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encounters [2018/01/13 11:26] kyle |
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| - | * Weather- unusual weather patterns | ||
| - | * Flora- local plants of interest | ||
| - | * Ambient- critter, unlikely to cause trouble | ||
| - | * Pest- weak creature, might cause non-combat trouble | ||
| - | * Sapient- intelligent community-based creature | ||
| - | * Apex- most dangerous thing around | ||
| - | * Hunter- aggressive creature | ||
| - | * Ruin- legacy buildings | ||
| - | * Anomaly- weird/alien creature | ||
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| - | roll 1 die for civilization, | ||
| - | |||
| - | wilds and deepwilds would conform pretty strictly to an average though, so more predictable even as more dangerous. no bueno. | ||
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| - | combinations, | ||
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| - | second die: even numbers mean switch to list2. deepwilds you roll 2 extras: one even use list2, both even use list3 | ||
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| - | ^Die ^Civilization ^ | ||
| - | |1 |Unusual **weather** for the next few days. Roll this result again before it's over and it'll get really bad. | | ||
| - | |2 |Traveling **sapient**. | | ||
| - | |3 |**Pest** hiding in a patch of **flora**. | | ||
| - | |4 |**Sapient** using a **ruin**. | | ||
| - | |5 |**Sapient** herding/ | ||
| - | |6 |Wandering **ambient**. | | ||
| - | |7 |**Sapient** conflicting with **sapient**. | | ||
| - | |8 |**Sapient** trapping **pest**. | | ||
| - | |9 |**Sapient** harvesting **flora**. | | ||
| - | |10 |**Sapient** having trouble. | | ||
| - | |11 |**Ambient** annoyed by **pest**. | | ||
| - | |12 |**Hunter** conflicting with **sapient**. | | ||
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| - | ^Die ^Wilds ^ | ||
| - | |1 |Unusual **weather** for the next few days. Roll this result again before it's over and it'll get really bad. | | ||
| - | |2 |**Ambient** fleeing **hunter**. | | ||
| - | |3 |Wild **flora** full of **ambient**. | | ||
| - | |4 |**Anomaly** in **ruin**. | | ||
| - | |5 |Lost/ | ||
| - | |6 |**Ruin** used as den by **hunter**. | | ||
| - | |7 |**Pest** swarm. | | ||
| - | |8 |**Hunter** consuming a dead **ambient**. | | ||
| - | |9 |**Ruin** overgrown with **flora**. | | ||
| - | |10 |Injured **hunter**. | | ||
| - | |11 |Wandering **anomaly**. | | ||
| - | |12 |Dead **hunter** clearly slain by **apex.** | | ||
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| - | ^Die ^Deepwilds ^ | ||
| - | |1 |Unusual **weather** for the next few days. Roll this result again before it's over and it'll get really bad. | | ||
| - | |2 |**Hunter** swarm. | | ||
| - | |3 |Unusually bold **ambient**. | | ||
| - | |4 |**Anomaly** with unusual strain of **flora**. | | ||
| - | |5 |**Apex** conflicting with **hunter**. | | ||
| - | |6 |**Hunter** conflicting with **pest**. | | ||
| - | |7 |Unusually large **ruin**. | | ||
| - | |8 |Many **ambient** and/or **sapient** remains. | | ||
| - | |9 |**Anomaly** conflicting with **apex**. | | ||
| - | |10 |**Sapient** conflicting with **apex**. | | ||
| - | |11 |**Apex** using a **ruin**. | | ||
| - | |12 |**Apex** conflicting with **apex.** | | ||