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faceless [2020/09/14 12:42]
kyle [Fateless]
faceless [2020/11/19 10:58] (current)
kyle
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 //I danced with the Duchess while wearing the peacock mask, spiked the punch wearing the boar mask, and now I'm talking shit about both of those "other" guys while wearing the gladiator mask. I love these kinds of parties so much.// //I danced with the Duchess while wearing the peacock mask, spiked the punch wearing the boar mask, and now I'm talking shit about both of those "other" guys while wearing the gladiator mask. I love these kinds of parties so much.//
  
-Faceless creatures wear masks- either figuratively or literally, if you prefer. This makes the class an excellent choice for anyone that's engaged in espionage or deep-cover work, or anyone else that simply wishes to reap the benefits of having an unreadable (and therefore pliable) identity. The [[Trickster]] and/or [[Charlatan]] classes synergize extremely well with being Faceless if you wish to do a lot of social maneuvering, while if you prefer for your unknowability to be more physical, dramatic and explicitly supernatural you may wish to check out [[Darkseeker]].+Faceless creatures wear masks- either figuratively or literally, if you prefer. This makes the archetype an excellent choice for anyone that's engaged in espionage or deep-cover work, or anyone else that simply wishes to reap the benefits of having an unreadable (and therefore pliable) identity. The [[Trickster]] and/or [[Charlatan]] archetypes synergize extremely well with being Faceless if you wish to do a lot of social maneuvering, while if you prefer for your unknowability to be more physical, dramatic and explicitly supernatural you may wish to check out [[Darkseeker]].
  
 ^[[#Faceless]] ^^You're a mystery. | ^[[#Faceless]] ^^You're a mystery. |
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 |{{fa>caret-right?24}} |[[#Fateless]] |Choose your fortune. | |{{fa>caret-right?24}} |[[#Fateless]] |Choose your fortune. |
 |{{fa>caret-right?24}} |[[#Nondescript]] |You are not remembered. | |{{fa>caret-right?24}} |[[#Nondescript]] |You are not remembered. |
-|{{fa>caret-right?24}} |[[#Safehouse]] |Secret places everywhere. |+|{{fa>caret-right?24}} |[[#Nothing]] |Inflict the uninflictable. |
 |{{fa>caret-right?24}} |[[#Succession]] |Pass it on. | |{{fa>caret-right?24}} |[[#Succession]] |Pass it on. |
-^[[#Enterprises]] ||Faceless School |+^^^
  
 ====== Faceless ====== ====== Faceless ======
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 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Transformed Tells:** You automatically know when any other creature is trying to use the [[Negotiator]] ability to find out what you want or the [[Scoundrel]] ability to find out what you don't. You can choose to prevent them from learning anything or feed them false information of your choice. \\ \\ {{fa>plus-circle?24&align=left}}**Nice Try, Flatfoot:** You can likewise know when any creature is trying to use the [[Investigator]]'s Sherlock ability or the [[Avenger]]'s Inquisition ability to learn facts about you, and choose to either give them nothing or cause them to draw the wrong conclusions of your choice. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Transformed Tells:** You automatically know when any other creature is trying to use the [[Negotiator]] ability to find out what you want or the [[Scoundrel]] ability to find out what you don't. You can choose to prevent them from learning anything or feed them false information of your choice. \\ \\ {{fa>plus-circle?24&align=left}}**Nice Try, Flatfoot:** You can likewise know when any creature is trying to use the [[Investigator]]'s Sherlock ability or the [[Avenger]]'s Inquisition ability to learn facts about you, and choose to either give them nothing or cause them to draw the wrong conclusions of your choice. |
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Mind Shield:** You are completely immune to every trick in the [[Telepath]] class. If a telepath tries to read your mind, you can send them any thoughts you want. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Mind Shield:** You are completely immune to every trick in the [[Telepath]] archetype. If a telepath tries to read your mind, you can send them any thoughts you want. |
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Spook:** If your campaign world has things like fingerprint databases, social security numbers, or any similar form of mass recordkeeping and identification you can choose not to appear in them. You can furnish fakes on demand that let you survive in day-to-day life but your true identity is unfindable. \\ \\ {{fa>minus-circle?24&align=left}}**Cannot Be Temped:** If you use a Faceless keystone to temporarily gain this class, you do not gain this benefit. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Spook:** If your campaign world has things like fingerprint databases, social security numbers, or any similar form of mass recordkeeping and identification you can choose not to appear in them. You can furnish fakes on demand that let you survive in day-to-day life but your true identity is unfindable. \\ \\ {{fa>minus-circle?24&align=left}}**Cannot Be Temped:** If you use a Faceless keystone to temporarily gain this archetype, you do not gain this benefit. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**I Can Sing:** Your capabilities and even nature seem to shift according to your needs. You can choose to use a keystone to learn a new class/ability at any time, not just when you level up. Unlike temporary learning that anybody can do with a keystone that lasts for a single session, this is permanent. \\ \\ {{fa>minus-circle?24&align=left}}**Is This Canon:** When you learn a new class/ability using Chameleon, you trade out and lose access to a class/ability you already had. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**I Can Sing:** Your capabilities and even nature seem to shift according to your needs. You can choose to use a keystone to learn a new archetype/ability at any time, not just when you level up. Unlike temporary learning that anybody can do with a keystone that lasts for a single session, this is permanent. \\ \\ {{fa>minus-circle?24&align=left}}**Is This Canon:** When you learn a new archetype/ability using Chameleon, you trade out and lose access to a archetype/ability you already had. |
 ^ ^^^ ^ ^^^
 ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Shifting Forms:** You can choose to redistribute your combat ratings (Melee/Remote/Whelm) and your resource maximums (Provisions/Supplies/Mojo) in any way you like. \\ \\ {{fa>minus-circle?24&align=left}}**Offscreener:** You may only redistribute combat ratings and resource maximums between sessions. If you're at the table playing, they are what they are until you're done. | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Shifting Forms:** You can choose to redistribute your combat ratings (Melee/Remote/Whelm) and your resource maximums (Provisions/Supplies/Mojo) in any way you like. \\ \\ {{fa>minus-circle?24&align=left}}**Offscreener:** You may only redistribute combat ratings and resource maximums between sessions. If you're at the table playing, they are what they are until you're done. |
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 ^ ^^^ ^ ^^^
  
