User Tools

Site Tools


harbinger

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
harbinger [2021/03/02 11:16]
kyle
harbinger [2021/03/02 13:00] (current)
kyle
Line 11: Line 11:
 |{{fa>caret-right?24}} |[[#Cascade]] |They happen more readily. | |{{fa>caret-right?24}} |[[#Cascade]] |They happen more readily. |
 |{{fa>caret-right?24}} |[[#Chastise]] |Attacking invites reprisal. | |{{fa>caret-right?24}} |[[#Chastise]] |Attacking invites reprisal. |
-|{{fa>caret-right?24}} |[[#Foreshadow]] |Start with three in the pipe. |+|{{fa>caret-right?24}} |[[#Foreshadow]] |More in the pipe. |
 |{{fa>caret-right?24}} |[[#Stand-In]] |Select new targets. | |{{fa>caret-right?24}} |[[#Stand-In]] |Select new targets. |
 ^ ^^^ ^ ^^^
Line 18: Line 18:
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>minus-circle?24&align=left}}**Delayed Attack:** As an action, you may pronounce doom against any target in order to set up a future Remote attack on them. This action counts as a normal attack action for purposes of double attacking or any other abilities that affect attack actions. Unlike other weapons, the attack is not resolved immediately. If it helps, write down which targets you've set up attacks on so you can remember more easily later. You can freely pronounce doom on a single target multiple times to set up multiple attacks. \\ \\ {{fa>plus-circle?24&align=left}}**Doom-Shaka-Laka:** At the beginning of each turn, roll a trigger die. If the result is 9+, every attack you've previously set up is immediately executed on their target(s) as a free action. If you don't want to execute some or any of your set up attacks during a turn, you don't have to. You can execute attacks in any order you want, if that ends up being important. \\ \\ {{fa>plus-circle?24&align=left}}**Shifting Circumstance:** Your attack is resolved when it arrives, not when it was set up. You roll the attack's trigger die when it happens, and its damage is determined by the current Escalation when it happens rather than when it is set up. \\ \\ {{fa>minus-circle?24&align=left}}**Just To Be Clear:** The trigger die you roll to see if your attack arrives is separate from the trigger die you roll to resolve your attack. You don't get to keep the result from one and apply it to the other. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Afraid, Dizzy, or Vulnerable conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Inexorable:** Attacks with this weapon ignore failure chances from concealment, cover, and shields (as the [[Shieldbearer]] archetype). Failure chances from mismatched sizes between attacker and target are reduced by 12 (minimum 0). \\ \\ {{fa>plus-circle?24&align=left}}**Water Capable:** This weapon works just fine underwater. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Range:** Although you can set up an attack against any target you care to name, you can only actually execute it if your intended target is within 50 meters when the attack arrives. \\ \\ {{fa>minus-circle?24&align=left}}**Earlier Than Expected:** If a target you've pronounced doom upon dies or is otherwise made completely unavailable as a target, then any further attacks they would normally have coming their way are cancelled prematurely. All unculminated dooms you've pronounced are cancelled automatically at the end of each exploration turn. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>minus-circle?24&align=left}}**Delayed Attack:** As an action, you may pronounce doom against any target in order to set up a future Remote attack on them. This action counts as a normal attack action for purposes of double attacking or any other abilities that affect attack actions. Unlike other weapons, the attack is not resolved immediately. If it helps, write down which targets you've set up attacks on so you can remember more easily later. You can freely pronounce doom on a single target multiple times to set up multiple attacks. \\ \\ {{fa>plus-circle?24&align=left}}**Doom-Shaka-Laka:** At the beginning of each turn, roll a trigger die. If the result is 9+, every attack you've previously set up is immediately executed on their target(s) as a free action. If you don't want to execute some or any of your set up attacks during a turn, you don't have to. You can execute attacks in any order you want, if that ends up being important. \\ \\ {{fa>plus-circle?24&align=left}}**Shifting Circumstance:** Your attack is resolved when it arrives, not when it was set up. You roll the attack's trigger die when it happens, and its damage is determined by the current Escalation when it happens rather than when it is set up. \\ \\ {{fa>minus-circle?24&align=left}}**Just To Be Clear:** The trigger die you roll to see if your attack arrives is separate from the trigger die you roll to resolve your attack. You don't get to keep the result from one and apply it to the other. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Afraid, Dizzy, or Vulnerable conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Inexorable:** Attacks with this weapon ignore failure chances from concealment, cover, and shields (as the [[Shieldbearer]] archetype). Failure chances from mismatched sizes between attacker and target are reduced by 12 (minimum 0). \\ \\ {{fa>plus-circle?24&align=left}}**Water Capable:** This weapon works just fine underwater. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Range:** Although you can set up an attack against any target you care to name, you can only actually execute it if your intended target is within 20 meters when the attack arrives (21-50 meters with a failure chance of 3, 51-100 meters with a failure chance of 6, 101-200 meters with a failure chance of 9). \\ \\ {{fa>minus-circle?24&align=left}}**Earlier Than Expected:** If a target you've pronounced doom upon dies or is otherwise made completely unavailable as a target, then any further attacks they would normally have coming their way are cancelled prematurely. All unculminated dooms you've pronounced are cancelled automatically at the end of each exploration turn. |
 |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**The Pain Is Now:** You can choose to have all your previously set-up attacks arrive even if the trigger die rolled for arrival is not 9+. \\ \\ {{fa>minus-circle?24&align=left}}**Ammo Cost:** Forcing attacks to arrive when they normally wouldn't requires you to spend 1 Supplies. You can only choose to do this immediately after rolling for it to happen and getting a result of 1-8. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**The Pain Is Now:** You can choose to have all your previously set-up attacks arrive even if the trigger die rolled for arrival is not 9+. \\ \\ {{fa>minus-circle?24&align=left}}**Ammo Cost:** Forcing attacks to arrive when they normally wouldn't requires you to spend 1 Supplies. You can only choose to do this immediately after rolling for it to happen and getting a result of 1-8. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Longer Range:** You can attack subjects that are further away than 50 meters when the attacks arrive, up to a maximum of 500 meters. \\ \\ {{fa>minus-circle?24&align=left}}**Accuracy Drop:** Shooting at very distant targets carries a failure chance. Failure chance is 3 for targets within 51-100 meters, 6 for targets within 101-200 meters, and 9 for targets within 201-500 meters. | 
 ^ ^^^ ^ ^^^
  
harbinger.1614708989.txt.gz ยท Last modified: 2021/03/02 11:16 by kyle