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escapist [2020/10/29 09:02]
kyle created
escapist [2020/11/19 13:22] (current)
kyle
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 //You should try thinking more positively! While it's true that stripping down and smearing oneself with bacon fat might make one more attractive to bears, it also helps avoid being caught by any. Try and use that.// //You should try thinking more positively! While it's true that stripping down and smearing oneself with bacon fat might make one more attractive to bears, it also helps avoid being caught by any. Try and use that.//
  
-Escapists are slippery, tricky bastards that are extraordinarily difficult to pin down or contain. While the class doesn't have a lot of options for enhancing movement, it has unparalleled usefulness in the niche of preventing movement and freedom from being taken away. +Escapists are slippery, tricky bastards that are extraordinarily difficult to pin down or contain. While the archetype doesn't have a lot of options for enhancing movement, it has unparalleled usefulness in the niche of preventing movement and freedom from being taken away. 
  
 ^[[#Escapist]] ^^You're a slippery one. | ^[[#Escapist]] ^^You're a slippery one. |
 |{{fa>caret-right?24}} |[[#Contortionist]] |Fit where you shouldn't be able. | |{{fa>caret-right?24}} |[[#Contortionist]] |Fit where you shouldn't be able. |
-|{{fa>caret-right?24}} |[[#Escape Artist]] |Immunity to being grabbed or stuck. | 
 |{{fa>caret-right?24}} |[[#Lemmiwinks]] |Escape the impossible. | |{{fa>caret-right?24}} |[[#Lemmiwinks]] |Escape the impossible. |
 |{{fa>caret-right?24}} |[[#Scuttle]] |Move after being attacked. | |{{fa>caret-right?24}} |[[#Scuttle]] |Move after being attacked. |
 |{{fa>caret-right?24}} |[[#Sidestep]] |No cover to enemies, more cover to yourself. | |{{fa>caret-right?24}} |[[#Sidestep]] |No cover to enemies, more cover to yourself. |
 +|{{fa>caret-right?24}} |[[#Unbound]] |Immunity to being grabbed or stuck. |
 ^ ^^^ ^ ^^^
  
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 ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Helpful Slide:** Your allies can also pass freely through your space. You still act as a barrier to enemies as normal. | ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Helpful Slide:** Your allies can also pass freely through your space. You still act as a barrier to enemies as normal. |
 ^ ^^^ ^ ^^^
-^{{ra>cancel?48|Limitation}} ||{{fa>minus-circle?24&align=left}}**Stay Light:** You cannot benefit from any ability in the Escapist class while carrying anything more than a light load. \\ \\ {{ra>doubled?24&align=left}}**Powerhouse Exemption:** If you also have the [[Powerhouse]] class, you can ignore this limitation. |+^{{ra>cancel?48|Limitation}} ||{{fa>minus-circle?24&align=left}}**Stay Light:** You cannot benefit from any ability in the Escapist archetype while carrying anything more than a light load. \\ \\ {{ra>doubled?24&align=left}}**Powerhouse Exemption:** If you also have the [[Powerhouse]] archetype, you can ignore this limitation. |
 ^ ^^^ ^ ^^^
  