-====== Safehouse ======+====== Nothing ======
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**I Know a Place:** You have secret safehouses all over the placeand can reveal one anywhere on demand- a cottageapartment, office, suite, sewer cul-de-sac, or similarYou and small party can rest in safehouse without worrying about being found, interrupted, or spied on. If something happens and your safehouse gets revealed (like if somebody is careless and gets followed back to it)nothing inside it or in its ownership records (if any) can be used to trace you. \\ \\ {{fa>plus-circle?24&align=left}}**Calling in a Favor:** You can freely use this ability to reveal a previously-unknown safehouse even in places you haven't physically been beforeYour methods are as mysterious as you are. \\ \\ {{fa>minus-circle?24&align=left}}**Nonspecific Locations:** You cannot reveal safehouse inside of dungeon or in close proximity to another location of interest. \\ \\ {{fa>minus-circle?24&align=left}}**Burned Out:** Once you reveal a safehouse, you can use it for the remainder of the current session. It stops being accessible in any later sessionsbut you can always reveal a new one. | +^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**What Could Do This:** You can somehow make the fearless afraidthe bloodless bleedthe fireproof burnWhen you would inflict condition to target that is immune to that condition for whatever reason, you can choose for them to be inflicted with it anywayWhen you inflict condition on target that ignores some or all of its negative effects for whatever reasonthey suffer the full negative effect of the condition as normal. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Inflicting condition on target that they could usually ignore costs 1 point of Mojo. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Secret Cache:** Some of your safehouses are more than just secret places to rest and have clandestine meetings in.- you can also choose to reveal a safehouse that is stocked with back-alley and black-market equipment/services that you happen to need. Your safehouse can act as any establishment from the Safehouse Establishments list below. The safehouse and its services disappear at the end of the current session as usual. \\ \\ {{fa>minus-circle?24&align=left}}**Heavier Price:** Revealing an establishment safehouse costs 2 Supplies if you roll the establishment it contains randomly, or 5 if you want to pick one specifically. The die roll to determine random establishment is not trigger die and cannot be affected by any ability or effect that manipulates trigger dice. |+
 ^ ^^^ ^ ^^^
- 
-^  Sidebar: Establishment Safehouses  ^ 
-|1. Charlatan School \\ 2. Clinic \\ 3. Demolition Ground \\ 4. Drill Yard \\ 5. Indulgence \\ 6. Pantry \\ 7. Recruitment Office \\ 8. Repair Shop \\ 9. Shadow School \\ 10. Shooting Range \\ 11. Thief School \\ 12. Trickster School | 
- 
  
 ====== Succession ====== ====== Succession ======
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Dread Pirate Roberts:** You wear identities like others wear clothes, and can hand them down in much the same way. If you die or decide to retire, your next adventurer starts with a free Faceless keystone and all of your contacts, reputation, important memories, and relationships. The outside world behaves as if you were the exact same person as your predecessor, even if your new character looks wildly different and has different classes/abilities than your previous one did. \\ \\ {{fa>plus-circle?24&align=left}}**Ancient Tradition:** Your characters can keep passing the mantle, one to the next, for as long as you want. Each member of the chain must know the Succession ability in order to pass on the knowledge fully to the next. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Dread Pirate Roberts:** You wear identities like others wear clothes, and can hand them down in much the same way. If you die or decide to retire, your next adventurer starts with a free Faceless keystone and all of your contacts, reputation, important memories, and relationships. The outside world behaves as if you were the exact same person as your predecessor, even if your new character looks wildly different and has different archetypes/abilities than your previous one did. \\ \\ {{fa>plus-circle?24&align=left}}**Ancient Tradition:** Your characters can keep passing the mantle, one to the next, for as long as you want. Each member of the chain must know the Succession ability in order to pass on the knowledge fully to the next. |
 ^ ^^^ ^ ^^^
- 
-====== Enterprises ====== 
- 
-^Faceless School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
  
faceless.1600108925.txt.gz · Last modified: 2020/09/14 12:42 by kyle