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harbinger [2020/07/30 13:24] kyle |
harbinger [2021/03/02 13:00] (current) kyle |
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| - | * Double escalation gain | ||
| - | * all combatants critically hit more often | ||
| - | * unleash a disaster that inflicts conditions on everybody | ||
| - | * claim a target, deal +2 dam vs them until a different one is claimed, all targets movement away has impairment | ||
| - | * link fate- bad things happen to one member of link, yhey happen to all | ||
| - | * spread disease? | ||
| - | * when you would kill a target, force them to flee or tell you who sent them instead | ||
| - | * when someone damages you, your next attack vs them deals at least equal damage | ||
| - | * cannot be attacked during surprise rounds/ | ||
| - | * pronounce doom on subject- subject is much more likely to die in way you specify | ||
| - | * wounds you create are hard to heal? | ||
| - | * dying curse? Might be better for pheonix | ||
| - | * weird sister move- disguise doom as a blessing | ||
| - | * chance to instantly kill a target, odds improve with higher Escalation, failure carries terrible consequences | ||
| - | |||
| ~~NOTOC~~ | ~~NOTOC~~ | ||
| - | //.// | + | //Sooner or later, we all get what's coming to us.// |
| - | The world is always just a breath away from something going terribly wrong, and accidents always seem to follow in a Harbinger' | + | ^{{ra> |
| - | ^[[# | + | This is a weapon and subject to [[UWR|universal weapon rules]]. |
| - | |{{fa> | + | |
| - | |{{fa> | + | ^[[# |
| - | |{{fa> | + | |{{fa> |
| - | |{{fa> | + | |{{fa> |
| - | ^[[#Enterprises]] ||Harbinger School | | + | |{{fa> |
| + | |{{fa> | ||
| + | |{{fa> | ||
| + | ^ ^^^ | ||
| ====== Harbinger ====== | ====== Harbinger ====== | ||
| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle? | + | ^{{ra>fireball-sword?48|Offense}} ||{{fa>minus-circle? |
| - | ^ ^^^ | + | |{{fa> |
| - | ^{{ra> | + | |
| ^ ^^^ | ^ ^^^ | ||
| - | ^ | + | ^Condition |
| - | |1 |Earthquake. | | + | |{{ra> |
| - | |2 |Freak windstorm. | | + | |{{ra> |
| - | |3 |Flash flood. | | + | |{{ra> |
| - | |4 |Gas explosion. | | + | |
| - | |5 |Mechanical failure. | | + | |
| - | |6 |Structural collapse. | | + | |
| - | |7 |Deoxygenated air. | | + | |
| - | |8 |Angry insect swarm. | | + | |
| - | |9 |Brown note. | | + | |
| - | |10 |Stampeding beast(s). | | + | |
| - | |11 |Avalanche. | | + | |
| - | |12 |Motherfucking **meteors**. | | + | |
| - | ====== | + | ====== |
| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra>gear-hammer?48|Utility}} ||{{fa> | + | ^{{ra>fireball-sword?48|Offense}} ||{{fa> |
| ^ ^^^ | ^ ^^^ | ||
| - | ====== | + | ^Escalation ^Damage ^ |
| + | |1 |Remote +1 | | ||
| + | |2 |Remote +3 | | ||
| + | |3 |Remote +4 | | ||
| + | |4 |Remote +6 | | ||
| + | |5 |Remote +7 | | ||
| + | |6 |Remote +9 | | ||
| + | |etc |etc | | ||
| + | |||
| + | ====== | ||
| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra>gear-hammer?48|Utility}} ||{{fa> | + | ^{{ra>fireball-sword?48|Offense}} ||{{fa> |
| - | |{{fa> | + | |
| ^ ^^^ | ^ ^^^ | ||
| - | ====== | + | ====== |
| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra>eye-shield?48|Protection}} ||{{fa> | + | ^{{ra>fireball-sword?48|Offense}} ||{{fa> |
| - | |{{fa> | + | |
| ^ ^^^ | ^ ^^^ | ||
| - | ====== | + | ====== |
| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra>gear-hammer?48|Utility}} ||{{fa> | + | ^{{ra>fireball-sword?48|Offense}} ||{{fa> |
| - | |{{fa>caret-right?24}} ^{{fa> | + | ^ ^^^ |
| + | ^{{ra>fireball-sword?48|Offense}} ||{{fa> | ||
| ^ ^^^ | ^ ^^^ | ||
| + | ====== Stand-In ====== | ||
| + | ^ ^^^ | ||
| + | ^{{ra> | ||
| + | ^ ^^^ | ||
| - | calamity effects: | ||
| - | |||
| - | * damage all creatures, obv | ||
| - | * inflict conditions | ||
| - | * node becomes difficult terrain/ | ||
| - | * maybe a table of random calamities? Could be more fun+specific and gameable | ||
| - | * earthquake | ||
| - | * explosion | ||
| - | * deadfall | ||
| - | * virulence | ||
| - | * firestorm | ||
| - | * mutagens | ||
| - | * choking cloud | ||
| - | * Discharge (electric) | ||
| - | * flash floods | ||
| - | * Volcanic rift | ||
| - | * Entropy | ||
| - | * Tornado | ||
| - | |||
| - | * gatecrasher: | ||
| - | * tremor: shit starts shaking, everybody loses balance, terrain gets deformed and maybe even impassible | ||
| - | * explosion: something pops my dude, damages all up in here to everybody | ||
| - | * pestilence: you didn't know it but somebody was sick or something, now everybody' | ||
| - | * firestorm: everything burns, maybe not for long if you're in a damp cave but that oil slick you didn't see before says it still burns. your. ass. maybe variants for other elements too? | ||
| - | * noxious cloud: everybody' | ||
| - | * deadfall: hit from above suckaaaaa. part of the roof, tree branch, falling rock. Nothing like that around? METEORITE | ||
| - | |||
| - | every calamity has an associated die chart of results, like rolling higher lets you control the epicenter or shield some of your allies or something? | ||
| - | |||
| - | * can roll twice and pick which calamity happens | ||
| - | * better calamity results | ||
| - | * not a fuckin lot else, need a different paradigm | ||
| - | * one for keeping self/allies safe | ||
| - | * one for screwing over others | ||
| - | |||
| - | * BETTER PARADIGM: every type of calamity is a separate skill, with lots of alternative pushes to improve their outcomes by requiring more investment. default: calamities cost nothing to create, not even actions, but are completely neutral and make things worse for **everybody** when you do it. | ||
| - | * weather (includes synergy with ranger' | ||
| - | * gatecrasher | ||
| - | * explosion (damage and conditions, the basic calamity) | ||
| - | * tremor (changes terrain) | ||
| - | * pestilence (continuous DOTs, diseases all around. might rework as general purpose elemental deluge) | ||
| - | |||
| - | Best paradigm: calamity effects upgradable vis advanced ability, forget separate calamity types per. | ||
| - | |||
| - | Need a table of calamity flavors for referee inspiration. Mechanical effects all identical, but lead the plot in different ways. | ||
| - | |||
| - | - earthquake | ||
| - | - deadfall | ||
| - | - swamp gas | ||
| - | - stampeding beasts | ||
| - | - mechanical malfunction | ||
| - | - collapse | ||
| - | - lightning strike | ||
| - | - miasma | ||
| - | |||
| - | ====== Enterprises ====== | ||
| - | |||
| - | ^Harbinger School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | | ||