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flyer [2019/10/31 11:20]
kyle [Enterprises]
flyer [2020/12/02 12:30] (current)
kyle
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 ~~NOTOC~~ ~~NOTOC~~
  
-//The most untrustworthy form of life is, of course, fungi. The second-most is a matter of some debate but educated and right-minded ladies and gentlemen are in agreement that it is birds. Keep an eye on the sky!//+//The most untrustworthy form of life is, of course, fungi. The second-most is a matter of some debate but I hold firmly that it is birds. Keep an eye on the sky!//
  
-The Flyer class is for anything that glides or flies under their own power (such as via wings, magic, or jetpacks). Being able to fly is a popular option, but also tends to allow players to bypass many kinds of obstacle and thus potentially make the game less fun. As always, if you're not sure then ask your referee if they're cool with it. +The Flyer archetype is for anything that glides or flies under their own power (such as via wings, magic, or jetpacks). Being able to fly is a popular option, but also tends to allow players to bypass many kinds of obstacle and thus potentially make the game less fun. As always, if you're not sure then ask your referee if they're cool with it. 
  
 ^[[#Flyer]] ^^Soar through the air. | ^[[#Flyer]] ^^Soar through the air. |
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 |{{fa>caret-right?24}} |[[#Dogfighter]] |Bring down flying opponents. | |{{fa>caret-right?24}} |[[#Dogfighter]] |Bring down flying opponents. |
 |{{fa>caret-right?24}} |[[#Levitation]] |Ignore gravity. | |{{fa>caret-right?24}} |[[#Levitation]] |Ignore gravity. |
-|{{fa>caret-right?24}} |[[#Strafe]] |Make free attacks while flying. | +|{{fa>caret-right?24}} |[[#Swoop]] |Free moves down and out. | 
-^[[#Enterprises]] ||Flyer School | +^ ^^^
-^[[#Weaknesses]] ||Handless \\ Petite |+
  
