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gunslinger [2021/03/02 09:26]
kyle
gunslinger [2021/03/02 09:51] (current)
kyle
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 |{{fa>caret-right?24}} |[[#Headshot]] |Empowered critical hits. | |{{fa>caret-right?24}} |[[#Headshot]] |Empowered critical hits. |
 |{{fa>caret-right?24}} |[[#Hipfire]] |Free attacks. | |{{fa>caret-right?24}} |[[#Hipfire]] |Free attacks. |
-|{{fa>caret-right?24}} |[[#Piercing]] |Shoot through barriers. |+|{{fa>caret-right?24}} |[[#Piercing]] |Shoot through targets. |
 |{{fa>caret-right?24}} |[[#Rifling]] |Greatly increase range. | |{{fa>caret-right?24}} |[[#Rifling]] |Greatly increase range. |
 ^ ^^^ ^ ^^^
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Attack:** As an action, you may make a Remote attack against any target within 50 meters (51-100 meters with a failure chance of 3, 101-200 meters with a failure chance of 6, 201-500 meters with a failure chance of 9). \\ \\ {{fa>plus-circle?24&align=left}}**Damage Bonus:** This weapon is exceptionally powerful, dealing +2 bonus damage on every attack. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Bleeding, Cracked, or Sore conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Backstab:** If you attack a target that cannot see you, you deal +2 damage. \\ \\ {{fa>minus-circle?24&align=left}}**Loud:** Attacking with this weapon creates a loud noise that gets the attention of everything in the general area, especially when used multiple times in succession. The consequences of this will vary depending on the circumstances, but in any case makes this weapon an exceptionally poor choice for stealth. \\ \\ {{fa>minus-circle?24&align=left}}**Slow Reload:** In order to use this weapon, you need to reload it first. Reloading happens automatically when you take a movement action, or costs an action by itself if you don't want to move. Once reloaded, the weapon can be used to attack with another action as normal, but will then need to be reloaded once again. Double-attacking with this weapon is impossible. \\ \\ {{fa>minus-circle?24&align=left}}**Ammunition:** When the trigger die rolled with the attack is 1-3, mark off 1 Supplies. This weapon cannot be used if you have no Supplies remaining. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Rooty Tooty Point n' Shooty:** As an action, you may make a Remote attack against any target within 50 meters (51-100 meters with a failure chance of 3, 101-200 meters with a failure chance of 6, 201-500 meters with a failure chance of 9). \\ \\ {{fa>plus-circle?24&align=left}}**Damage Bonus:** This weapon is exceptionally powerful, dealing +2 bonus damage on every attack. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Bleeding, Cracked, or Sore conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Backstab:** If you attack a target that cannot see you, you deal +2 damage. \\ \\ {{fa>minus-circle?24&align=left}}**Loud:** Attacking with this weapon creates a loud noise that gets the attention of everything in the general area, especially when used multiple times in succession. The consequences of this will vary depending on the circumstances, but in any case makes this weapon an exceptionally poor choice for stealth. \\ \\ {{fa>minus-circle?24&align=left}}**Slow Reload:** In order to use this weapon, you need to reload it first. Reloading happens automatically when you take a movement action, or costs an action by itself if you don't want to move. Once reloaded, the weapon can be used to attack with another action as normal, but will then need to be reloaded once again. Double-attacking with this weapon is impossible. \\ \\ {{fa>minus-circle?24&align=left}}**Ammunition:** When the trigger die rolled with the attack is 1-3, mark off 1 Supplies. This weapon cannot be used if you have no Supplies remaining. |
 ^ ^^^ ^ ^^^
  
gunslinger.1614702376.txt.gz ยท Last modified: 2021/03/02 09:26 by kyle