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grapnelier [2021/02/26 13:32]
kyle
grapnelier [2021/02/26 13:36] (current)
kyle
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Improved Firing Mechanism:** Your weapon can seamlessly weave multiple ropes together as you fire it. For every rope item you have in your inventory, maximum range is increased by +10 meters. For every 10 meters you shoot, the attack consumes another rope item from your inventory. There is no upper limit to this except for inventory space. Rope items can be reclaimed and re-added to your inventory after being fired as usual. \\ \\ {{ra>doubled?24&align=left}}**Cabler Synergy:** If you know the Cabler ability from the [[Outfitter]] archetype, every rope item in your inventory extends range by and is consumed only at the threshold of 20 meters instead of 10. +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Improved Firing Mechanism:** Your weapon can seamlessly weave multiple ropes together as you fire it. For every rope item you have in your inventory, maximum range is increased by +10 meters. For every 10 meters you shoot, the attack consumes another rope item from your inventory. There is no upper limit to this except for inventory space. Rope items can be reclaimed and re-added to your inventory after being fired as usual. \\ \\ {{ra>doubled?24&align=left}}**Cabler Synergy:** If you know the Cabler ability from the [[Outfitter]] archetype, every rope item in your inventory extends range by and is consumed only at the threshold of 20 meters instead of 10. \\ \\ {{fa>plus-circle?24&align=left}}**Sticky Anchor:** You can attach a line to anything solid in your environment (such as smooth, featureless walls), not just things that are eminently grabbable. |
-^ ^^^ +
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Sticky Anchor:** You can attach a line to anything solid in your environment (such as smooth, featureless walls), not just things that are eminently grabbable. |+
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Light Touch:** You can fire your weapon at targets in order to grab them without dealing any damage or otherwise harming them in any way. If the target is willing to be grabbed, then firing your weapon at them in this way also ignores all failure chances your attack would normally suffer. +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Light Touch:** You can fire your weapon at targets in order to grab them without dealing any damage or otherwise harming them in any way. If the target is willing to be grabbed, then firing your weapon at them in this way also ignores all failure chances your attack would normally suffer. \\ \\ {{fa>plus-circle?24&align=left}}**Not Today:** You can fire your weapon at any time as a free action, even when it is not your turn. This can be handy for catching yourself or a nearby ally when being moved against your will or falling, or simply good for snagging an enemy quickly before they get away. \\ \\ {{fa>minus-circle?24&align=left}}**Nonlethal Only:** When firing your weapon as a free action, you never deal damage as per the other function of Safety Line. |
-^ ^^^ +
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Not Today:** You can fire your weapon at any time as a free action, even when it is not your turn. This can be handy for catching yourself or a nearby ally when being moved against your will or falling, or simply good for snagging an enemy quickly before they get away. \\ \\ {{fa>minus-circle?24&align=left}}**Nonlethal Only:** When firing your weapon as a free action, you never deal damage as per the other function of Safety Line. |+
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Conditions:** You're skilled enough that your weapon truly acts like one, not just painful way to snag distant targets. When the trigger die is 10+, you may inflict your choice of the Choking, Cracked, or Deprived conditions to your target. This chosen condition is in addition to the Grabbed condition your weapon always applies anyway. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Fishhook:** The business end of your lines can cause plenty of damage, even after the main attack. After using this weapon to grab target, you can continue to make attack actions against them without relinquishing your grab simply by yanking on the line. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Fishhook:** The business end of your lines can cause plenty of damageeven after the main attack. After using this weapon to grab target, you can continue to attack that target by making attack actions without relinquishing your grab simply by yanking on the line. \\ \\ {{fa>plus-circle?24&align=left}}**Perform By Feel:** Attacks made against previously-grabbed targets with Fishhook ignore failure chances from concealment\\ \\ {{fa>minus-circle?24&align=left}}**Singleton:** You can only attack the single target you've grabbed. If you wish to switch to attacking another target instead, you must relinquish the Grabbed condition on your first oneIf your target recovers from the Grabbed condition, you can no longer use Fishhook to attack them until you've re-applied the grab the old-fashioned way. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Conditions:** You're skilled enough that your weapon truly acts like onenot just painful way to snag distant targets. When the trigger die is 10+, you may inflict your choice of the Choking, Cracked, or Deprived conditions to your targetThis chosen condition is in addition to the Grabbed condition your weapon always applies anyway. |
 ^ ^^^ ^ ^^^
  
grapnelier.1614371563.txt.gz · Last modified: 2021/02/26 13:32 by kyle