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escapist [2020/10/29 09:04]
kyle
escapist [2020/11/19 13:22] (current)
kyle
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 //You should try thinking more positively! While it's true that stripping down and smearing oneself with bacon fat might make one more attractive to bears, it also helps avoid being caught by any. Try and use that.// //You should try thinking more positively! While it's true that stripping down and smearing oneself with bacon fat might make one more attractive to bears, it also helps avoid being caught by any. Try and use that.//
  
-Escapists are slippery, tricky bastards that are extraordinarily difficult to pin down or contain. While the class doesn't have a lot of options for enhancing movement, it has unparalleled usefulness in the niche of preventing movement and freedom from being taken away. +Escapists are slippery, tricky bastards that are extraordinarily difficult to pin down or contain. While the archetype doesn't have a lot of options for enhancing movement, it has unparalleled usefulness in the niche of preventing movement and freedom from being taken away. 
  
 ^[[#Escapist]] ^^You're a slippery one. | ^[[#Escapist]] ^^You're a slippery one. |
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 ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Helpful Slide:** Your allies can also pass freely through your space. You still act as a barrier to enemies as normal. | ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Helpful Slide:** Your allies can also pass freely through your space. You still act as a barrier to enemies as normal. |
 ^ ^^^ ^ ^^^
-^{{ra>cancel?48|Limitation}} ||{{fa>minus-circle?24&align=left}}**Stay Light:** You cannot benefit from any ability in the Escapist class while carrying anything more than a light load. \\ \\ {{ra>doubled?24&align=left}}**Powerhouse Exemption:** If you also have the [[Powerhouse]] class, you can ignore this limitation. |+^{{ra>cancel?48|Limitation}} ||{{fa>minus-circle?24&align=left}}**Stay Light:** You cannot benefit from any ability in the Escapist archetype while carrying anything more than a light load. \\ \\ {{ra>doubled?24&align=left}}**Powerhouse Exemption:** If you also have the [[Powerhouse]] archetype, you can ignore this limitation. |
 ^ ^^^ ^ ^^^
  
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 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Uncatchable:** You are completely immune to the Grabbed condition (unless you don't want to be). If you allow yourself to be caught, you can get un-caught again any time as a free action, even when it's not your turn. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Uncatchable:** You are completely immune to the Grabbed condition (unless you don't want to be). If you allow yourself to be caught, you can get un-caught again any time as a free action, even when it's not your turn. |
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Unsnareable:** You are also completely immune to certain other effects that prevent movement from the following list (plus whatever else seems appropriate to the referee, like giant spiderwebs or whatever): \\ [[Archer]]: Nail Down \\ [[Captor]] \\ [[Lancer]]: Standstill |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Unsnareable:** You are also completely immune to certain other effects that prevent movement from the following list (plus whatever else seems appropriate to the referee, like giant spiderwebs or whatever): \\ [[Archer]]: Nail Down \\ [[Captor]] \\ [[Earthshaker]]: Earthgrasp \\ [[Lancer]]: Standstill |
 ^ ^^^ ^ ^^^
  
escapist.1603983871.txt.gz ยท Last modified: 2020/10/29 09:04 by kyle