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grenadier [2020/10/07 08:28]
kyle
grenadier [2021/03/12 13:45] (current)
kyle
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 ^[[#Grenadier]] ^^Throw bombs. | ^[[#Grenadier]] ^^Throw bombs. |
-|{{fa>caret-right?24}} |[[#Blastwave]] |Knock targets about. |+|{{fa>caret-right?24}} |[[#Afterblast]] |Explode twice. |
 |{{fa>caret-right?24}} |[[#Bomb Voyage]] |Surprise explosions. | |{{fa>caret-right?24}} |[[#Bomb Voyage]] |Surprise explosions. |
 |{{fa>caret-right?24}} |[[#Debris]] |Tear up the landscape. | |{{fa>caret-right?24}} |[[#Debris]] |Tear up the landscape. |
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 |{{ra>aura?32&align=left}} ^Numb |{{fa>minus-circle?18&align=left}} Treat Escalation as 1 for purposes of attack damage dealt regardless of its true level. | |{{ra>aura?32&align=left}} ^Numb |{{fa>minus-circle?18&align=left}} Treat Escalation as 1 for purposes of attack damage dealt regardless of its true level. |
  
-====== Blastwave ======+====== Afterblast ======
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Send Flying:** Creatures that were caught in the explosion are physically moved 2 meters directly away from the epicenterCreatures precisely in the epicenter are instead moved 2 meters directly away from you. \\ \\ {{fa>plus-circle?24&align=left}}**Come On And Slam:** When the trigger die is 10+, affected creatures are moved 5 meters instead of only 2. \\ \\ {{fa>minus-circle?24&align=left}}**Huge Exemption:** Exceptionally large creatures that occupy multiple spaces are immune to this effect unless every space they occupy was affected. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Cluster Bomb:** Your grenades pack in extra ordinance that explodes in stagesAs a free action at the beginning of your next turn after attacking, you automatically attack the same location again with another Grenadier attackRoll a new trigger die for this secondary burst; it never consumes Supplies but has a special failure chance of 6. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**3… 2… 1…:** When you use the attack, you can choose to set it to explode after a short delay of 1, 2 or 5 rounds instead of immediately. The explosion happens at the beginning of your turn after the specified number of rounds has elapsed. Explosives that have not yet gone off advertise their danger in an obvious manner (blinking lights, beeping noises, etc). \\ \\ {{fa>plus-circle?24&align=left}} **Enhanced Effect:** The explosive deals bonus damage based on the selected delay: +damage for one round, +10 damage for two rounds, and +20 for five rounds. This is in addition to the +2 bonus damage that the weapon always deals anyway. \\ \\ {{fa>plus-circle?24&align=left}}**Hot Potato:** Unexploded bombs can be picked up and tossed to a new location. Every time somebody picks up an unexploded bomb, they must roll a trigger die; if the result is 1-4, then the bomb goes off prematurely in their hand (dealing all bonus damage as if it had waited for its full chosen delay). |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**3… 2… 1…:** When you use the attack, you can choose to set it to explode after a short delay of 1, 2 or 5 rounds instead of immediately. The explosion happens at the beginning of your turn after the specified number of rounds has elapsed. Explosives that have not yet gone off advertise their danger in an obvious manner (blinking lights, beeping noises, etc). \\ \\ {{fa>plus-circle?24&align=left}} **Enhanced Effect:** The explosive deals bonus damage based on the selected delay: +damage for one round, +damage for two rounds, and +10 for five rounds. This is in addition to the +2 bonus damage that the weapon always deals anyway. \\ \\ {{fa>plus-circle?24&align=left}}**Hot Potato:** Unexploded bombs can be picked up and tossed to a new location. Every time somebody picks up an unexploded bomb, they must roll a trigger die; if the result is 1-4, then the bomb goes off prematurely in their hand (dealing all bonus damage as if it had waited for its full chosen delay). |
 ^ ^^^ ^ ^^^
  
grenadier.1602080916.txt.gz · Last modified: 2020/10/07 08:28 by kyle