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harbinger [2020/07/29 16:52] kyle |
harbinger [2021/03/02 13:00] (current) kyle |
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| - | * Double escalation gain | ||
| - | * all combatants critically hit more often | ||
| - | * unleash a disaster that inflicts conditions on everybody | ||
| - | * claim a target, deal +2 dam vs them until a different one is claimed, all targets movement away has impairment | ||
| - | * link fate- bad things happen to one member of link, yhey happen to all | ||
| - | * spread disease? | ||
| - | * when you would kill a target, force them to flee or tell you who sent them instead | ||
| - | * when someone damages you, your next attack vs them deals at least equal damage | ||
| - | * cannot be attacked during surprise rounds/ | ||
| - | * pronounce doom on subject- subject is much more likely to die in way you specify | ||
| - | * wounds you create are hard to heal? | ||
| - | * dying curse? Might be better for pheonix | ||
| - | * weird sister move- disguise doom as a blessing | ||
| - | * chance to instantly kill a target, odds improve with higher Escalation, failure carries terrible consequences | ||
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| ~~NOTOC~~ | ~~NOTOC~~ | ||
| - | //.// | + | //Sooner or later, we all get what's coming to us.// |
| - | . | + | ^{{ra> |
| - | ^[[# | + | This is a weapon and subject to [[UWR|universal weapon rules]]. |
| - | |{{fa> | + | |
| - | ^[[#Enterprises]] ||Harbinger School | + | ^[[# |
| + | |{{fa> | ||
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| + | ^ ^^^ | ||
| ====== Harbinger ====== | ====== Harbinger ====== | ||
| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle? | + | ^{{ra>fireball-sword?48|Offense}} ||{{fa>minus-circle? |
| - | ^ ^^^ | + | |{{fa>caret-right?24}} ^{{fa> |
| - | ^{{ra>gear-hammer?48|Utility}} ||{{fa> | + | |
| ^ ^^^ | ^ ^^^ | ||
| - | calamity effects: | + | ^Condition ^^Explanation ^ |
| + | |{{ra> | ||
| + | |{{ra> | ||
| + | |{{ra> | ||
| - | * damage all creatures, obv | + | ====== Anticipation ====== |
| - | * inflict conditions | + | |
| - | * node becomes difficult terrain/ | + | |
| - | * maybe a table of random calamities? Could be more fun+specific and gameable | + | |
| - | * earthquake | + | |
| - | * explosion | + | |
| - | * deadfall | + | |
| - | * virulence | + | |
| - | * firestorm | + | |
| - | * mutagens | + | |
| - | * choking cloud | + | |
| - | * Discharge (electric) | + | |
| - | * flash floods | + | |
| - | * Volcanic rift | + | |
| - | * Entropy | + | |
| - | * Tornado | + | |
| - | * gatecrasher: | + | ^ ^^^ |
| - | * tremor: shit starts shaking, everybody loses balance, terrain gets deformed and maybe even impassible | + | ^{{ra> |
| - | * explosion: something pops my dude, damages all up in here to everybody | + | ^ ^^^ |
| - | | + | |
| - | | + | |
| - | * noxious cloud: everybody' | + | |
| - | * deadfall: hit from above suckaaaaa. part of the roof, tree branch, falling rock. Nothing like that around? METEORITE | + | |
| - | every calamity has an associated die chart of results, like rolling higher lets you control the epicenter or shield some of your allies or something? | + | ^Escalation ^Damage ^ |
| + | |1 |Remote +1 | | ||
| + | |2 |Remote +3 | | ||
| + | |3 |Remote +4 | | ||
| + | |4 |Remote +6 | | ||
| + | |5 |Remote +7 | | ||
| + | |6 |Remote +9 | | ||
| + | |etc |etc | | ||
| - | * can roll twice and pick which calamity happens | + | ====== Cascade ====== |
| - | * better calamity results | + | |
| - | * not a fuckin lot else, need a different paradigm | + | |
| - | * one for keeping self/allies safe | + | |
| - | * one for screwing over others | + | |
| - | | + | ^ ^^^ |
| - | * weather (includes synergy with ranger' | + | ^{{ra> |
| - | * gatecrasher | + | ^ ^^^ |
| - | * explosion (damage | + | |
| - | * tremor (changes terrain) | + | |
| - | * pestilence (continuous DOTs, diseases all around. might rework as general purpose elemental deluge) | + | |
| - | Best paradigm: calamity effects upgradable vis advanced ability, forget separate calamity types per. | + | ====== Chastise ====== |
| - | Need a table of calamity flavors for referee inspiration. Mechanical effects | + | ^ ^^^ |
| + | ^{{ra> | ||
| + | ^ ^^^ | ||
| - | - earthquake | + | ====== Foreshadow ====== |
| - | - deadfall | + | |
| - | - swamp gas | + | |
| - | - stampeding beasts | + | |
| - | - mechanical malfunction | + | |
| - | - collapse | + | |
| - | - lightning strike | + | |
| - | - miasma | + | |
| - | ====== | + | ^ ^^^ |
| + | ^{{ra> | ||
| + | ^ ^^^ | ||
| + | ^{{ra> | ||
| + | ^ ^^^ | ||
| + | |||
| + | ====== | ||
| + | |||
| + | ^ ^^^ | ||
| + | ^{{ra> | ||
| + | ^ ^^^ | ||
| - | ^Harbinger School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | | ||