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gunslinger [2021/03/01 14:07]
kyle
gunslinger [2021/03/02 09:51] (current)
kyle
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 |{{fa>caret-right?24}} |[[#Headshot]] |Empowered critical hits. | |{{fa>caret-right?24}} |[[#Headshot]] |Empowered critical hits. |
 |{{fa>caret-right?24}} |[[#Hipfire]] |Free attacks. | |{{fa>caret-right?24}} |[[#Hipfire]] |Free attacks. |
-|{{fa>caret-right?24}} |[[#Piercing]] |Shoot through barriers. |+|{{fa>caret-right?24}} |[[#Piercing]] |Shoot through targets. |
 |{{fa>caret-right?24}} |[[#Rifling]] |Greatly increase range. | |{{fa>caret-right?24}} |[[#Rifling]] |Greatly increase range. |
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Attack:** As an action, you may make a Remote attack against any target within 50 meters (51-100 meters with a failure chance of 3, 101-200 meters with a failure chance of 6, 201-500 meters with a failure chance of 9). \\ \\ {{fa>plus-circle?24&align=left}}**Damage Bonus:** This weapon is exceptionally powerful, dealing +2 bonus damage on every attack. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Bleeding, Cracked, or Sore conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Backstab:** If you attack a target that cannot see you, you deal +2 damage. \\ \\ {{fa>minus-circle?24&align=left}}**Loud:** Attacking with this weapon creates a loud noise that gets the attention of everything in the general area, especially when used multiple times in succession. The consequences of this will vary depending on the circumstances, but in any case makes this weapon an exceptionally poor choice for stealth. \\ \\ {{fa>minus-circle?24&align=left}}**Slow Reload:** In order to use this weapon, you need to reload it first. Reloading happens automatically when you take a movement action, or costs an action by itself if you don't want to move. Once reloaded, the weapon can be used to attack with another action as normal, but will then need to be reloaded once again. Double-attacking with this weapon is impossible. \\ \\ {{fa>minus-circle?24&align=left}}**Ammunition:** When the trigger die rolled with the attack is 1-3, mark off 1 Supplies. This weapon cannot be used if you have no Supplies remaining. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Rooty Tooty Point n' Shooty:** As an action, you may make a Remote attack against any target within 50 meters (51-100 meters with a failure chance of 3, 101-200 meters with a failure chance of 6, 201-500 meters with a failure chance of 9). \\ \\ {{fa>plus-circle?24&align=left}}**Damage Bonus:** This weapon is exceptionally powerful, dealing +2 bonus damage on every attack. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Bleeding, Cracked, or Sore conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Backstab:** If you attack a target that cannot see you, you deal +2 damage. \\ \\ {{fa>minus-circle?24&align=left}}**Loud:** Attacking with this weapon creates a loud noise that gets the attention of everything in the general area, especially when used multiple times in succession. The consequences of this will vary depending on the circumstances, but in any case makes this weapon an exceptionally poor choice for stealth. \\ \\ {{fa>minus-circle?24&align=left}}**Slow Reload:** In order to use this weapon, you need to reload it first. Reloading happens automatically when you take a movement action, or costs an action by itself if you don't want to move. Once reloaded, the weapon can be used to attack with another action as normal, but will then need to be reloaded once again. Double-attacking with this weapon is impossible. \\ \\ {{fa>minus-circle?24&align=left}}**Ammunition:** When the trigger die rolled with the attack is 1-3, mark off 1 Supplies. This weapon cannot be used if you have no Supplies remaining. |
 ^ ^^^ ^ ^^^
  
 ^Condition ^^Explanation ^ ^Condition ^^Explanation ^
 |{{ra>cut-palm?32&align=left}} ^Bleeding |{{fa>minus-circle?18&align=left}} When rolling to remove condition at the end of the round, lose 1 Flesh if result is 1-4 and lose nothing if result is 5-8. Rolling to remove as an action during the round does not cause damage regardless of trigger die result. | |{{ra>cut-palm?32&align=left}} ^Bleeding |{{fa>minus-circle?18&align=left}} When rolling to remove condition at the end of the round, lose 1 Flesh if result is 1-4 and lose nothing if result is 5-8. Rolling to remove as an action during the round does not cause damage regardless of trigger die result. |
-|{{ra>cracked-helm?32&align=left}} ^Cracked |{{fa>minus-circle?18&align=left}} Maximum Flesh is reduced to 4. Lose any excess Flesh when gaining the condition. Regain any Flesh lost to the condition when it is removed. When inflicted by weapon attack, Cracked is applied to the subject immediately after damage is dealt. |+|{{ra>cracked-helm?32&align=left}} ^Cracked |{{fa>minus-circle?18&align=left}} Incoming attacks critically hit on trigger die result of 10+. |
 |{{ra>player-pain?32&align=left}} ^Sore |{{fa>minus-circle?18&align=left}} Do not automatically regain lost Attention at the beginning of each round. | |{{ra>player-pain?32&align=left}} ^Sore |{{fa>minus-circle?18&align=left}} Do not automatically regain lost Attention at the beginning of each round. |
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Cover Breaking:** Attacks ignore partial cover, and treat total cover as total concealment instead (failure chance 6). \\ \\ {{fa>plus-circle?24&align=left}}**Shield Denial:** Attacks ignore the protection afforded by shields from the [[Shieldbearer]] archetype. \\ \\ {{fa>plus-circle?24&align=left}}**Lineshot:** When the trigger die is 7+, your shots pass through your primary target and hit another target of your choice behind them. The same trigger die result is used for the effect of your shot on both targets. You must be able to draw straight line through any part of your space and both your targets' spaces in order to use Lineshot on them. \\ \\ {{fa>minus-circle?24&align=left}}**Let's Not Get Crazy:** While your shots have amazing piercing power, they're not unlimited. You can shoot through a normal wall to hit target hiding behind it without any trouble, but probably not two walls or a wall that's made of brickYou definitely can'shoot through a reinforced vault door or a meter of concrete. The referee gets veto power for what can and can'be shot through. |+^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Shot Through:** Your weapon can pass through your target's space and also damage another target standing behind them, applying your attack to both targetsWhen the trigger die is 7+, you can shoot through up to three targets with single attack instead of only two. \\ \\ {{fa>minus-circle?24&align=left}}**Straight Line:** In order to shoot through multiple targets with this ability, you must be able to draw straight line from your own position that (at least partially) passes through the spaces occupied by all of your targetsIf a creature doesn'pass the straight line test, then you can'hit them as part of a piercing attack. |
 ^ ^^^ ^ ^^^
  
gunslinger.1614632854.txt.gz ยท Last modified: 2021/03/01 14:07 by kyle