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 |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Liquid Form:** You can choose to squeeze yourself down even further for a round, acting as if you were two or more size categories smaller than you actually are. \\ \\ {{fa>minus-circle?24&align=left}}**Grease Up:** Acting as if you were two or more size categories smaller than your actual size costs 1 Mojo for every size category smaller beyond the first you wish to emulate. For example, acting as 2 sizes smaller costs 1 Mojo per round, and acting as 4 sizes smaller costs 3 Mojo per round. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Liquid Form:** You can choose to squeeze yourself down even further for a round, acting as if you were two or more size categories smaller than you actually are. \\ \\ {{fa>minus-circle?24&align=left}}**Grease Up:** Acting as if you were two or more size categories smaller than your actual size costs 1 Mojo for every size category smaller beyond the first you wish to emulate. For example, acting as 2 sizes smaller costs 1 Mojo per round, and acting as 4 sizes smaller costs 3 Mojo per round. |
 ^ ^^^ ^ ^^^
- 
-====== Escape Artist ====== 
- 
-^ ^^^ 
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Uncatchable:** You are completely immune to the Grabbed condition (unless you don't want to be). If you allow yourself to be caught, you can get un-caught again any time as a free action, even when it's not your turn. | 
-^ ^^^ 
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Unsnareable:** You are also completely immune to certain other effects that prevent movement from the following list (plus whatever else seems appropriate to the referee, like giant spiderwebs or whatever): \\ [[Archer]]: Nail Down \\ [[Captor]] \\ [[Lancer]]: Standstill | 
-^ ^^^ 
- 
-^Condition ^^Explanation ^ 
-|{{ra>tentacle?32&align=left}} ^Grabbed |{{fa>minus-circle?18&align=left}} Grabber and grabbed are connected in some way; neither of them can move without dragging the other along for the ride. The distance between grabber and grabbed is always at maximum the same as the range of whatever ability caused the grab in the first place. \\ \\ {{fa>minus-circle?18&align=left}} If grabber or grabbed are small enough for the other to carry, they can be dragged. This causes encumbrance if both are the same size. \\ \\ {{fa>minus-circle?18&align=left}} The grabber can choose to end the effect as a free action during their turn. \\ \\ {{fa>minus-circle?18&align=left}} The grabber ignores the effects of cover and concealment in regards to the target they've grabbed. \\ \\ {{fa>plus-circle?18&align=left}} Unlike other conditions, the target can choose to skip the automatic recovery roll at the end of their turn for Grabbed if desired. \\ \\ {{fa>minus-circle?18&align=left}} Unlike other conditions, the Grabbed condition stacks. A single creature can be grabbed by multiple different other creatures and thus have multiple versions of the Grabbed condition in place on them at once, all of which are recovered from separately. | 
  
 ====== Lemmiwinks ====== ====== Lemmiwinks ======
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 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Suck It In:** You present a minimal target to enemies as well as allies. You treat all partial cover (solid objects between you and an attacker, failure chance 6) as full cover (attacks against you are mostly impossible) instead. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Suck It In:** You present a minimal target to enemies as well as allies. You treat all partial cover (solid objects between you and an attacker, failure chance 6) as full cover (attacks against you are mostly impossible) instead. |
 ^ ^^^ ^ ^^^
 +
 +====== Unbound ======
 +
 +^ ^^^
 +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Uncatchable:** You are completely immune to the Grabbed condition (unless you don't want to be). If you allow yourself to be caught, you can get un-caught again any time as a free action, even when it's not your turn. |
 +^ ^^^
 +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Unsnareable:** You are also completely immune to certain other effects that prevent movement from the following list (plus whatever else seems appropriate to the referee, like giant spiderwebs or whatever): \\ [[Archer]]: Nail Down \\ [[Captor]] \\ [[Earthshaker]]: Earthgrasp \\ [[Lancer]]: Standstill |
 +^ ^^^
 +
 +^Condition ^^Explanation ^
 +|{{ra>tentacle?32&align=left}} ^Grabbed |{{fa>minus-circle?18&align=left}} Grabber and grabbed are connected in some way; neither of them can move without dragging the other along for the ride. The distance between grabber and grabbed is always at maximum the same as the range of whatever ability caused the grab in the first place. \\ \\ {{fa>minus-circle?18&align=left}} If grabber or grabbed are small enough for the other to carry, they can be dragged. This causes encumbrance if both are the same size. \\ \\ {{fa>minus-circle?18&align=left}} The grabber can choose to end the effect as a free action during their turn. \\ \\ {{fa>minus-circle?18&align=left}} The grabber ignores the effects of cover and concealment in regards to the target they've grabbed. \\ \\ {{fa>plus-circle?18&align=left}} Unlike other conditions, the target can choose to skip the automatic recovery roll at the end of their turn for Grabbed if desired. \\ \\ {{fa>minus-circle?18&align=left}} Unlike other conditions, the Grabbed condition stacks. A single creature can be grabbed by multiple different other creatures and thus have multiple versions of the Grabbed condition in place on them at once, all of which are recovered from separately. |
  
escapist.1603983771.txt.gz ยท Last modified: 2020/10/29 09:02 by kyle