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harvest [2020/10/15 10:48]
kyle
— (current)
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-  * farming 
-    * fishing 
-    * mining 
-    * butcher (give bazaar something else) 
-    * forestry 
-    * generator 
-    * refinery 
  
-generalized harvest first, then specific implementations- the amuseum model 
- 
-conceptualized: harvest is a local keystone industry to support and grow the community. basic harvest gives chance to add progress to community endeavors? like 1/3 per session or something, instantly gain +1 progress for free. needs to be scalable with economy though. maybe check economy number of times per session, but reduce odds of windfall. larger bases will be much more likely to gain minor progress, but progress means less for larger bases anyway. 
harvest.1602780519.txt.gz ยท Last modified: 2020/10/15 10:48 by kyle