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faceless [2020/08/25 10:28] kyle [Safehouse] |
faceless [2020/11/19 10:58] (current) kyle |
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- | * become a non-person, your deeds are selectively forgotten or ignored. like anti-reputation. no fingerprints, | ||
- | * can choose to be avoided/ | ||
- | * save allies from death? | ||
- | * take the sole blame for dark deeds, allies keep unsullied reputations. | ||
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- | actually, let's evolve this into ' | ||
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- | * have undefined number of safe houses in various places, can " | ||
- | * make somebody forget you, or at least be unidentifiable to them later. nobody ever sees your face. can cause total forgetfulness of your existence by spending 1 mojo | ||
- | * not even you know who you are, so everything you say is both lies and the truth. multiple choice past | ||
- | * take the Unreadable ability from Trickster, give it something else | ||
- | * same with zero ability from charlatan (make lucky guesses about who/what you're impersonating by spending mojo?) | ||
- | * the operative from serenity- no name or rank, captain nemo. batman/the joker. the silence. diavolo. | ||
- | * successor- if killed or retired, your next character gets Faceless keystones for free and is treated as the same character | ||
- | * secret agenda- somehow reward player for making decisions that make little initial sense? | ||
- | * I Was There- can reveal yourself to have been a first-hand witness to a past event somehow | ||
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- | can replace known classes/ | ||
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- | safehouses good idea, what else could be " | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | //.// | + | //I danced with the Duchess while wearing the peacock mask, spiked the punch wearing the boar mask, and now I'm talking shit about both of those " |
- | . | + | Faceless creatures wear masks- either figuratively or literally, if you prefer. This makes the archetype an excellent choice for anyone that's engaged in espionage or deep-cover work, or anyone else that simply wishes to reap the benefits of having an unreadable (and therefore pliable) identity. The [[Trickster]] and/or [[Charlatan]] archetypes synergize extremely well with being Faceless if you wish to do a lot of social maneuvering, |
^[[# | ^[[# | ||
|{{fa> | |{{fa> | ||
+ | |{{fa> | ||
|{{fa> | |{{fa> | ||
+ | |{{fa> | ||
|{{fa> | |{{fa> | ||
- | ^[[# | + | ^ ^^^ |
====== Faceless ====== | ====== Faceless ====== | ||
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^{{ra> | ^{{ra> | ||
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+ | ^ ^^^ | ||
+ | |||
+ | ====== Fateless ====== | ||
+ | |||
+ | ^ ^^^ | ||
+ | ^{{ra> | ||
+ | ^ ^^^ | ||
+ | ^{{ra> | ||
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- | ====== | + | ====== |
^ ^^^ | ^ ^^^ | ||
- | ^{{ra>gear-hammer?48|Utility}} ||{{fa> | + | ^{{ra>fireball-sword?48|Offense}} ||{{fa> |
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- | ====== Watcher ====== | ||
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- | You always know more than you let on. | ||
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- | ^ ^^^ | ||
- | ^{{ra> | ||
- | ^ ^^^ | ||
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- | ====== Enterprises ====== | ||
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- | ^Faceless School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | | ||