This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
faceless [2020/08/25 10:58] kyle [Safehouse] |
faceless [2020/11/19 10:58] (current) kyle |
||
---|---|---|---|
Line 1: | Line 1: | ||
- | * become a non-person, your deeds are selectively forgotten or ignored. like anti-reputation. no fingerprints, | ||
- | * can choose to be avoided/ | ||
- | * save allies from death? | ||
- | * take the sole blame for dark deeds, allies keep unsullied reputations. | ||
- | |||
- | actually, let's evolve this into ' | ||
- | |||
- | * have undefined number of safe houses in various places, can " | ||
- | * make somebody forget you, or at least be unidentifiable to them later. nobody ever sees your face. can cause total forgetfulness of your existence by spending 1 mojo | ||
- | * not even you know who you are, so everything you say is both lies and the truth. multiple choice past | ||
- | * take the Unreadable ability from Trickster, give it something else | ||
- | * same with zero ability from charlatan (make lucky guesses about who/what you're impersonating by spending mojo?) | ||
- | * the operative from serenity- no name or rank, captain nemo. batman/the joker. the silence. diavolo. | ||
- | * successor- if killed or retired, your next character gets Faceless keystones for free and is treated as the same character | ||
- | * secret agenda- somehow reward player for making decisions that make little initial sense? | ||
- | * I Was There- can reveal yourself to have been a first-hand witness to a past event somehow | ||
- | |||
- | can replace known classes/ | ||
- | |||
- | safehouses good idea, what else could be " | ||
- | |||
~~NOTOC~~ | ~~NOTOC~~ | ||
- | //.// | + | //I danced with the Duchess while wearing the peacock mask, spiked the punch wearing the boar mask, and now I'm talking shit about both of those " |
- | . | + | Faceless creatures wear masks- either figuratively or literally, if you prefer. This makes the archetype an excellent choice for anyone that's engaged in espionage or deep-cover work, or anyone else that simply wishes to reap the benefits of having an unreadable (and therefore pliable) identity. The [[Trickster]] and/or [[Charlatan]] archetypes synergize extremely well with being Faceless if you wish to do a lot of social maneuvering, |
^[[# | ^[[# | ||
|{{fa> | |{{fa> | ||
+ | |{{fa> | ||
|{{fa> | |{{fa> | ||
+ | |{{fa> | ||
|{{fa> | |{{fa> | ||
- | ^[[# | + | ^ ^^^ |
====== Faceless ====== | ====== Faceless ====== | ||
Line 37: | Line 18: | ||
^{{ra> | ^{{ra> | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
^ ^^^ | ^ ^^^ | ||
Line 45: | Line 26: | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
^ ^^^ | ^ ^^^ | ||
^{{ra> | ^{{ra> | ||
+ | ^ ^^^ | ||
+ | |||
+ | ====== Fateless ====== | ||
+ | |||
+ | ^ ^^^ | ||
+ | ^{{ra> | ||
+ | ^ ^^^ | ||
+ | ^{{ra> | ||
^ ^^^ | ^ ^^^ | ||
Line 57: | Line 46: | ||
^ ^^^ | ^ ^^^ | ||
- | ====== | + | ====== |
^ ^^^ | ^ ^^^ | ||
- | ^{{ra>gear-hammer?48|Utility}} ||{{fa> | + | ^{{ra>fireball-sword?48|Offense}} ||{{fa> |
- | |{{fa> | + | |
^ ^^^ | ^ ^^^ | ||
- | |||
- | ^ Sidebar: Establishment Safehouses | ||
- | |1. Charlatan School \\ 2. Clinic \\ 3. Demolition Ground \\ 4. Drill Yard \\ 5. Indulgence \\ 6. Pantry \\ 7. Recruitment Office \\ 8. Repair Shop \\ 9. Shadow School \\ 10. Shooting Range \\ 11. Thief School \\ 12. Trickster School | | ||
- | |||
====== Succession ====== | ====== Succession ====== | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
^ ^^^ | ^ ^^^ | ||
- | |||
- | ====== Watcher ====== | ||
- | |||
- | You always know more than you let on. | ||
- | |||
- | ^ ^^^ | ||
- | ^{{ra> | ||
- | ^ ^^^ | ||
- | |||
- | ====== Enterprises ====== | ||
- | |||
- | ^Faceless School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | | ||