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grapnelier [2020/09/14 14:12]
kyle
grapnelier [2021/02/26 13:36] (current)
kyle
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 ~~NOTOC~~ ~~NOTOC~~
  
-//If you happen to find a tasty-looking sandwich lying unattended on the beach, the first thing you should do is check for hooks and cables. Sometimes the mermaids like to fish for us.//+//If you find a tasty-looking sandwich lying on the beach, be sure to check for hooks and cables. Sometimes the mermaids like to fish for us, too.//
  
-Grapneliers wield a weapon that is as much utilitarian tool as implement of battle, reducing their overall destructive potential but providing many, many opportunities for traversal and controlAs the weapon relies on rope for ammunition, it is remarkably cheap to use so long as its user is properly equippedTaking levels in the Outfitter class can help tremendously with this.+^{{ra>key?48|Possible Keystones}} |1. Spool of heavy fishing line. \\ 2. Comic book featuring urban gadgeteer-superhero. \\ 3. Vacuum cleaner's cord-retraction mechanism. \\ 4. Antique grappling hook. \\ 5. Sticky hand novelty toy\\ 6Whalebone harpoon
  
 This is a weapon and subject to [[UWR|universal weapon rules]]. This is a weapon and subject to [[UWR|universal weapon rules]].
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 |{{fa>caret-right?24}} |[[#Safety Line]] |Fire harmlessly and freely. | |{{fa>caret-right?24}} |[[#Safety Line]] |Fire harmlessly and freely. |
 |{{fa>caret-right?24}} |[[#Tether]] |Shoot both ends at once. | |{{fa>caret-right?24}} |[[#Tether]] |Shoot both ends at once. |
-|{{fa>caret-right?24}} |[[#Weaponized]] |Inflict conditions and damage the grabbed. | +|{{fa>caret-right?24}} |[[#Weaponized]] |Better combat performance. | 
-^[[#Establishments]] ||Grapnelier School \\ Shooting Range |+^^^
  
 ====== Grapnelier ====== ====== Grapnelier ======
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Attack:** As an action, you may make a Remote attack against any target within 10 meters. This attaches one end of a rope or similar line to your target and leaves the other end in your hands. \\ \\ {{fa>plus-circle?24&align=left}}**Special Conditioning:** Unlike most other weapons, Grapnelier attacks only inflict one condition: Grabbed. Also unlike other weapons, the trigger die does not need to be 10+; all successful Grapnelier attacks inflict Grabbed regardless of the result on the trigger die. If you do not wish to inflict Grabbed on a target with any given strike, you don't have to. \\ \\ {{fa>plus-circle?24&align=left}}**Environment Snag:** You can also use this weapon to attach a line to an object or feature in the environment, so long as there's something there to grab on to (sheer walls aren't grabbable). Lines fired by this weapon have all the same properties of a rope (can be climbed by anyone with the Acrobat class and walked on horizontally by anyone with the Perfect Balance ability from the Acrobat class), plus whatever other uses you can come up with for a rope. \\ \\ {{fa>plus-circle?24&align=left}}**Backstab:** If you attack a target that cannot see you, you deal +2 damage. \\ \\ {{fa>minus-circle?24&align=left}}**Single Line:** If you are currently grabbing a target with your Grapnelier weapon, you cannot use it to attack again without releasing your line (ending the Grabbed condition) first. \\ \\ {{fa>plus-circle?24&align=left}}**Backup Rope:** If you have a rope item in your inventory, you can leave your line attached to a target and fire another line at a different target. This consumes the rope item from your inventory (although you can get it back by detaching either of your lines). \\ \\ {{fa>minus-circle?24&align=left}}**Water Slowed:** This weapon cannot be used effectively at all while underwater. You may target creatures that are underwater, but each meter of water passed through counts as five meters of air for purposes of range. \\ \\ {{ra>doubled?24&align=left}}**Outfitter Synergy:** Having the Outfitter class makes it much easier to produce new ropes on demand if you want to attach lines to multiple subjects. If you know the Cabler ability from Outfitter, all lines fired with your Grapnelier weapon have the properties of a Cabler rope instead, and range is increased from 10 meters to 20. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**I Stick Thee:** As an action, you may make a Remote attack against any creature, object, or grabbable environmental feature within 10 meters (smooth surfaces with nothing to wrap a line around cannot be grabbed by this weapon). This attaches one end of a rope or similar line to your target and leaves the other end in your hands. \\ \\ {{fa>plus-circle?24&align=left}}**Special Conditioning:** Grapnelier attacks always apply the Grabbed condition to their target regardless of the trigger die result. If you’d rather not apply Grabbed to a target, you can choose not to. \\ \\ {{fa>plus-circle?24&align=left}}**Backshot:** This weapon can be used to backstab (+2 damage to targets that cannot see you). \\ \\ {{fa>minus-circle?24&align=left}}**Single Line:** If you are currently grabbing a target with your Grapnelier weapon, you cannot use it to attack again without releasing your line (ending the Grabbed condition) first. \\ \\ {{fa>plus-circle?24&align=left}}**Backup Rope:** If you have a rope item in your inventory, you can leave your line attached to a target and fire another line at a different target. This consumes the rope item from your inventory (although you can get it back by detaching either of your lines). \\ \\ {{fa>plus-circle?24&align=left}}**Sea-Beast Hunting:** Although this weapon cannot be used effectively all while underwater, it can be used to target creatures that are underwater. Each meter of water passed through counts as five meters of air for purposes of range. \\ \\ {{fa>plus-circle?24&align=left}}**Outfitter Synergy:** If you know the Cabler ability from the Outfitter archetype, all lines fired with your Grapnelier weapon have the properties of a Cabler rope instead, and range is increased from 10 meters to 20. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Improved Firing Mechanism:** Your weapon can seamlessly weave multiple ropes together as you fire it. For every rope item you have in your inventory, maximum range is increased by +10 meters. For every 10 meters you shoot, the attack consumes another rope item from your inventory. There is no upper limit to this except for inventory space. Rope items can be reclaimed and re-added to your inventory after being fired as usual. \\ \\ {{ra>doubled?24&align=left}}**Cabler Synergy:** If you know the Cabler ability from the Outfitter class, every rope item in your inventory extends range by and is consumed only at the threshold of 20 meters instead of 10. +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Improved Firing Mechanism:** Your weapon can seamlessly weave multiple ropes together as you fire it. For every rope item you have in your inventory, maximum range is increased by +10 meters. For every 10 meters you shoot, the attack consumes another rope item from your inventory. There is no upper limit to this except for inventory space. Rope items can be reclaimed and re-added to your inventory after being fired as usual. \\ \\ {{ra>doubled?24&align=left}}**Cabler Synergy:** If you know the Cabler ability from the [[Outfitter]] archetype, every rope item in your inventory extends range by and is consumed only at the threshold of 20 meters instead of 10. \\ \\ {{fa>plus-circle?24&align=left}}**Sticky Anchor:** You can attach a line to anything solid in your environment (such as smooth, featureless walls), not just things that are eminently grabbable. |
-^ ^^^ +
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Sticky Anchor:** You can attach a line to anything solid in your environment (such as smooth, featureless walls), not just things that are eminently grabbable. |+
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Get Over Here:** After you've attached your line to an object or creature, you can choose to retract the line as an action. If the creature/object is light enough that you could carry them (this usually means smaller than you), they are immediately pulled to you. If they're bigger/heavier, you are pulled to them (attaching to objects in the environment almost always results in this). If you're equal, you get pulled together somewhere in the middle. \\ \\ {{fa>plus-circle?24&align=left}}**Tether Tricks:** If you also know the Tether ability from this class and use it to attach two things other than yourself together, you can use an action to draw those two things together from a distance. |+^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Get Over Here:** After you've attached your line to an object or creature, you can choose to retract the line as an action. If the creature/object is light enough that you could carry them (this usually means smaller than you), they are immediately pulled to you. If they're bigger/heavier, you are pulled to them (attaching to objects in the environment almost always results in this). If you're equal, you get pulled together somewhere in the middle. \\ \\ {{fa>plus-circle?24&align=left}}**Tether Tricks:** If you also know the Tether ability from this archetype and use it to attach two things other than yourself together, you can use an action to draw those two things together from a distance. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Light Touch:** You can fire your weapon at targets in order to grab them without dealing any damage or otherwise harming them in any way. If the target is willing to be grabbed, then firing your weapon at them in this way also ignores all failure chances your attack would normally suffer. +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Light Touch:** You can fire your weapon at targets in order to grab them without dealing any damage or otherwise harming them in any way. If the target is willing to be grabbed, then firing your weapon at them in this way also ignores all failure chances your attack would normally suffer. \\ \\ {{fa>plus-circle?24&align=left}}**Not Today:** You can fire your weapon at any time as a free action, even when it is not your turn. This can be handy for catching yourself or a nearby ally when being moved against your will or falling, or simply good for snagging an enemy quickly before they get away. \\ \\ {{fa>minus-circle?24&align=left}}**Nonlethal Only:** When firing your weapon as a free action, you never deal damage as per the other function of Safety Line. |
-^ ^^^ +
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Not Today:** You can fire your weapon at any time as a free action, even when it is not your turn. This can be handy for catching yourself or a nearby ally when being moved against your will or falling, or simply good for snagging an enemy quickly before they get away. \\ \\ {{fa>minus-circle?24&align=left}}**Nonlethal Only:** When firing your weapon as a free action, you never deal damage as per the other function of Safety Line. |+
 ^ ^^^ ^ ^^^
  
