one or more points of Flesh from its target, they are staggered automatically regardless of the trigger die result. |
-^ ^^^ +
-^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Fore!:** If you hit with an attack but the trigger die is not 10+, you can choose to push your target away anyway by spending 1 Energy. |+
 ^ ^^^ ^ ^^^
  
dragonslayer.1613489748.txt.gz · Last modified: 2021/02/16 08:35 by kyle