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grenadier [2020/09/14 19:51]
kyle
grenadier [2021/03/12 13:45] (current)
kyle
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 ^[[#Grenadier]] ^^Throw bombs. | ^[[#Grenadier]] ^^Throw bombs. |
-|{{fa>caret-right?24}} |[[#Blastwave]] |Knock targets about. |+|{{fa>caret-right?24}} |[[#Afterblast]] |Explode twice. |
 |{{fa>caret-right?24}} |[[#Bomb Voyage]] |Surprise explosions. | |{{fa>caret-right?24}} |[[#Bomb Voyage]] |Surprise explosions. |
 |{{fa>caret-right?24}} |[[#Debris]] |Tear up the landscape. | |{{fa>caret-right?24}} |[[#Debris]] |Tear up the landscape. |
 |{{fa>caret-right?24}} |[[#Delayed]] |Deal more damage after a short delay. | |{{fa>caret-right?24}} |[[#Delayed]] |Deal more damage after a short delay. |
 |{{fa>caret-right?24}} |[[#Expansion]] |Affect a larger area and control it closely. | |{{fa>caret-right?24}} |[[#Expansion]] |Affect a larger area and control it closely. |
-^[[#Establishments]] ||Demolition Ground \\ Grenadier School |+^^^
  
 ====== Grenadier ====== ====== Grenadier ======
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 |{{ra>aura?32&align=left}} ^Numb |{{fa>minus-circle?18&align=left}} Treat Escalation as 1 for purposes of attack damage dealt regardless of its true level. | |{{ra>aura?32&align=left}} ^Numb |{{fa>minus-circle?18&align=left}} Treat Escalation as 1 for purposes of attack damage dealt regardless of its true level. |
  
-====== Blastwave ======+====== Afterblast ======
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Send Flying:** Creatures that were caught in the explosion are physically moved 2 meters directly away from the epicenterCreatures precisely in the epicenter are instead moved 2 meters directly away from you. \\ \\ {{fa>plus-circle?24&align=left}}**Come On And Slam:** When the trigger die is 10+, affected creatures are moved 5 meters instead of only 2. \\ \\ {{fa>minus-circle?24&align=left}}**Huge Exemption:** Exceptionally large creatures that occupy multiple spaces are immune to this effect unless every space they occupy was affected. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Cluster Bomb:** Your grenades pack in extra ordinance that explodes in stagesAs a free action at the beginning of your next turn after attacking, you automatically attack the same location again with another Grenadier attackRoll a new trigger die for this secondary burst; it never consumes Supplies but has a special failure chance of 6. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**3… 2… 1…:** When you use the attack, you can choose to set it to explode after a short delay of 1, 2 or 5 rounds instead of immediately. The explosion happens at the beginning of your turn after the specified number of rounds has elapsed. Explosives that have not yet gone off advertise their danger in an obvious manner (blinking lights, beeping noises, etc). \\ \\ {{fa>plus-circle?24&align=left}} **Enhanced Effect:** The explosive deals bonus damage based on the selected delay: +damage for one round, +10 damage for two rounds, and +20 for five rounds. This is in addition to the +2 bonus damage that the weapon always deals anyway. \\ \\ {{fa>plus-circle?24&align=left}}**Hot Potato:** Unexploded bombs can be picked up and tossed to a new location. Every time somebody picks up an unexploded bomb, they must roll a trigger die; if the result is 1-4, then the bomb goes off prematurely in their hand (dealing all bonus damage as if it had waited for its full chosen delay). |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**3… 2… 1…:** When you use the attack, you can choose to set it to explode after a short delay of 1, 2 or 5 rounds instead of immediately. The explosion happens at the beginning of your turn after the specified number of rounds has elapsed. Explosives that have not yet gone off advertise their danger in an obvious manner (blinking lights, beeping noises, etc). \\ \\ {{fa>plus-circle?24&align=left}} **Enhanced Effect:** The explosive deals bonus damage based on the selected delay: +damage for one round, +damage for two rounds, and +10 for five rounds. This is in addition to the +2 bonus damage that the weapon always deals anyway. \\ \\ {{fa>plus-circle?24&align=left}}**Hot Potato:** Unexploded bombs can be picked up and tossed to a new location. Every time somebody picks up an unexploded bomb, they must roll a trigger die; if the result is 1-4, then the bomb goes off prematurely in their hand (dealing all bonus damage as if it had waited for its full chosen delay). |
 ^ ^^^ ^ ^^^
  
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 |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Pinpoint Zone:** Instead of leaving it up to the whims of the trigger die, you can choose the exact size of the blast zone from all the potential outcomes. \\ \\ {{fa>minus-circle?24&align=left}}**Pre-Calls Only:** You must declare the blast size you want before you roll the trigger die. Once the die is down, you have to simply take what it gave you. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Every time you decide the exact blast size you want, the attack costs 1 Supplies regardless of the trigger die result. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Pinpoint Zone:** Instead of leaving it up to the whims of the trigger die, you can choose the exact size of the blast zone from all the potential outcomes. \\ \\ {{fa>minus-circle?24&align=left}}**Pre-Calls Only:** You must declare the blast size you want before you roll the trigger die. Once the die is down, you have to simply take what it gave you. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Every time you decide the exact blast size you want, the attack costs 1 Supplies regardless of the trigger die result. |
 ^ ^^^ ^ ^^^
- 
-====== Establishments ====== 
- 
-^Demolition Ground |{{fa>plus-circle?24&align=left}}**Whelm Practice:** Adventurers can spend a training fee of 1 Dosh in the base to temporarily increase their Whelm combat rating by +1 until the end of the current session. \\ \\ {{fa>minus-circle?24&align=left}}**Once Per Session:** A Demolition Ground cannot be used more than once in a given session by any single adventurer (although multiple different adventurers can freely use it during a single session). | 
-^Depot |{{fa>plus-circle?24&align=left}}**Restock Supplies:** Adventurers can refill 2 Supplies here mid-session by spending 1 Dosh. | 
-^Grenadier School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
  
grenadier.1600134692.txt.gz · Last modified: 2020/09/14 19:51 by kyle