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enterprises [2020/09/02 14:04] kyle |
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- | ~~NOTOC~~ | ||
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- | Enterprises are institutions, | ||
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- | Enterprises can only be built by an adventurer that has at least one level in a class associated with the desired enterprise. An enterprise costs 30 Dosh to create, but this price can be reduced by having many levels invested in the relevant class or by retiring an adventurer as part of the establishment' | ||
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- | ^Relevant Class Levels ^Discount ^ | ||
- | |1-2 (Skilled) |0 | | ||
- | |3-5 (Advanced) |-5 | | ||
- | |6 (Master) |-10 | | ||
- | ^Retire As ^Discount ^ | ||
- | |Noob |0 | | ||
- | |Seasoned |-5 | | ||
- | |Veteran |-10 | | ||
- | |Paragon |-15 | | ||
- | |Legend |-20 | | ||
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- | ====== Enterprises ====== | ||
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- | ^Enterprise ^Explanation ^Classes ^ | ||
- | ^(Class) School |{{fa> | ||
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- | ^Airfield |{{fa> | ||
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- | ^Clinic |{{fa> | ||
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- | ^Curio Shop |{{fa> | ||
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- | ^Demolition Ground |{{fa> | ||
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- | ^Drill Yard |{{fa> | ||
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- | ^Entertainment |{{fa> | ||
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- | ^Garage |{{fa> | ||
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- | ^Goblin Market |{{fa> | ||
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- | ^Heroic Epic |{{fa> | ||
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- | ^Keystone Bazaar |{{fa> | ||
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- | ^Laboratory |{{fa> | ||
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- | ^Legacy |{{fa> | ||
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- | ^Manufactory |{{fa> | ||
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- | ^Memorial |{{fa> | ||
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- | ^Menagerie |{{fa> | ||
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- | ^Mutatorium |{{fa> | ||
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- | ^Pantry |{{fa> | ||
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- | ^Shooting Range |{{fa> | ||
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- | ^Squad |{{fa> | ||
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- | ^Racetrack |{{fa> | ||
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- | ^Recruitment Office |{{fa> | ||
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- | ^Repair Shop |{{fa> | ||
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- | ^Resurrecter |{{fa> | ||
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- | ^Vault |{{fa> | ||
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- | ^Manufactory |duplicate an artifact you already have | | | ||
- | ^Graveyard |grant xp for giving fallen comrades a proper burial | ||
- | ^Justice |grant xp for bringing criminals back alive to face trial | | | ||
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- | ===== Racetrack ===== | ||
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- | Races are turn-based, just like battles. The racetrack is 12 spaces long, and every racer takes a turn moving a random 1-4 spaces along it. The first one to enter or pass the #12 space wins. Racers begin a new race off the racetrack (in a #0 space). | ||
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- | Every race has three noteworthy contestants: | ||
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- | The first race during each session is a honeypot match, and gives double the normal payouts. | ||
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- | ^1-3 ^4-6 ^7-9 ^10-12 ^ | ||
- | |1 |2 |3 |4 | | ||
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- | ^ Racer Names ^^^^ | ||
- | |1 |Bubbles |Waifu |Pickles | | ||
- | |2 |Wonderboy |Ball Gag |Dash Magnum | | ||
- | |3 |Papa Squat |Rosebud |Megaton | | ||
- | |4 |Hummer |Knobhead |Jinkies | | ||
- | |5 |Tiny Nuggets |Count Dracula |Bing Bong | | ||
- | |6 |Vanderdecken |Crumpets |Suzanne | | ||
- | |7 |Snoo-Snoo |Lady Macbeth |Hubba Hubba | | ||
- | |8 |Sir Robin |Hungry Joe |Big Mood | | ||
- | |9 |Odor in the Court |Boogaloo |Nakatomi | | ||
- | |10 |Magellan |The Bombfather |Fiver | | ||
- | |11 |Big Doug |Dirty Sanchez |No-No | | ||
- | |12 |Scuzzy |Velvet |Shepardoodle | | ||
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- | ===== Fortunes ===== | ||
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- | When you get your fortune told, generate it randomly. Either you or the referee can invoke the fortune when circumstances seem to match it, even if only abstractly (fortunes are highly metaphorical). You cannot get a new fortune until your old one has come true somehow. | ||
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- | Random charts: agent, action, location, descriptor, result | ||
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- | - A (descriptor) (agent) will cause you to have (result). | ||
- | - When you (action) in a (location), the (agent) will appear. | ||
- | - (Result) turns to (result) when you (action). | ||
- | - The (descriptor) (location) has less (result) for you than it seems. | ||
- | - The (agent)' | ||
- | - Spurn (result) in the (location), and someone will (action) you. | ||
- | - When the (agent) wants to (action), preventing them brings (result). | ||
- | - To enter the (location), (action) while being (descriptor). | ||
- | - (Descriptor) (result) awaits the (agent). | ||
- | - The (location) holds (result) for those who (action). | ||
- | - The (descriptor) (agent) knows about the (location). | ||
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