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harbinger [2020/07/30 13:24] kyle |
harbinger [2021/03/02 13:00] (current) kyle |
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- | * Double escalation gain | ||
- | * all combatants critically hit more often | ||
- | * unleash a disaster that inflicts conditions on everybody | ||
- | * claim a target, deal +2 dam vs them until a different one is claimed, all targets movement away has impairment | ||
- | * link fate- bad things happen to one member of link, yhey happen to all | ||
- | * spread disease? | ||
- | * when you would kill a target, force them to flee or tell you who sent them instead | ||
- | * when someone damages you, your next attack vs them deals at least equal damage | ||
- | * cannot be attacked during surprise rounds/ | ||
- | * pronounce doom on subject- subject is much more likely to die in way you specify | ||
- | * wounds you create are hard to heal? | ||
- | * dying curse? Might be better for pheonix | ||
- | * weird sister move- disguise doom as a blessing | ||
- | * chance to instantly kill a target, odds improve with higher Escalation, failure carries terrible consequences | ||
- | |||
~~NOTOC~~ | ~~NOTOC~~ | ||
- | //.// | + | //Sooner or later, we all get what's coming to us.// |
- | The world is always just a breath away from something going terribly wrong, and accidents always seem to follow in a Harbinger' | + | ^{{ra> |
- | ^[[# | + | This is a weapon and subject to [[UWR|universal weapon rules]]. |
- | |{{fa> | + | |
- | |{{fa> | + | ^[[# |
- | |{{fa> | + | |{{fa> |
- | |{{fa> | + | |{{fa> |
- | ^[[#Enterprises]] ||Harbinger School | | + | |{{fa> |
+ | |{{fa> | ||
+ | |{{fa> | ||
+ | ^ ^^^ | ||
====== Harbinger ====== | ====== Harbinger ====== | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle? | + | ^{{ra>fireball-sword?48|Offense}} ||{{fa>minus-circle? |
- | ^ ^^^ | + | |{{fa> |
- | ^{{ra> | + | |
^ ^^^ | ^ ^^^ | ||
- | ^ | + | ^Condition |
- | |1 |Earthquake. | | + | |{{ra> |
- | |2 |Freak windstorm. | | + | |{{ra> |
- | |3 |Flash flood. | | + | |{{ra> |
- | |4 |Gas explosion. | | + | |
- | |5 |Mechanical failure. | | + | |
- | |6 |Structural collapse. | | + | |
- | |7 |Deoxygenated air. | | + | |
- | |8 |Angry insect swarm. | | + | |
- | |9 |Brown note. | | + | |
- | |10 |Stampeding beast(s). | | + | |
- | |11 |Avalanche. | | + | |
- | |12 |Motherfucking **meteors**. | | + | |
- | ====== | + | ====== |
^ ^^^ | ^ ^^^ | ||
- | ^{{ra>gear-hammer?48|Utility}} ||{{fa> | + | ^{{ra>fireball-sword?48|Offense}} ||{{fa> |
^ ^^^ | ^ ^^^ | ||
- | ====== | + | ^Escalation ^Damage ^ |
+ | |1 |Remote +1 | | ||
+ | |2 |Remote +3 | | ||
+ | |3 |Remote +4 | | ||
+ | |4 |Remote +6 | | ||
+ | |5 |Remote +7 | | ||
+ | |6 |Remote +9 | | ||
+ | |etc |etc | | ||
+ | |||
+ | ====== | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra>gear-hammer?48|Utility}} ||{{fa> | + | ^{{ra>fireball-sword?48|Offense}} ||{{fa> |
- | |{{fa> | + | |
^ ^^^ | ^ ^^^ | ||
- | ====== | + | ====== |
^ ^^^ | ^ ^^^ | ||
- | ^{{ra>eye-shield?48|Protection}} ||{{fa> | + | ^{{ra>fireball-sword?48|Offense}} ||{{fa> |
- | |{{fa> | + | |
^ ^^^ | ^ ^^^ | ||
- | ====== | + | ====== |
^ ^^^ | ^ ^^^ | ||
- | ^{{ra>gear-hammer?48|Utility}} ||{{fa> | + | ^{{ra>fireball-sword?48|Offense}} ||{{fa> |
- | |{{fa>caret-right?24}} ^{{fa> | + | ^ ^^^ |
+ | ^{{ra>fireball-sword?48|Offense}} ||{{fa> | ||
^ ^^^ | ^ ^^^ | ||
+ | ====== Stand-In ====== | ||
+ | ^ ^^^ | ||
+ | ^{{ra> | ||
+ | ^ ^^^ | ||
- | calamity effects: | ||
- | |||
- | * damage all creatures, obv | ||
- | * inflict conditions | ||
- | * node becomes difficult terrain/ | ||
- | * maybe a table of random calamities? Could be more fun+specific and gameable | ||
- | * earthquake | ||
- | * explosion | ||
- | * deadfall | ||
- | * virulence | ||
- | * firestorm | ||
- | * mutagens | ||
- | * choking cloud | ||
- | * Discharge (electric) | ||
- | * flash floods | ||
- | * Volcanic rift | ||
- | * Entropy | ||
- | * Tornado | ||
- | |||
- | * gatecrasher: | ||
- | * tremor: shit starts shaking, everybody loses balance, terrain gets deformed and maybe even impassible | ||
- | * explosion: something pops my dude, damages all up in here to everybody | ||
- | * pestilence: you didn't know it but somebody was sick or something, now everybody' | ||
- | * firestorm: everything burns, maybe not for long if you're in a damp cave but that oil slick you didn't see before says it still burns. your. ass. maybe variants for other elements too? | ||
- | * noxious cloud: everybody' | ||
- | * deadfall: hit from above suckaaaaa. part of the roof, tree branch, falling rock. Nothing like that around? METEORITE | ||
- | |||
- | every calamity has an associated die chart of results, like rolling higher lets you control the epicenter or shield some of your allies or something? | ||
- | |||
- | * can roll twice and pick which calamity happens | ||
- | * better calamity results | ||
- | * not a fuckin lot else, need a different paradigm | ||
- | * one for keeping self/allies safe | ||
- | * one for screwing over others | ||
- | |||
- | * BETTER PARADIGM: every type of calamity is a separate skill, with lots of alternative pushes to improve their outcomes by requiring more investment. default: calamities cost nothing to create, not even actions, but are completely neutral and make things worse for **everybody** when you do it. | ||
- | * weather (includes synergy with ranger' | ||
- | * gatecrasher | ||
- | * explosion (damage and conditions, the basic calamity) | ||
- | * tremor (changes terrain) | ||
- | * pestilence (continuous DOTs, diseases all around. might rework as general purpose elemental deluge) | ||
- | |||
- | Best paradigm: calamity effects upgradable vis advanced ability, forget separate calamity types per. | ||
- | |||
- | Need a table of calamity flavors for referee inspiration. Mechanical effects all identical, but lead the plot in different ways. | ||
- | |||
- | - earthquake | ||
- | - deadfall | ||
- | - swamp gas | ||
- | - stampeding beasts | ||
- | - mechanical malfunction | ||
- | - collapse | ||
- | - lightning strike | ||
- | - miasma | ||
- | |||
- | ====== Enterprises ====== | ||
- | |||
- | ^Harbinger School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | |