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effigist [2020/11/11 12:12]
kyle
effigist [2021/02/26 09:35] (current)
kyle [Scrying]
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 ~~NOTOC~~ ~~NOTOC~~
  
-//I'm not even going to ask why you have a little figurine of yourself, much less why you're having the dog lick peanut butter off it. Some things are best left unknown.//+//I'm not even going to ask why you have a little figurine of yourself, much less why you're having the dog lick peanut butter off it. Some things truly are best left unknown.//
  
-Much as in the myth of Meleager or Hollywood-style voodoo, an Effigist attacks by damaging an object that'mystically bound to their target's life forceThe class is significantly more difficult to use than most other weapons (no special target-specific preparation is needed for a gun, for instance) but has a lot of special advantages and unique abilities that can make it worthwhile.+^{{ra>key?48|Possible Keystones}} |1. Hand-sewn poppet doll. \\ 2. Inscribed chicken skull. \\ 3. Illustrated retelling of the Calydonian Boar Hunt. \\ 4. Dartboard with a picture of somebody'face pasted on\\ 5. Legal name-changing paperwork. \\ 6. Silver candle-snuffer|
  
 This is a weapon and subject to [[UWR|universal weapon rules]]. This is a weapon and subject to [[UWR|universal weapon rules]].
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>minus-circle?24&align=left}}**Create Effigy:** By spending an action and a point of Supplies, you can fabricate an effigy of a specific subject. You must know approximately what a subject looks like in order to create an effigy of them. Every effigy you create is bound to a single, specific creature and cannot be used to attack any others. \\ \\ {{fa>plus-circle?24&align=left}}**Poppets:** You may store an effigy in an inventory slot to use later if you want. \\ \\ {{fa>plus-circle?24&align=left}}**Attack:** As an action, you may make a Remote attack against any target that you've made an effigy of that is within 20 meters. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the AfraidDeprived, or Sore conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Inevitable:** This weapon is very difficult to avoid. Concealment and cover are both ignored and convey no failure chance. Failure chances from mismatched sizes between attacker and target are reduced by 12. \\ \\ {{fa>plus-circle?24&align=left}}**Water Capable:** This weapon functions just fine while underwater. \\ \\ {{fa>minus-circle?24&align=left}}**Effigy Destruction:** When the trigger die is a 1, your attack irreparably damaged your effigy and it is destroyed. Destroyed effigies mean you can no longer use them to attack the subject they portray, obviously. If a subject dies, any effigies you have of them are automatically destroyed regardless of how they died. \\ \\ {{fa>minus-circle?24&align=left}}**Resonance:** The magics binding the effigy and its target are not strictly one-way. When the trigger die is 1-3, the target immediately learns exactly where you are (if they didn't already know). | +^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Build-A-Victim:** By spending an action, you can fabricate an effigy of a specific subject. You must have an effigy of a subject in order to attack that subject with this weapon. \\ \\ {{fa>minus-circle?24&align=left}}**Material Component:** Creating a new effigy costs 1 Supplies. \\ \\ {{fa>minus-circle?24&align=left}}**Limitations:** You must know approximately what a subject looks like in order to create an effigy of them. Every effigy you create is bound to a single, specific creature and cannot be used to attack any others. Effigies take up one slot each when stored in your inventory. | 
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Deathly Binding:** You can construct improved effigies that grant a +2 damage bonus on all attacks you make with them. \\ \\ {{fa>minus-circle?24&align=left}}**Personal Touch:** Improved effigies must incorporate something from their intended victim- either part of their body (like a lock of hair, fingernail clippings, smear of blood, etc) or a personal item of theirs (such as one of their gloves or a favorite teacup). | +^ ^^^ 
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Longer Range:** You can attack subjects further away than 20 meters, up to a maximum of 200 meters. \\ \\ {{fa>minus-circle?24&align=left}}**Fading Arcana:** Attacking very distant targets carries a failure chance. Failure chance is 3 for targets within 21-50 meters, 6 for targets within 51-100 meters, and 9 for targets within 101-200 meters. | +^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Hollywood Voodoo:** As an action, you may make a Remote attack against any target within 20 meters (21-50 meters with a failure chance of 3, 51-100 meters with a failure chance of 6, 101-200 meters with a failure chance of 9). \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the LeakingSore, or Vulnerable conditions to its target after damage is dealt. \\ \\ {{fa>plus-circle?24&align=left}}**Inevitable:** This weapon is very difficult to avoid. Concealment and cover are both ignored and convey no failure chance. Failure chances from mismatched sizes between attacker and target are reduced by 12. \\ \\ {{fa>plus-circle?24&align=left}}**Water Capable:** This weapon works just fine when underwater. \\ \\ {{fa>minus-circle?24&align=left}}**Limitations:** The magics binding the effigy and its target are not strictly one-way. When the trigger die is 1-3, the target immediately learns exactly where you are (if they didn't already know). |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Tormentor:** When the trigger die is 1-3, you can avoid letting your target know what your location is. \\ \\ {{fa>minus-circle?24&align=left}}**Sacrifice:** Every time you evade detection, you must spend 1 Supplies. |+
 ^ ^^^ ^ ^^^
  
 ^Condition ^^Explanation ^ ^Condition ^^Explanation ^
-|{{ra>broken-bottle?32&align=left}} ^Deprived |{{fa>minus-circle?18&align=left}} Cannot use/spend resources in any way. \\ \\ {{fa>minus-circle?18&align=left}} Cannot use any ability that requires unspent resources. |+|{{ra>broken-bottle?32&align=left}} ^Leaking |{{fa>minus-circle?18&align=left}} When consuming any resource (Provisions/Supplies/Mojo), consume +1 additional point if possible. |
 |{{ra>player-pain?32&align=left}} ^Sore |{{fa>minus-circle?18&align=left}} Do not automatically regain lost Attention at the beginning of each round. | |{{ra>player-pain?32&align=left}} ^Sore |{{fa>minus-circle?18&align=left}} Do not automatically regain lost Attention at the beginning of each round. |
 |{{ra>falling?32&align=left}} ^Vulnerable |{{fa>minus-circle?18&align=left}} All incoming weapon attacks deal +2 damage. | |{{ra>falling?32&align=left}} ^Vulnerable |{{fa>minus-circle?18&align=left}} All incoming weapon attacks deal +2 damage. |
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**My Little Pretties:** You can fit up to three effigies in a single inventory slot. | +^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**My Little Pretties:** You can fit up to three effigies in a single inventory slot. \\ \\ {{fa>plus-circle?24&align=left}}**Deathly Binding:** If you can incorporate something related to a victim into the effigy you create of them (either part of their body or a significant personal item) then all attacks made through this improved effigy deal +2 damage. |
-^ ^^^ +
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Blankface:** You can create Blankface effigies that kind of look like everybody and can be used to make Effigist attacks on anybody or anything. \\ \\ {{fa>plus-circle?24&align=left}}**Destruction-Resistant:** Blankface effigies are not destroyed when the subject they are currently corresponding to dies. Blankfaces are still destroyed when the trigger die is 1 as normal. \\ \\ {{fa>minus-circle?24&align=left}}**Weaker Magics:** The Effigist's art suffers without specificity. When using Blankface, all attacks have a failure chance of 3. |+
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Twined Fates:** The magics binding your effigies with their victims also partially entangle you. Every time you are the subject of any weapon attack, you may choose one effigy in your inventory. The creature represented by that effigy is also immediately subject to the same attack (including damage dealt, trigger die roll, added conditions, and any other attack effects suffered by you). The subject applies their relevant combat rating (Melee, Remote, or Whelm) to defense but does not gain the benefits of any relevant failure chances. \\ \\ {{fa>minus-circle?24&align=left}}**Fueled By Pain:** If an attack fails against you for any reason, you cannot force an effigized target to take it. \\ \\ {{fa>minus-circle?24&align=left}}**Rough Use:** Every time you force subject to suffer an attack that you also have, roll a trigger die. If the result is 1-6, the effigy you used is destroyed immediately afterwards. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Twined Fates:** The magics binding your effigies with their victims also partially entangle you. Every time you are damaged by any weapon attack, you may make an Effigist attack as a free action against any subject you have an effigy of. \\ \\ {{fa>minus-circle?24&align=left}}**Rough Use:** Every time you make free attack using Masker, roll a trigger die. If the result is 1-3, the effigy you used is destroyed immediately afterwards. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Transferred Misfortune:** When an ally (including yourself) gains any condition and you have an effigy of them in your inventory, you can choose to have the effigy suffer instead of the ally it represents. This prevents the ally in question from gaining the condition at all. \\ \\ {{fa>minus-circle?24&align=left}}**Limits:** In order for you to protect an ally with this ability, they must be within 50 meters of your position and you must be able to see (or otherwise sense) them at the moment that they would normally gain the condition. \\ \\ {{fa>minus-circle?24&align=left}}**Strain:** Whenever you choose to protect an ally from a condition using an effigy, roll a trigger die. If the result is 1-3, the effigy is destroyed. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Dorian Gray:** When an ally (including yourself) gains any standard or elemental condition and you have an effigy of them in your inventory, you can choose to have the effigy suffer instead of the ally it represents. This prevents the ally in question from gaining the condition at all. \\ \\ {{fa>minus-circle?24&align=left}}**Limits:** In order for you to protect an ally with this ability, they must be within 50 meters of your position and you must be able to see (or otherwise sense) them at the moment that they would normally gain the condition. \\ \\ {{fa>minus-circle?24&align=left}}**Strain:** Whenever you choose to protect an ally from a condition using an effigy, roll a trigger die. If the result is 1-3, the effigy is destroyed. |
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{ra>doubled?24&align=left}}**Witch Doctor:** If you have any targeted beneficial ability you can use on your allies (such as from the [[Healer]], [[Martyr]], [[Aegis]] etc classes), you can grant those benefits to any ally within 50 meters by targeting their effigy instead of them. |+^{{ra>eye-shield?48|Protection}} ||{{ra>doubled?24&align=left}}**Witch Doctor:** If you have any targeted beneficial ability you can use on your allies (such as from the [[Healer]], [[Martyr]], [[Aegis]], [[Tactician]] etc archetypes), you can grant those benefits to any ally within 50 meters by targeting their effigy instead of them. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Find the Thimble:** By taking an action to concentrate on one of your effigies, you can learn the current emotional state of the creature it represents. If said creature is currently within 100 meters of you, this ability also reveals their exact location. +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Find the Thimble:** By taking an action to concentrate on one of your effigies, you can learn the current emotional state of the creature it represents. If said creature is currently within 100 meters of you, this ability also reveals their exact location. \\ \\ {{fa>plus-circle?24&align=left}}**Whispers:** By speaking softly to an effigy, you can make the creature it represents hear your voice in its head if you are within 100 meters of their location. The target creature has no way of responding to your whispers. |
-^ ^^^ +
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Whispers:** By speaking softly to an effigy, you can make the creature it represents hear your voice in its head if you are within 100 meters of their location. The target creature has no way of responding to your whispers. | +
-^ ^^^ +
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Deepsight:** When you construct an advanced effigy of a target (the kind that grants +2 damage on all attacks made against them), you can substitute knowing the target's name for having a physical piece of their body. |+
 ^ ^^^ ^ ^^^
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effigist.1605121929.txt.gz · Last modified: 2020/11/11 12:12 by kyle