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 ====== Weaponized ====== ====== Weaponized ======
  
 +^ ^^^
 +^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Fishhook:** The business end of your lines can cause plenty of damage, even after the main attack. After using this weapon to grab a target, you can continue to make attack actions against them without relinquishing your grab simply by yanking on the line. |
 ^ ^^^ ^ ^^^
 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Conditions:** You're skilled enough that your weapon truly acts like one, not just a painful way to snag distant targets. When the trigger die is 10+, you may inflict your choice of the Choking, Cracked, or Deprived conditions to your target. This chosen condition is in addition to the Grabbed condition your weapon always applies anyway. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Conditions:** You're skilled enough that your weapon truly acts like one, not just a painful way to snag distant targets. When the trigger die is 10+, you may inflict your choice of the Choking, Cracked, or Deprived conditions to your target. This chosen condition is in addition to the Grabbed condition your weapon always applies anyway. |
-^ ^^^ 
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Fishhook:** The business end of your lines can cause plenty of damage, even after the main attack. After using this weapon to grab a target, you can continue to attack that target by making attack actions without relinquishing your grab simply by yanking on the line. \\ \\ {{fa>plus-circle?24&align=left}}**Perform By Feel:** Attacks made against previously-grabbed targets with Fishhook ignore failure chances from concealment. \\ \\ {{fa>minus-circle?24&align=left}}**Singleton:** You can only attack the single target you've grabbed. If you wish to switch to attacking another target instead, you must relinquish the Grabbed condition on your first one. If your target recovers from the Grabbed condition, you can no longer use Fishhook to attack them until you've re-applied the grab the old-fashioned way. | 
 ^ ^^^ ^ ^^^
  
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 |{{ra>noose?32&align=left}} ^Choking |{{fa>minus-circle?18&align=left}} Lose 1 Energy at the end of each round. If no Energy remains, lose Flesh instead. Successfully throwing off the condition prevents damage for that round. \\ \\ {{fa>minus-circle?18&align=left}} Making a recovery action no longer restores 1 Energy (but still allows a check to remove a condition as normal). | |{{ra>noose?32&align=left}} ^Choking |{{fa>minus-circle?18&align=left}} Lose 1 Energy at the end of each round. If no Energy remains, lose Flesh instead. Successfully throwing off the condition prevents damage for that round. \\ \\ {{fa>minus-circle?18&align=left}} Making a recovery action no longer restores 1 Energy (but still allows a check to remove a condition as normal). |
 |{{ra>cracked-helm?32&align=left}} ^Cracked |{{fa>minus-circle?18&align=left}} Maximum Flesh is reduced to 4. Lose any excess Flesh when gaining the condition. Regain any Flesh lost to the condition when it is removed. When inflicted by a weapon attack, Cracked is applied to the subject immediately after damage is dealt. | |{{ra>cracked-helm?32&align=left}} ^Cracked |{{fa>minus-circle?18&align=left}} Maximum Flesh is reduced to 4. Lose any excess Flesh when gaining the condition. Regain any Flesh lost to the condition when it is removed. When inflicted by a weapon attack, Cracked is applied to the subject immediately after damage is dealt. |
-|{{ra>broken-bottle?32&align=left}} ^Deprived |{{fa>minus-circle?18&align=left}} Cannot use/spend resources in any way. \\ \\ {{fa>minus-circle?18&align=left}} Cannot use any ability that requires unspent resources. | +|{{ra>broken-bottle?32&align=left}} ^Leaking |{{fa>minus-circle?18&align=left}} When consuming any resource (Provisions/Supplies/Mojo), consume +1 additional point if possible. |
- +
-====== Establishments ====== +
- +
-^Grapnelier School |{{fa>plus-circle?24&align=left}}**Place of Learning:** The base hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | +
-^Shooting Range |{{fa>plus-circle?24&align=left}}**Remote Practice:** Adventurers can spend a training fee of 1 Dosh in the base to temporarily increase their Remote combat rating by +1 until the end of the current session. \\ \\ {{fa>minus-circle?24&align=left}}**Once Per Session:** A Shooting Range cannot be used more than once in a given session by any single adventurer (although multiple different adventurers can freely use it during a single session). |+
  
grapnelier.1600114379.txt.gz · Last modified: 2020/09/14 14:12 by kyle