 ====== Flyer ====== ====== Flyer ======
  
 ^ ^^^ ^ ^^^
-^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Fall Horizontal:** As a form of movement, you can glide through the air. This allows you to make movement actions through spaces with nothing to stand/swim on. \\ \\ {{fa>plus-circle?24&align=left}}**Updraft Rider:** If you glide through an updraft (such as from a bonfire, heat vent, or similar) you can choose to immediately gain 20 meters in elevation if you would like to. \\ \\ {{fa>minus-circle?24&align=left}}**Spaceflight is a Different Thing:** You can only fly if you have air or some other form of gaseous atmosphere to propel yourself through. It doesn't work in vacuum. \\ \\ {{fa>minus-circle?24&align=left}}**Glider:** You cannot gain elevation while moving (except from riding updrafts), only lose it. \\ \\ {{fa>minus-circle?24&align=left}}**Maintain Momentum:** Gliding requires constant attention and balance and provides no upwards thrust. For every action you spend to move while gliding, you lose 1 meter of elevation immediately afterward. When you spend an action to do anything else (such as attack or use another effect that is not a free action to activate or even just do nothing), you lose 10 meters in elevation immediately afterward. \\ \\ {{fa>minus-circle?24&align=left}}**Always Forward:** You cannot turn quickly or nimbly while gliding. You may make one direction change per action spent gliding. This direction cannot be more than a single hex's deviation (60 degrees) from your previous flight path. \\ \\ {{fa>minus-circle?24&align=left}}**Runway:** You require a large, relatively flat area to get up to enough speed to achieve liftoff. If there's not enough room, you cannot start flying. \\ \\ {{fa>minus-circle?24&align=left}}**Vulnerablility:** Due to awkwardness, you take +2 damage from all attacks while in flight. \\ \\ {{fa>minus-circle?24&align=left}}**Tatter:** Flight is a delicate thing, and it's entirely possible you can lose the ability to fly effectively from cumulative damage long before you die from it. Every time you are the subject of a critical hit from an attack while flying, you gain one “Tatter Point”. If your tatter points ever exceed your current Vitality, you cannot fly anymore (and if this happens while you are actively flying, you immediately fall). Accumulated tatter points all go away automatically at the end of a session, or can be removed on a 1-for-1 basis by spending 1 Supply or one use of a Component Pack and a procedure of work.  | +^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Fall Horizontal:** As a form of movement, you can glide through the air. This allows you to make movement actions through spaces with nothing to stand/swim on. \\ \\ {{fa>plus-circle?24&align=left}}**Updraft Rider:** If you glide through an updraft (such as from a bonfire, heat vent, or similar) you can choose to immediately gain 20 meters in elevation if you would like to. \\ \\ {{fa>minus-circle?24&align=left}}**Spaceflight is a Different Thing:** You can only fly if you have air or some other form of gaseous atmosphere to propel yourself through. It doesn't work in vacuum. \\ \\ {{fa>minus-circle?24&align=left}}**Glider:** You cannot gain elevation while moving (except from riding updrafts), only lose it. \\ \\ {{fa>minus-circle?24&align=left}}**Maintain Momentum:** Gliding requires constant attention and balance and provides no upwards thrust. For every action you spend to move while gliding, you lose 1 meter of elevation immediately afterward. When you spend an action to do anything else (such as attack or use another effect that is not a free action to activate or even just do nothing), you lose 10 meters in elevation immediately afterward. \\ \\ {{fa>minus-circle?24&align=left}}**Always Forward:** You cannot turn quickly or nimbly while gliding. You may make one direction change per action spent gliding. This direction cannot be more than a single hex's deviation (60 degrees) from your previous flight path. \\ \\ {{fa>minus-circle?24&align=left}}**Runway:** You require a large, relatively flat area to get up to enough speed to achieve liftoff. If there's not enough room, you cannot start flying. \\ \\ {{fa>minus-circle?24&align=left}}**Vulnerablility:** Due to awkwardness, you take +2 damage from all attacks while in flight. \\ \\ {{fa>minus-circle?24&align=left}}**Tatter:** Flight is a delicate thing, and it's entirely possible you can lose the ability to fly effectively from cumulative damage long before you die from it. Every time you are the subject of a critical hit from an attack while flying, you gain one “Tatter Point”. If your tatter points ever exceed your current Flesh, you cannot fly anymore (and if this happens while you are actively flying, you immediately fall). Accumulated tatter points all go away automatically at the end of a session, or can be removed on a 1-for-1 basis by spending 1 Provisions and a procedure of work.  | 
 ^ ^^^ ^ ^^^
-^{{ra>cancel?48|Limitation}} ||{{fa>minus-circle?24&align=left}}**Stay Light:** You cannot benefit from any ability in the Flyer class while carrying anything more than a light load. \\ \\ {{ra>doubled?24&align=left}}**Powerhouse Exemption:** If you also have the Powerhouse class, you can ignore this limitation. |+^{{ra>cancel?48|Limitation}} ||{{fa>minus-circle?24&align=left}}**Stay Light:** You cannot benefit from any ability in the Flyer archetype while carrying anything more than a light load. \\ \\ {{ra>doubled?24&align=left}}**Powerhouse Exemption:** If you also have the [[Powerhouse]] archetype, you can ignore this limitation. |
 ^ ^^^ ^ ^^^
-^{{ra>cancel?48|Limitation}} ||{{fa>minus-circle?24&align=left}}**Calorie Burner:** Flying is a very high-energy method of movement. Every day in which you use the Flyer class requires you to spend one additional Supply/Commissary Kit use. The Pantry enterprise does not allow you to ignore this limitation. |+^{{ra>cancel?48|Limitation}} ||{{fa>minus-circle?24&align=left}}**Calorie Burner:** Flying is a very high-energy method of movement. Every day in which you use the Flyer archetype requires you to spend one additional Provisions. |
 ^ ^^^ ^ ^^^
  
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 ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Dragonfly Style:** You can change direction as many times per movement as you want, and the change in direction can be as big as you want. | ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Dragonfly Style:** You can change direction as many times per movement as you want, and the change in direction can be as big as you want. |
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Do A Barrel Roll:** You no longer take extra damage from attacks while flying. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Do A Barrel Roll:** You no longer take +2 extra damage from attacks while flying. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
  
-====== Strafe ======+====== Swoop ======
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Flyby Attack:** When you spend two or more actions during turn performing flying movement, you may also make one attack action for free at the end of your turn. \\ \\ {{ra>doubled?24&align=left}}**Pilot Synergy:** If you have the Pilot class, you can also use this ability while driving a (flying) vehicle. |+^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Dive Bomb:** You may make a flying movement (either a normal movement or a sprint) as a free action once per round on your turn. \\ \\ {{fa>minus-circle?24&align=left}}**Death Spiral:** When using Swoop to make a free movement action, you automatically lose elevation equal to the horizontal distance traveled. |
 ^ ^^^ ^ ^^^
- 
-====== Enterprises ====== 
- 
-^Airfield |Flying creatures or vehicles without the Ascent ability can freely take off and land in the settlement. | 
-^Flyer School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. | 
-====== Weaknesses ====== 
- 
-^Handless |You are incapable of fine manipulation. You can't do anything that requires hands (like using doorknobs, threading needles, or elegantly sipping tea). | 
-^Petite |You're just not very strong. Your inventory is limited to six slots instead of ten (carrying more than three pushes into heavy encumbrance). You carry the weight of other creatures as a creature one size smaller than your true size. | 
  
flyer.1572542424.txt.gz · Last modified: 2019/10/31 11:20 by kyle