This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
|
encounters [2018/01/13 11:27] kyle [Table] |
— (current) | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | * Weather- unusual weather patterns | ||
| - | * Flora- local plants of interest | ||
| - | * Ambient- critter, unlikely to cause trouble | ||
| - | * Pest- weak creature, might cause non-combat trouble | ||
| - | * Sapient- intelligent community-based creature | ||
| - | * Apex- most dangerous thing around | ||
| - | * Hunter- aggressive creature | ||
| - | * Ruin- legacy buildings | ||
| - | * Anomaly- weird/alien creature | ||
| - | |||
| - | roll 1 die for civilization, | ||
| - | |||
| - | wilds and deepwilds would conform pretty strictly to an average though, so more predictable even as more dangerous. no bueno. | ||
| - | |||
| - | combinations, | ||
| - | |||
| - | second die: even numbers mean switch to list2. deepwilds you roll 2 extras: one even use list2, both even use list3 | ||
| - | |||
| - | ^Die ^Civilization ^ | ||
| - | |1 |Unusual **weather** for the next few days. Roll this result again before it's over and it'll get really bad. | | ||
| - | |2 |Traveling **sapient**. | | ||
| - | |3 |**Pest** hiding in a patch of **flora**. | | ||
| - | |4 |**Sapient** using a **ruin**. | | ||
| - | |5 |**Sapient** herding/ | ||
| - | |6 |Wandering **ambient**. | | ||
| - | |7 |**Sapient** conflicting with **sapient**. | | ||
| - | |8 |**Sapient** trapping **pest**. | | ||
| - | |9 |**Sapient** harvesting **flora**. | | ||
| - | |10 |**Sapient** having trouble. | | ||
| - | |11 |**Ambient** annoyed by **pest**. | | ||
| - | |12 |**Hunter** conflicting with **sapient**. | | ||
| - | |||
| - | ^Die ^Wilds ^ | ||
| - | |1 |Unusual **weather** for the next few days. Roll this result again before it's over and it'll get really bad. | | ||
| - | |2 |**Ambient** fleeing **hunter**. | | ||
| - | |3 |Wild **flora** full of **ambient**. | | ||
| - | |4 |**Anomaly** in **ruin**. | | ||
| - | |5 |Lost/ | ||
| - | |6 |**Ruin** used as den by **hunter**. | | ||
| - | |7 |**Pest** swarm. | | ||
| - | |8 |**Hunter** consuming a dead **ambient**. | | ||
| - | |9 |**Ruin** overgrown with **flora**. | | ||
| - | |10 |Injured **hunter**. | | ||
| - | |11 |Wandering **anomaly**. | | ||
| - | |12 |Dead **hunter** clearly slain by **apex.** | | ||
| - | |||
| - | ^ Die ^ Deepwilds | ||
| - | | 1 | Unusual **weather** for the next few days. Roll this result again before it's over and it'll get really bad. | | ||
| - | | 2 | **Hunter** swarm. | ||
| - | | 3 | Unusually bold **ambient**. | ||
| - | | 4 | **Anomaly** with unusual strain of **flora**. | ||
| - | | 5 | **Apex** conflicting with **hunter**. | ||
| - | | 6 | **Hunter** conflicting with **pest**. | ||
| - | | 7 | Unusually large **ruin**. | ||
| - | | 8 | Many **ambient** and/or **sapient** remains. | ||
| - | | 9 | **Anomaly** conflicting with **apex**. | ||
| - | | 10 | **Sapient** conflicting with **apex**. | ||
| - | | 11 | **Apex** using a **ruin**. | ||
| - | | 12 | **Apex** conflicting with **apex.** | ||