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fecundite [2020/04/06 21:51] kyle [Modular] |
fecundite [2020/11/19 08:57] (current) kyle |
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//According to this book we stole from the philosopher' | //According to this book we stole from the philosopher' | ||
- | The [[Healer]] | + | The [[Healer]] |
+ | |||
+ | Note that synthetic creatures like robots, skeletons, golems and so forth have no special protection from being Overloaded (this archetype' | ||
^[[# | ^[[# | ||
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|{{fa> | |{{fa> | ||
|{{fa> | |{{fa> | ||
+ | |{{fa> | ||
|{{fa> | |{{fa> | ||
- | |{{fa> | + | ^ ^^^ |
- | ^[[# | + | |
====== Fecundite ====== | ====== Fecundite ====== | ||
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^{{ra> | ^{{ra> | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
^ ^^^ | ^ ^^^ | ||
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^ Sidebar: Spawn ^^^ | ^ Sidebar: Spawn ^^^ | ||
- | ^Spawn ||Level: 1 \\ MRW: 1/0/0 \\ [[Brawler]] | | + | ^Spawn ||Level: 1 \\ MRW: 1/0/0 \\ [[Lacerator]] | |
- | |Roll once on the table below for each bonus trait a spawn is entitled to (once per five levels possessed by the parent). Each new trait grants an additional level, increases a given combat statistic by +1, and grants a new class. If you roll a single trait more than once, do not reroll; the chance for an additional trait is wasted and the spawn gains nothing from that roll. ||| | + | |Roll once on the table below for each bonus trait a spawn is entitled to (once per five levels possessed by the parent). Each new trait grants an additional level, increases a given combat statistic by +1, and grants a new archetype. If you roll a single trait more than once, do not reroll; the chance for an additional trait is wasted and the spawn gains nothing from that roll. ||| |
^1 |Digestive |+1 Remote, +[[Mordant]] | | ^1 |Digestive |+1 Remote, +[[Mordant]] | | ||
^2 |Finned |+1 Whelm, +[[Mariner]] | | ^2 |Finned |+1 Whelm, +[[Mariner]] | | ||
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^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
^ ^^^ | ^ ^^^ | ||
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|1 |**Non-Viable.** Something' | |1 |**Non-Viable.** Something' | ||
|2 |**Crippled.** The mutant' | |2 |**Crippled.** The mutant' | ||
- | |3 |**Weakness.** The new mutation has drawbacks but also carries certain benefits. Roll again to gain a new weakness associated | + | |3 |**Weakness.** The new mutation has drawbacks but also carries certain benefits. Roll again to gain a new weakness |
|4 |**Coloration.** The mutant' | |4 |**Coloration.** The mutant' | ||
|5 |**New Feature.** The mutant grows a new body feature they didn't have before. This is a purely cosmetic mutation with no effect on game mechanics. Roll again to see what grows in. If the mutant already had the part in question, they grow an extra one or lose what they had (referee' | |5 |**New Feature.** The mutant grows a new body feature they didn't have before. This is a purely cosmetic mutation with no effect on game mechanics. Roll again to see what grows in. If the mutant already had the part in question, they grow an extra one or lose what they had (referee' | ||
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|9 |**Altered Size.** The mutant is partially or completely changed in size. This is a purely cosmetic mutation with no effect on game mechanics except for results that change the mutant' | |9 |**Altered Size.** The mutant is partially or completely changed in size. This is a purely cosmetic mutation with no effect on game mechanics except for results that change the mutant' | ||
|10 |**Alteration.** The mutant' | |10 |**Alteration.** The mutant' | ||
- | |11 |**Beneficial Mutation.** The mutation has some sort of beneficial effect for the mutant, giving them natural proficiency in a random | + | |11 |**Beneficial Mutation.** The mutation has some sort of beneficial effect for the mutant, giving them natural proficiency in a random |
- | |12 |**Perfect Mutation.** As Beneficial Mutation (result of 11) but the mutant immediately and instantly levels up after mutating, gaining one new level in the class that their mutation benefits. This has no cost of time, XP, or keystone. | | + | |12 |**Perfect Mutation.** As Beneficial Mutation (result of 11) but the mutant immediately and instantly levels up after mutating, gaining one new level in the archetype |